This section will introduce the overall workflow of the assets in Cocos Creator in detail, and explain the use of various types of assets and items that may require attention.
The Assets panel is an important tool for accessing and managing assets, developers are recommended to familiarize themselves with the use of the Assets panel for managing assets. Read the Assets Manager documentation for a detailed introduction.
The general Assets workflow including importing assets, synchronizing assets, locating assets, etc. can be found in the Assets Workflow documentation.
Common Assets type workflow
Next we will introduce the main Asset types in Cocos Creator:
- Scene Assets
- Image Assets
- Prefabricated Assets
- Script Assets
- Font Assets
- Audio Assets
- Material Assets
- Model Assets
- Animation Assets
- Spine Skeletal Animation Assets
- DragonBones Skeletal Animation Assets
- TiledMap Assets
For the section about asset management at runtime, please refer to the Asset Manager documentation.