Android with Eclipse Installation and Setup
Deprecated Document. Cocos2d-x V3.15 or less is the last supported version.
Prerequisites
- Completed the Android Command-Line Instructions 
- Eclipse ADT Bundle http://www.eclipse.org/downloads/ 
Open the proj.android project with Eclipse.
- Launch Eclipse 
- Right click your mouse at the empty area of the Package Explorer and choose Import. 
- Choose Existing Android Code Into Workspace from the pop up dialog and Click Next.  
- Click the Browse button to choose the directory of CPP-Tests - proj.androidand Click Ok. 
- Click Finish. 
Import Libcocos2dx Project
- Same steps as above only using the path of the libcocos2dx project is your own game project folder/cocos/2d/platform/android/java.  
Build and Run the Android Project
- Connect your Android phone with USB remote debugging option enabled. 
- Make sure your computer can recognize your phone (you might need to install drivers for your specific phone) 
- Right click on the project and choose Run as -> Android Application.  
