CollisionManager
Class
Module: cc
A simple collision manager class.
It will calculate whether the collider collides other colliders, if collides then call the callbacks.
Index
Properties
Methods
on
Register an callback of a specific event type on the EventTarget.
off
Removes the listeners previously registered with the same type, callback, target and or useCapture,...
targetOff
Removes all callbacks previously registered with the same target (passed as parameter).
once
Register an callback of a specific event type on the EventTarget,...
dispatchEvent
Dispatches an event into the event flow.
emit
Send an event to this object directly, this method will not propagate the event to any other objects.
Details
Properties
enabled
enabledDrawBoundingBox
enabledDebugDraw
Methods
on
Register an callback of a specific event type on the EventTarget.
Parameters
type
String A string representing the event type to listen for.
callback
Function The callback that will be invoked when the event is dispatched. The callback is ignored if it is a duplicate (the callbacks are unique).
target
Object The target (this object) to invoke the callback, can be null
useCapture
Boolean When set to true, the capture argument prevents callback from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE.
When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE.
Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
Examples
node.on(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
off
Removes the listeners previously registered with the same type, callback, target and or useCapture,
if only type is passed as parameter, all listeners registered with that type will be removed.
Parameters
type
String A string representing the event type being removed.
callback
Function The callback to remove.
target
Object The target (this object) to invoke the callback, if it's not given, only callback without target will be removed
useCapture
Boolean Specifies whether the callback being removed was registered as a capturing callback or not. If not specified, useCapture defaults to false. If a callback was registered twice,
one with capture and one without, each must be removed separately. Removal of a capturing callback
does not affect a non-capturing version of the same listener, and vice versa.
Examples
var touchEnd = node.on(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
node.off(cc.Node.EventType.TOUCH_END, touchEnd, node);
node.off(cc.Node.EventType.TOUCH_END);
targetOff
Removes all callbacks previously registered with the same target (passed as parameter).
This is not for removing all listeners in the current event target,
and this is not for removing all listeners the target parameter have registered.
It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.
Parameters
target
Object The target to be searched for all related listeners
once
Register an callback of a specific event type on the EventTarget,
the callback will remove itself after the first time it is triggered.
Parameters
type
String A string representing the event type to listen for.
callback
Function The callback that will be invoked when the event is dispatched. The callback is ignored if it is a duplicate (the callbacks are unique).
target
Object The target (this object) to invoke the callback, can be null
useCapture
Boolean When set to true, the capture argument prevents callback from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE.
When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE.
Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
Examples
node.once(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
dispatchEvent
Dispatches an event into the event flow.
The event target is the EventTarget object upon which the dispatchEvent() method is called.
Parameters
event
Event The Event object that is dispatched into the event flow
emit
Send an event to this object directly, this method will not propagate the event to any other objects.
The event will be created from the supplied message, you can get the "detail" argument from event.detail.
Parameters
message
String the message to send
detail
Any whatever argument the message needs