Publish to LinkSure Mini Games
Note: some platforms only have Chinese documentation available when visiting the platform's website. It may be necessary to use Google Translate in-order to review the documentation.
LinkSure Mini Game is a mini game application platform of WiFi Master Key, which is convenient, lightweight and without installation.
The LinkSure Mini Game runs as a cpk game package in the mini game environment, which is similar to the WeChat Mini Game. The game package is hosted in the cloud, put and run in the APP, safe, reliable and experience smooth, users can tap to play, without installation.
- Download and install LinkSure Mini Game Debugger on your Android device (Recommended Android Phone 6.0 or above).
Use Cocos Creator to open the project that needs to be released. Open the Build panel from the Menu bar -> Project, select LinkSure Mini Game in the Platform dropdown of the Build panel.
The specific filling rules for the relevant options configuration are as follows:
Main Bundle Compression Type
Set the compression type of the main package, please refer to the built-in Asset Bundle —
maindocumentation for details.
Main Bundle Is Remote
This option is optional and needs to be used with the Resource Server Address option.
If set, the main package is configured as a remote package, and along with its related dependent resources are built into a built-in Asset Bundle — main under the remote folder of the release package directory. You need to upload the entire remote folder to the remote server, so that the main package is not packaged into the cpk.
Start Scene Asset Bundle
This option is optional.
If set, the start scene and its related dependent resources are built into the built-in Asset Bundle — start-scene to speed up the resource loading of the start scene. Please refer to the Start Scene Loading for details.
Resource Server Address
This option is optional and used to fill in the address of the remote server where the resources are stored.
If this option is left blank, the
build/link-sure/remotefolder in the release package directory will be packaged into the cpk package.
If this option is filled in, the
remotefolder will not be packaged into the built cpk package. You need to manually upload the
remotefolder to the filled in Resource Server Address after build.
Refer to the Resource Management section at the bottom of the document for more details.
After the relevant options of the Build panel are set, click Build.
After the build is complete, click the Open button behind the Build Path to open the release package directory. You can see that the
link-sure/dist folder is generated under the default release path
build directory, which is the exported LinkSure Mini Game project directory and cpk.
Run the built cpk to the phone
You need to first contact the LinkSure Mini Game business [cn] to become a mini game developer.
Enter LinkSure Mini Program Management Platform, click Mini Program Management -> My Mini Program -> Create Mini Program, fill in the relevant information, submit and wait for review.
After the review is approved, click the Version Management on the back of the mini program.
Then click Upload Developer Version to upload the built cpk, which will only save the latest upload. The cpk that is uploaded later will overwrite the version that was uploaded earlier.
Click the View QR Code after uploaded, then open the LinkSure Mini Game Debugger already installed on your phone to scan the code. You can now preview the game on the physical device. If you need to debug the game, refer to the official documentation LinkSure Mini Game debugging [cn].
For more information, please refer to the LinkSure Mini Game Development Process [cn] documentation.
Resource Management for the LinkSure Mini Game
LinkSure Mini Game is similar to the WeChat Mini Game. There are restrictions on the package size. The main package size limit for LinkSure Mini Game is 10MB, more than that must be downloaded via a network request.
Cocos Creator already helps developers with downloading, caching and version management of remote resources. The specific implementation logic and operation steps are similar to the WeChat Mini Game. Please refer to the Resource Management for the WeChat Mini Game documentation for details.