Event.EventCustom Class

Extends Event

Module: cc

The Custom event

Index

Properties
  • detail Object A reference to the detailed data of the event
  • keyCode Number The keyCode read-only property represents a system and implementation dependent numerical code identifying the unmodified value of the pressed key.
  • type String The name of the event (case-sensitive), e.g.
  • bubbles Boolean Indicate whether the event bubbles up through the tree or not.
  • target Object A reference to the target to which the event was originally dispatched.
  • currentTarget Object A reference to the currently registered target for the event.
  • eventPhase Number Indicates which phase of the event flow is currently being evaluated.
Methods

Details

Properties

detail

A reference to the detailed data of the event

meta description
Type Object
Defined in cocos2d/core/event/event.js:291
keyCode

The keyCode read-only property represents a system and implementation dependent numerical code identifying the unmodified value of the pressed key. </br> This is usually the decimal ASCII (RFC 20) or Windows 1252 code corresponding to the key.</br> If the key can't be identified, this value is 0.</br>

meta description
Type Number
Defined in cocos2d/core/event/event.js:333
type

The name of the event (case-sensitive), e.g. "click", "fire", or "submit".

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Type String
Defined in cocos2d/core/event/event.js:44
bubbles

Indicate whether the event bubbles up through the tree or not.

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Type Boolean
Defined in cocos2d/core/event/event.js:52
target

A reference to the target to which the event was originally dispatched.

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Type Object
Defined in cocos2d/core/event/event.js:60
currentTarget

A reference to the currently registered target for the event.

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Type Object
Defined in cocos2d/core/event/event.js:68
eventPhase

Indicates which phase of the event flow is currently being evaluated. Returns an integer value represented by 4 constants:

  • Event.NONE = 0
  • Event.CAPTURING_PHASE = 1
  • Event.AT_TARGET = 2
  • Event.BUBBLING_PHASE = 3 The phases are explained in the [section 3.1, Event dispatch and DOM event flow] (http://www.w3.org/TR/DOM-Level-3-Events/#event-flow), of the DOM Level 3 Events specification.
meta description
Type Number
Defined in cocos2d/core/event/event.js:76

Methods

constructor
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Defined in cocos2d/core/event/event.js:283
Parameters
  • type String The name of the event (case-sensitive), e.g. "click", "fire", or "submit"
  • bubbles Boolean A boolean indicating whether the event bubbles up through the tree or not
setUserData

Sets user data

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Defined in cocos2d/core/event/event.js:304
Parameters
  • data Any
getUserData

Gets user data

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Returns Any
Defined in cocos2d/core/event/event.js:314
getEventName

Gets event name

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Returns String
Defined in cocos2d/core/event/event.js:324
unuse

Reset the event for being stored in the object pool.

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Returns String
Defined in cocos2d/core/event/event.js:111
reuse

Reuse the event for being used again by the object pool.

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Returns String
Defined in cocos2d/core/event/event.js:126
stopPropagation

Stops propagation for current event.

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Defined in cocos2d/core/event/event.js:137
stopPropagationImmediate

Stops propagation for current event immediately, the event won't even be dispatched to the listeners attached in the current target.

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Defined in cocos2d/core/event/event.js:146
isStopped

Checks whether the event has been stopped.

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Returns Boolean
Defined in cocos2d/core/event/event.js:156
getCurrentTarget

Gets current target of the event
note: It only be available when the event listener is associated with node.
It returns 0 when the listener is associated with fixed priority.

meta description
Returns Node
Defined in cocos2d/core/event/event.js:166
getType

Gets the event type.

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Returns String
Defined in cocos2d/core/event/event.js:181

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