Cocos Creator 3.0 uses Spherical Lights instead of Point Light because Point Light ignores volume, but physical light in the real world have a light
To add the spherical light to the scene, refer to the Lighting for details.
For the related interface of the spherical light component, please refer to the SphereLight API.
Spherical Lights Properties
|Color||Set the light color|
|UseColorTemperature||Whether to enable color temperature|
|ColorTemperature||Adjust the color temperature|
|Size||Set the light source size|
|Range||Set the lighting impact range|
|Term||Setup the light intensity unit type, including both LUMINOUS_POWER and LUMINANCE.|
|LuminousPower||Luminous power in lumens (lm). Takes effect when Term is set to LUMINOUS_POWER.|
|Luminance||Brightness in Candela per square meter (cd/m2). Takes effect when Term is set to LUMINANCE.|
|StaticSettings||Set up static lighting, see Lightmapping for details|