TextField

What if you wanted the player of your game to type in a special name to call the main character? Where would they type it into? Yes, a text field, of course. A TextField widget is used for inputting text. It supports touch event, focus, percent positioning and percent content size. To create a TextField widget:

#include "ui/CocosGUI.h"

auto textField = TextField::create("","Arial",30);

textField->addTouchEventListener([&](Ref* sender, Widget::TouchEventType type){
                std::cout << "editing a TextField" << std::endl;
});

this->addChild(textField);

In this example a TextField is created and a callback specified.

TextField objects are versatile and can meet all of your input needs. Would you like the user to enter a secret password? Do you need to limit the number of characters a user can input? TextField objects have this all built-it and much more! Let's take a look at an example:

#include "ui/CocosGUI.h"

auto textField = TextField::create("","Arial",30);

// make this TextField password enabled
textField->setPasswordEnabled(true);

// set the maximum number of characters the user can enter for this TextField
textField->setMaxLength(10);

textField->addTouchEventListener([&](Ref* sender, Widget::TouchEventType type){
                std::cout << "editing a TextField" << std::endl;
});

this->addChild(textField);

On screen a TextField might look like this:

When you are editing a TextField, the onscreen keyboard comes up:

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