Your First Package
In this article, you will learn how to create a simple Cocos Creator package and get introduced to the basics.
In this walkthrough, you will add a new package, register a menu item in Cocos Creator's main menu and register an IPC message in your script.
Create a New Package
Let's start by first creating an empty folder called "hello-world". After that, inside the folder, create two new files - "main.js" and "package.json". The structure of the package should look like this:
hello-world
|--main.js
|--package.json
Now put the folder in ~/.CocosCreator/packages
(Windows users should use the following path instead: C:\Users\${your-name}\.CocosCreator\packages
) to finish the installation. Alternatively you can put the folder in ${your-project}/packages
instead. That will make your package get loaded only when you open ${your-project}
.
Editing package.json
Each package must have a package.json
file under the root that describes it and its capabilities. Even though package.json
may seem very similar to an npm-package in Node.js, they are very different in purpose. You can not directly use an npm package as a Creator extension, but a Creator extension can reference an npm package.
Here is a simple example of a package.json
file:
{
"name": "hello-world",
"version": "0.0.1",
"description": "A simple extension",
"author": "Cocos Creator",
"main": "main.js",
"main-menu": {
"Examples/Hello World": {
"message": "hello-world:say-hello"
}
}
}
Explanation:
name
String - The package name. Make sure your package name is unique. It's related to many things in package programming.version
String - The version number. We highly recommend you use semver standard for your version.description
String (optional) - Describe your package in one sentence.author
String (optional) - Author's name.main
String (optional) - Package entry point.main-menu
Object (optional) - Main menu registry.
Entry Point
After you have finished your package.json
file, you need to write a main.js
script as your package's entry point:
'use strict';
module.exports = {
load () {
// When the package loaded
},
unload () {
// When the package unloaded
},
messages: {
'say-hello' () {
Editor.log('Hello World!');
}
},
};
The script will be loaded in the main process of Cocos Creator. After it has been successfully loaded, the load
method will be invoked. Meanwhile, the functions live in messages
will be registered as IPC message. For more details regarding IPC message, check out introduction-to-ipc.
Here we just need to understand, the method in the messages
defined in your main.js
module will be registered as an IPC messages in our main process. The message name will be ${your-package-name}:${method-name}
, and the method will be the respond functoin.
Run Your Package
You can now launch your Cocos Creator. If everything goes right, you will find a new menu item called Examples
, shown in your main menu. Clicking the Examples
and selecting the Hello World
will send a message "hello-world:say-hello" to your main.js
in your package, which eventually will show a log "Hello World" in Cocos Creator's Console panel.
Congratulations! You have finished your first package.