Particle System Component
|duration||Total running time of particle system.|
|capacity||The maximum number of particles that a particle system can generate.|
|loop||Whether the particle system loops.|
|playOnAwake||Whether the particle system automatically starts playing after loading.|
|prewarm||After being selected, the particle system will start playing after one round has been played (only valid when loop playback is enabled).|
|simulationSpace||Control the coordinate system where the particle coordinates are calculated.|
|startDelay||Delay time of particle emission.|
|startLifetime||The life cycle of particle.|
|startColor||The initial color of particle.|
|scaleSpace||Coordinate system for particle.||scaling
Local: Scaling based on local coordinate system.
World: Scaling based on world coordinate system.
Custom: Custom scaling, which is not affected by the scale of the node.
|startSize||The initial size of particle.|
|startSpeed||The initial velocity of particle.|
|startRotation||The initial rotation angle of particle.|
|rateOverTime||Number of particles emitted per second.|
|rateOverDistance||Number of particles emitted per moving unit distance.|
|bursts||Emit a given number of particles at a certain point in time, and can be adjusted by several properties:
time: How long does the particle play after it starts to emit burst.
count: Number of particles emitted.
repeatCount: The number of burst triggers.
repeatInterval: The time interval of each trigger.
To use Particle System, please refer to the Particle System API.