MotionStreak component reference
MotionStreak is used to implement a streak effect on the motion track of a game object.
Click the Add Component button at the bottom of the Inspector panel and select MotionStreak from Effects to add the MotionStreak component to the node.
For details on how to use it, please refer to the MotionStreak example.
For script interfaces of MotionStreak, please refer to MotionStreak API.
|CustomMaterial||Custom Material, please refer to the Custom Material documentation for usage.|
|SrcBlendFactor||Source Blend Factor, please refer to the API srcBlendFactor for details.|
|DstBlendFactor||Destination Blend Factor, please refer to the API srcBlendFactor for details.|
|Color||The color of the MotionStreak.|
|Preview||Whether to enable preview. If this option is enabled, the MotionStreak effect can be previewed in the Scene panel.|
|FadeTime||The fade time in seconds of the segment.|
|MinSeg||The minimum segment length (the size of the fading segment).|
|Stroke||The width of the MotionStreak.|
|Texture||The texture of the MotionStreak.|
|FastMode||Whether to enable the fast mode. When fast mode is enabled, new vertices will be added faster, but with less precision.|