audioEngine
Class
Module: cc
cc.audioEngine
is the singleton object, it provide simple audio APIs.
Index
Methods
play
Play audio.setLoop
Set audio loop.isLoop
Get audio cycle state.setVolume
Set the volume of audio.getVolume
The volume of the music max value is 1.0,the min value is 0.0 .setCurrentTime
Set current timegetCurrentTime
Get current timegetDuration
Get audio durationgetState
Get audio stateisPlaying
Whether the audio is playingsetFinishCallback
Set Audio finish callbackpause
Pause playing audio.pauseAll
Pause all playing audioresume
Resume playing audio.resumeAll
Resume all playing audio.stop
Stop playing audio.stopAll
Stop all playing audio.setMaxAudioInstance
Set up an audio can generate a few examples.getMaxAudioInstance
Getting audio can produce several examples.uncache
Unload the preloaded audio from internal buffer.uncacheAll
Unload all audio from internal buffer.playMusic
Play background musicstopMusic
Stop background music.pauseMusic
Pause the background music.resumeMusic
Resume playing background music.getMusicVolume
Get the volume(0.0 ~ 1.0).setMusicVolume
Set the background music volume.isMusicPlaying
Background music playing stateplayEffect
Play effect audio.setEffectsVolume
Set the volume of effect audio.getEffectsVolume
The volume of the effect audio max value is 1.0,the min value is 0.0 .pauseEffect
Pause effect audio.pauseAllEffects
Stop playing all the sound effects.resumeEffect
Resume effect audio.resumeAllEffects
Resume all effect audio.stopEffect
Stop playing the effect audio.stopAllEffects
Stop playing all the effects.
Details
Methods
play
Play audio.
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:143 |
Parameters
clip
AudioClip The audio clip to play.loop
Boolean Whether the music loop or not.volume
Number Volume size.
Examples
cc.resources.load(path, cc.AudioClip, null, function (err, clip) {
var audioID = cc.audioEngine.play(clip, false, 0.5);
});
setLoop
Set audio loop.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:175 |
Parameters
Examples
cc.audioEngine.setLoop(id, true);
isLoop
Get audio cycle state.
meta | description |
---|---|
Returns | Boolean |
Defined in | cocos2d/audio/CCAudioEngine.js:191 |
Parameters
audioID
Number audio id.
Examples
cc.audioEngine.isLoop(id);
setVolume
Set the volume of audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:207 |
Parameters
Examples
cc.audioEngine.setVolume(id, 0.5);
getVolume
The volume of the music max value is 1.0,the min value is 0.0 .
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:223 |
Parameters
audioID
Number audio id.
Examples
var volume = cc.audioEngine.getVolume(id);
setCurrentTime
Set current time
meta | description |
---|---|
Returns | Boolean |
Defined in | cocos2d/audio/CCAudioEngine.js:237 |
Parameters
Examples
cc.audioEngine.setCurrentTime(id, 2);
getCurrentTime
Get current time
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:258 |
Parameters
audioID
Number audio id.
Examples
var time = cc.audioEngine.getCurrentTime(id);
getDuration
Get audio duration
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:272 |
Parameters
audioID
Number audio id.
Examples
var time = cc.audioEngine.getDuration(id);
getState
Get audio state
meta | description |
---|---|
Returns | audioEngine.AudioState |
Defined in | cocos2d/audio/CCAudioEngine.js:286 |
Parameters
audioID
Number audio id.
Examples
var state = cc.audioEngine.getState(id);
isPlaying
Whether the audio is playing
meta | description |
---|---|
Returns | Boolean |
Defined in | cocos2d/audio/CCAudioEngine.js:300 |
Examples
cc.audioEngine.isPlaying(audioID);
setFinishCallback
Set Audio finish callback
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:312 |
Parameters
Examples
cc.audioEngine.setFinishCallback(id, function () {});
pause
Pause playing audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:328 |
Parameters
audioID
Number The return value of function play.
Examples
cc.audioEngine.pause(audioID);
pauseAll
Pause all playing audio
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:348 |
Examples
cc.audioEngine.pauseAll();
resume
Resume playing audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:366 |
Parameters
audioID
Number The return value of function play.
Examples
cc.audioEngine.resume(audioID);
resumeAll
Resume all playing audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:381 |
Examples
cc.audioEngine.resumeAll();
stop
Stop playing audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:398 |
Parameters
audioID
Number The return value of function play.
Examples
cc.audioEngine.stop(audioID);
stopAll
Stop all playing audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:418 |
Examples
cc.audioEngine.stopAll();
setMaxAudioInstance
Set up an audio can generate a few examples.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:435 |
Deprecated | since v2.4.0 |
Parameters
num
Number a number of instances to be created from within an audio
Examples
cc.audioEngine.setMaxAudioInstance(20);
getMaxAudioInstance
Getting audio can produce several examples.
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:451 |
Examples
cc.audioEngine.getMaxAudioInstance();
uncache
Unload the preloaded audio from internal buffer.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:463 |
Parameters
clip
AudioClip
Examples
cc.audioEngine.uncache(filePath);
uncacheAll
Unload all audio from internal buffer.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:498 |
Examples
cc.audioEngine.uncacheAll();
playMusic
Play background music
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:560 |
Parameters
Examples
cc.resources.load(path, cc.AudioClip, null, function (err, clip) {
var audioID = cc.audioEngine.playMusic(clip, false);
});
stopMusic
Stop background music.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:580 |
Examples
cc.audioEngine.stopMusic();
pauseMusic
Pause the background music.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:591 |
Examples
cc.audioEngine.pauseMusic();
resumeMusic
Resume playing background music.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:603 |
Examples
cc.audioEngine.resumeMusic();
getMusicVolume
Get the volume(0.0 ~ 1.0).
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:615 |
Examples
var volume = cc.audioEngine.getMusicVolume();
setMusicVolume
Set the background music volume.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:627 |
Parameters
volume
Number Volume must be in 0.0~1.0.
Examples
cc.audioEngine.setMusicVolume(0.5);
isMusicPlaying
Background music playing state
meta | description |
---|---|
Returns | Boolean |
Defined in | cocos2d/audio/CCAudioEngine.js:643 |
Examples
cc.audioEngine.isMusicPlaying();
playEffect
Play effect audio.
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:655 |
Parameters
Examples
cc.resources.load(path, cc.AudioClip, null, function (err, clip) {
var audioID = cc.audioEngine.playEffect(clip, false);
});
setEffectsVolume
Set the volume of effect audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:671 |
Parameters
volume
Number Volume must be in 0.0~1.0.
Examples
cc.audioEngine.setEffectsVolume(0.5);
getEffectsVolume
The volume of the effect audio max value is 1.0,the min value is 0.0 .
meta | description |
---|---|
Returns | Number |
Defined in | cocos2d/audio/CCAudioEngine.js:690 |
Examples
var volume = cc.audioEngine.getEffectsVolume();
pauseEffect
Pause effect audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:702 |
Parameters
audioID
Number audio id.
Examples
cc.audioEngine.pauseEffect(audioID);
pauseAllEffects
Stop playing all the sound effects.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:714 |
Examples
cc.audioEngine.pauseAllEffects();
resumeEffect
Resume effect audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:737 |
Parameters
audioID
Number The return value of function play.
Examples
cc.audioEngine.resumeEffect(audioID);
resumeAllEffects
Resume all effect audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:749 |
Examples
cc.audioEngine.resumeAllEffects();
stopEffect
Stop playing the effect audio.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:766 |
Parameters
audioID
Number audio id.
Examples
cc.audioEngine.stopEffect(id);
stopAllEffects
Stop playing all the effects.
meta | description |
---|---|
Defined in | cocos2d/audio/CCAudioEngine.js:778 |
Examples
cc.audioEngine.stopAllEffects();