Using Cocos Dashboard
Upon launching the Cocos Dashboard and logging in with your Cocos Developer account, the Dashboard interface opens. Dashboard allows downloading the engine, creating a new project, opening an existing project, or getting help information.
The above image shows the Cocos Dashboard interface. You can click the Settings icon in the upper-right corner to specify the location of Cocos Creator downloaded through Dashboard, and the language in which the Dashboard interface is displayed.
The Cocos Dashboard interface mainly consists of the following tabs:
- Projects: Lists recently opened projects. When you first run Cocos Dashboard, this list is empty. You can create a new project in this tab.
- Editor: Lists all downloaded versions of the editor, or you can click the Download button in the bottom right corner to continue downloading the editor.
- Community: Used to post official information or events of Cocos Creator, including Announcement, News and Update.
- Learn: Help, a static page with information and documentation for beginners.
Recently opened projects can be quickly accessed through the Project tab. The project will be opened when you click on the specific project entry.
- 1 - Includes Open with another editor, Open folder, Remove from list, Select the icon of the project, and Rename the project (the last two of these features are new in Dashboard version 1.0.12).
- Select the icon of the project: Project icons currently support bmp, png, gif, and jpg formats.
- 2 - Other versions of the editor can be selected to open the project.
- 3 - Sort projects by time in forward/reverse order (new in version 1.0.12).
- 4 - Search projects directly by project name (new in version 1.0.12).
- Add button - For importing other projects.
- New button - Used to create a new project. Clicking this button will bring you to the New Project page, see below for details.
On the New Project page, click Editor Version above to select Creator's editor version.
Creator provides a number of project templates, including basic architectures for different types of games, as well as sample resources and scripts for learning to help developers get into creative work faster. As Cocos Creator becomes more complete, we will continue to add more project templates.
Click on one of the project templates and you will see Name and Position at the bottom of the page.
- Name: The project name can only contain a-z, A-Z, 0-9 as well as _ and -.
- Position: Click the icon behind the project path input box to select the project storage path.
Once everything is set up, click the Create and Open button to finish creating the project. the Dashboard interface will be closed and the newly created project will be opened in the main Cocos Creator window.
This tab lists all the editor versions that have been downloaded and installed.
Note that when you first run Cocos Dashboard, this list is empty. You can click the two buttons in the bottom right corner to import existing Creator editors locally or download and install them directly.
- Locate: Add a local editor to the Editor version list.
Download: Click this button to jump to the editor download page, which will list all installed and uninstalled editor versions, you can select the desired editor version to download.
This tab is used to post official announcements or events of Cocos Creator, including the Announcement, News and Update modules.
The Learn tab provides access to the Cocos Creator user manual, API manual, and other help documentation, as well as tutorials, sample projects, and more.
Developers can also visit the official Cocos website for tutorials and other information by clicking on the icons in the lower-left corner of Cocos Dashboard. Connect with the team on Twitter, LinkedIn, YouTube and GitHub.