Font
类型
继承于 RawAsset
模块: cc
字体资源类。
索引
属性(properties)
方法
destroy
销毁该对象,并释放所有它对其它对象的引用。
销毁后,CCObject 不再可用。您可以在访问对象之前使用 cc.isValid(obj) 来检查对象是否已被销毁。 实际销毁操作会延迟到当前帧渲染前执行。_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
_onPreDestroy
Called before the object being destroyed._serialize
The customized serialization for this object. (Editor Only)_deserialize
Init this object from the custom serialized data.
Details
属性(properties)
_uuid
meta | description |
---|---|
类型 | String |
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCRawAsset.js:49 |
_name
meta | description |
---|---|
类型 | String |
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50 |
_objFlags
meta | description |
---|---|
类型 | Number |
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57 |
name
该对象的名称。
meta | description |
---|---|
类型 | String |
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208 |
示例
obj.name = "New Obj";
isValid
表示该对象是否可用(被销毁后将不可用)。
meta | description |
---|---|
类型 | Boolean |
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225 |
示例
cc.log(obj.isValid);
方法
destroy
销毁该对象,并释放所有它对其它对象的引用。
销毁后,CCObject 不再可用。您可以在访问对象之前使用 cc.isValid(obj) 来检查对象是否已被销毁。
实际销毁操作会延迟到当前帧渲染前执行。
meta | description |
---|---|
返回 | Boolean |
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246 |
示例
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
meta | description |
---|---|
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379 |
_onPreDestroy
Called before the object being destroyed.
meta | description |
---|---|
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412 |
_serialize
The customized serialization for this object. (Editor Only)
meta | description |
---|---|
返回 | object |
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437 |
参数列表
exporting
Boolean
_deserialize
Init this object from the custom serialized data.
meta | description |
---|---|
定义于 | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447 |
参数列表
data
Object the serialized json datactx
_Deserializer