Scheduler Class

Module: cc

Scheduler is responsible of triggering the scheduled callbacks.
You should not use NSTimer. Instead use this class.

There are 2 different types of callbacks (selectors):

- update callback: the 'update' callback will be called every frame. You can customize the priority.<br/>
- custom callback: A custom callback will be called every frame, or with a custom interval of time<br/>


The 'custom selectors' should be avoided when possible. It is faster, and consumes less memory to use the 'update callback'. *

Index

Properties
Methods

Details

Properties

PRIORITY_SYSTEM

Priority level reserved for system services.

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Type Number
Defined in cocos2d/core/CCScheduler.js:1141
PRIORITY_NON_SYSTEM

Minimum priority level for user scheduling.

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Type Number
Defined in cocos2d/core/CCScheduler.js:1150

Methods

setTimeScale

Modifies the time of all scheduled callbacks.
You can use this property to create a 'slow motion' or 'fast forward' effect.
Default is 1.0. To create a 'slow motion' effect, use values below 1.0.
To create a 'fast forward' effect, use values higher than 1.0.
Note:It will affect EVERY scheduled selector / action.

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Defined in cocos2d/core/CCScheduler.js:363
Parameters
getTimeScale

Returns time scale of scheduler.

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Returns Number
Defined in cocos2d/core/CCScheduler.js:383
update

'update' the scheduler. (You should NEVER call this method, unless you know what you are doing.)

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Defined in cocos2d/core/CCScheduler.js:393
Parameters
scheduleCallbackForTarget

The scheduled method will be called every 'interval' seconds.
If paused is YES, then it won't be called until it is resumed.
If 'interval' is 0, it will be called every frame, but if so, it recommended to use 'scheduleUpdateForTarget:' instead.
If the callback function is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
repeat let the action be repeated repeat + 1 times, use cc.macro.REPEAT_FOREVER to let the action run continuously
delay is the amount of time the action will wait before it'll start

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Defined in cocos2d/core/CCScheduler.js:483
Deprecated since v3.4 please use .schedule
Parameters
Examples
//register a schedule to scheduler
var scheduler = cc.director.getScheduler();
scheduler.scheduleCallbackForTarget(this, function, interval, repeat, delay, !this._isRunning);
schedule

The schedule

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Defined in cocos2d/core/CCScheduler.js:521
Parameters
Examples
//register a schedule to scheduler
cc.director.getScheduler().schedule(callback, this, interval, !this._isRunning);
scheduleUpdate

Schedules the update callback for a given target, the callback will be invoked every frame after schedule started.

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Defined in cocos2d/core/CCScheduler.js:589
Parameters
unschedule

Unschedules a callback for a callback and a given target. If you want to unschedule the "update", use unscheduleUpdate()

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Defined in cocos2d/core/CCScheduler.js:647
Parameters
  • callback Function The callback to be unscheduled
  • target Object The target bound to the callback.
unscheduleUpdate

Unschedules the update callback for a given target.

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Defined in cocos2d/core/CCScheduler.js:696
Parameters
  • target Object The target to be unscheduled.
unscheduleAllForTarget

Unschedules all scheduled callbacks for a given target. This also includes the "update" callback.

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Defined in cocos2d/core/CCScheduler.js:718
Parameters
  • target Object The target to be unscheduled.
unscheduleAll

Unschedules all scheduled callbacks from all targets including the system callbacks.
You should NEVER call this method, unless you know what you are doing.

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Defined in cocos2d/core/CCScheduler.js:758
unscheduleAllWithMinPriority

Unschedules all callbacks from all targets with a minimum priority.
You should only call this with PRIORITY_NON_SYSTEM_MIN or higher.

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Defined in cocos2d/core/CCScheduler.js:771
Parameters
  • minPriority Number The minimum priority of selector to be unscheduled. Which means, all selectors which
     priority is higher than minPriority will be unscheduled.
    
isScheduled

Checks whether a callback for a given target is scheduled.

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Returns Boolean
Defined in cocos2d/core/CCScheduler.js:825
Parameters
  • callback Function The callback to check.
  • target Object The target of the callback.
pauseAllTargets

Pause all selectors from all targets.
You should NEVER call this method, unless you know what you are doing.

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Defined in cocos2d/core/CCScheduler.js:863
pauseAllTargetsWithMinPriority

Pause all selectors from all targets with a minimum priority.
You should only call this with kCCPriorityNonSystemMin or higher.

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Defined in cocos2d/core/CCScheduler.js:876
Parameters
resumeTargets

Resume selectors on a set of targets.
This can be useful for undoing a call to pauseAllCallbacks.

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Defined in cocos2d/core/CCScheduler.js:936
Parameters
pauseTarget

Pauses the target.
All scheduled selectors/update for a given target won't be 'ticked' until the target is resumed.
If the target is not present, nothing happens.

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Defined in cocos2d/core/CCScheduler.js:955
Parameters
resumeTarget

Resumes the target.
The 'target' will be unpaused, so all schedule selectors/update will be 'ticked' again.
If the target is not present, nothing happens.

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Defined in cocos2d/core/CCScheduler.js:986
Parameters
isTargetPaused

Returns whether or not the target is paused.

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Returns Boolean
Defined in cocos2d/core/CCScheduler.js:1019
Parameters
scheduleUpdateForTarget

Schedules the 'update' callback_fn for a given target with a given priority.
The 'update' callback_fn will be called every frame.
The lower the priority, the earlier it is called.

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Defined in cocos2d/core/CCScheduler.js:1043
Deprecated since v3.4 please use .scheduleUpdate
Parameters
Examples
//register this object to scheduler
var scheduler = cc.director.getScheduler();
scheduler.scheduleUpdateForTarget(this, priority, !this._isRunning );
unscheduleCallbackForTarget

Unschedule a callback function for a given target.
If you want to unschedule the "update", use unscheduleUpdateForTarget.

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Defined in cocos2d/core/CCScheduler.js:1064
Deprecated since v3.4 please use .unschedule
Parameters
Examples
//unschedule a callback of target
var scheduler = cc.director.getScheduler();
scheduler.unscheduleCallbackForTarget(this, callback);
unscheduleUpdateForTarget

Unschedules the update callback function for a given target.

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Defined in cocos2d/core/CCScheduler.js:1082
Deprecated since v3.4 please use .unschedule
Parameters
Examples
//unschedules the "update" method.
var scheduler = cc.director.getScheduler();
scheduler.unscheduleUpdateForTarget(this);
unscheduleAllCallbacksForTarget

Unschedules all function callbacks for a given target.
This also includes the "update" callback function.

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Defined in cocos2d/core/CCScheduler.js:1095
Deprecated since v3.4 please use unscheduleAllForTarget
Parameters
unscheduleAllCallbacks

Unschedules all function callbacks from all targets.
You should NEVER call this method, unless you know what you are doing.

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Defined in cocos2d/core/CCScheduler.js:1109
Deprecated since v3.4 please use .unscheduleAllWithMinPriority
unscheduleAllCallbacksWithMinPriority

Unschedules all function callbacks from all targets with a minimum priority.
You should only call this with kCCPriorityNonSystemMin or higher.

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Defined in cocos2d/core/CCScheduler.js:1124
Deprecated since v3.4 please use .unscheduleAllWithMinPriority
Parameters

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