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  • Version: 2.2
    • Version: 3.8
    • Version: 3.7
    • Version: 3.6
    • Version: 3.5
    • Version: 3.4
    • Version: 3.3
    • Version: 3.2
    • Version: 3.1
    • Version: 3.0
    • Version: 2.4
    • Version: 2.3
    • Version: 2.2
    • Version: 2.1
    • Version: 2.0
    • Version: 1.10
    • Version: 1.9
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Getting Started
  • Introduction
  • Beginner Guide
    • About Cocos Creator
    • Install and Launch
    • Dashboard
    • Hello World!
    • Project Structure
    • Using Editor
      • Assets
      • Scene
      • Node Tree
      • Properties
      • Node Library
      • Console
      • Settings
      • Project Settings
      • Main Menu
      • Toolbar
      • Editor Layout
      • Preview and Build
    • Coding Environment Setup
    • Quick Start: Create Your First Game
    • Cocos2d-x User Guide
    • Get Help and Support
    • v1.10 Resource Upgrade Guide
    • v2.0 Upgrade Guide
    • v2.1 Upgrade Guide
    • FAQ
  • Workflows
  • Asset Workflow
    • Scene Managing
    • Texture
    • Prefab
    • Atlas
    • Auto Atlas
    • Texture Compression
    • Label Atlas
    • Import/Export Assets
    • Texture Auto Trim
    • Script Files
    • Font
    • Particle
    • AudioClip
    • Spine
    • DragonBones
    • Tiledmap
    • JSON
    • Text
    • Import Project from Other Editor
  • Scene Building Workflow
    • Node and Component
    • Transform
    • Node Tree
    • Scene Editing
  • Scripting
    • Use Component
    • cc.Class
    • Access Node and Component
    • Common Node and Component API
    • Lifecycle Callback
    • Creating and Destroying Nodes
    • Scene Management
    • Asset Loading
    • Event System
    • Builtin Events
    • Player Input
    • Actions
    • Action List
    • Tweening
    • Scheduler
    • Execution Order
    • Networking
    • Pooling
    • Modular Script
    • Subpackage Loading
    • Plugin Scripts
    • JavaScript Primer
    • TypeScript Support
    • Advanced CCClass
    • Attributes
  • Publish Game
    • Publish to Web
    • Native Development Environment
    • Publish to Native Platforms
    • Debug JavaScript on Native Platform
    • Publish to Alipay Mini Games
    • Publish to WeChat Mini Games
      • WeChat Open Data Context
    • Publish to Facebook Instant Games
    • Publish to Google Play Instant
    • Publish to OPPO Mini Games
    • Publish to vivo Mini Games
    • Publish to Huawei Quick Games
    • Customize Project Build Process
    • Publish with Command Line
  • Systems
  • Renderer and Graphics
    • Core Renderers
    • External Asset Renderer
    • Camera
    • Sprite Reference
    • Label Reference
    • LabelOutline Reference
    • LabelShadow Reference
    • Mask Reference
    • MotionStreak Reference
    • ParticleSystem Reference
    • Tiledmap Reference
      • TiledTile Reference
    • Spine Reference
    • DragonBones Reference
    • VideoPlayer Reference
    • WebView Reference
    • Graphics Reference
  • UI
    • Multi-Resolution Adaption
    • Widget Alignment
    • Stretchable UI Sprites
    • Label Layout
    • Layout Container
    • List with Data
    • UI Component Reference
      • Canvas Reference
      • Widget Reference
      • Button Reference
      • Layout Reference
      • EditBox Reference
      • RichText Reference
      • ScrollView Reference
      • ScrollBar Reference
      • ProgressBar Reference