PhysicsManager Class
Physics manager uses box2d as the inner physics system, and hide most box2d implement details(creating rigidbody, synchronize rigidbody info to node). You can visit some common box2d function through physics manager(hit testing, raycast, debug info). Physics manager distributes the collision information to each collision callback when collision is produced. Note: You need first enable the collision listener in the rigidbody.
Index
Properties
- DrawBits- DrawBitsThe draw bits for drawing physics debug information.
- PTM_RATIO- NumberThe ratio transform between physics unit and pixel unit, generally is 32.
- VELOCITY_ITERATIONS- NumberThe velocity iterations for the velocity constraint solver.
- POSITION_ITERATIONS- NumberThe position Iterations for the position constraint solver.
- FIXED_TIME_STEP- NumberSpecify the fixed time step.
- MAX_ACCUMULATOR- NumberSpecify the max accumulator time.
- enabledAccumulator- BooleanIf enabled accumulator, then will call step function with the fixed time step FIXED_TIME_STEP.
- enabled- BooleanEnabled the physics manager?
- debugDrawFlags- NumberDebug draw flags.
- gravity- Vec2The physics world gravity.
Methods
- testPointTest which collider contains the given world point
- testAABBTest which colliders intersect the given world rect
- rayCastRaycast the world for all colliders in the path of the ray.
- attachDebugDrawToCameraAttach physics debug draw to camera
- detachDebugDrawFromCameraDetach physics debug draw to camera
- onRegister an callback of a specific event type on the EventTarget.
- offRemoves the listeners previously registered with the same type, callback, target and or useCapture,...
- targetOffRemoves all callbacks previously registered with the same target (passed as parameter).
- onceRegister an callback of a specific event type on the EventTarget,...
- dispatchEventDispatches an event into the event flow.
- emitSend an event to this object directly, this method will not propagate the event to any other objects.
Details
Properties
DrawBits
The draw bits for drawing physics debug information.
| meta | description | 
|---|---|
| Type | DrawBits | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:60 | 
Examples
cc.director.getPhysicsManager().debugDrawFlags =
// cc.PhysicsManager.DrawBits.e_aabbBit |
// cc.PhysicsManager.DrawBits.e_pairBit |
// cc.PhysicsManager.DrawBits.e_centerOfMassBit |
cc.PhysicsManager.DrawBits.e_jointBit |
cc.PhysicsManager.DrawBits.e_shapeBit;
PTM_RATIO
The ratio transform between physics unit and pixel unit, generally is 32.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:78 | 
VELOCITY_ITERATIONS
The velocity iterations for the velocity constraint solver.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:88 | 
POSITION_ITERATIONS
The position Iterations for the position constraint solver.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:99 | 
FIXED_TIME_STEP
Specify the fixed time step. Need enabledAccumulator to make it work.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:110 | 
MAX_ACCUMULATOR
Specify the max accumulator time. Need enabledAccumulator to make it work.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:122 | 
enabledAccumulator
If enabled accumulator, then will call step function with the fixed time step FIXED_TIME_STEP. And if the update dt is bigger than the time step, then will call step function several times. If disabled accumulator, then will call step function with a time step calculated with the frame rate.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:152 | 
enabled
Enabled the physics manager?
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:530 | 
debugDrawFlags
Debug draw flags.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:557 | 
Examples
// enable all debug draw info
var Bits = cc.PhysicsManager.DrawBits;
cc.director.getPhysicsManager().debugDrawFlags = Bits.e_aabbBit |
Bits.e_pairBit |
Bits.e_centerOfMassBit |
Bits.e_jointBit |
Bits.e_shapeBit;
// disable debug draw info
cc.director.getPhysicsManager().debugDrawFlags = 0;
gravity
The physics world gravity.
| meta | description | 
|---|---|
| Type | Vec2 | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:605 | 
Methods
testPoint
Test which collider contains the given world point
| meta | description | 
|---|---|
| Returns | PhysicsCollider | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:227 | 
Parameters
- pointVec2 the world point
testAABB
Test which colliders intersect the given world rect
| meta | description | 
|---|---|
| Returns | [PhysicsCollider] | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:258 | 
Parameters
- rectRect the world rect
rayCast
Raycast the world for all colliders in the path of the ray. The raycast ignores colliders that contain the starting point.
| meta | description | 
|---|---|
| Returns | [PhysicsRayCastResult] | 
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:285 | 
Parameters
- p1Vec2 start point of the raycast
- p2Vec2 end point of the raycast
- typeRayCastType optional, default is RayCastType.Closest
attachDebugDrawToCamera
Attach physics debug draw to camera
| meta | description | 
|---|---|
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:370 | 
Parameters
- cameraCamera
detachDebugDrawFromCamera
Detach physics debug draw to camera
| meta | description | 
|---|---|
| Defined in | cocos2d/core/physics/CCPhysicsManager.js:382 | 
Parameters
- cameraCamera
on
Register an callback of a specific event type on the EventTarget.
| meta | description | 
|---|---|
| Returns | Function | 
| Defined in | cocos2d/core/event/event-target.js:218 | 
Parameters
- typeString A string representing the event type to listen for.
- callbackFunction The callback that will be invoked when the event is dispatched.- The callback is ignored if it is a duplicate (the callbacks are unique).- eventEvent event
 
- targetObject The target (this object) to invoke the callback, can be null
- useCaptureBoolean When set to true, the capture argument prevents callback- from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
Examples
node.on(cc.Node.EventType.TOUCH_END, function (event) {
    cc.log("this is callback");
}, node);
off
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.
| meta | description | 
|---|---|
| Defined in | cocos2d/core/event/event-target.js:275 | 
Parameters
- typeString A string representing the event type being removed.
- callbackFunction The callback to remove.
- targetObject The target (this object) to invoke the callback, if it's not given, only callback without target will be removed
- useCaptureBoolean Specifies whether the callback being removed was registered as a capturing callback or not.- If not specified, useCapture defaults to false. If a callback was registered twice, one with capture and one without, each must be removed separately. Removal of a capturing callback does not affect a non-capturing version of the same listener, and vice versa.
Examples
// register touchEnd eventListener
var touchEnd = node.on(cc.Node.EventType.TOUCH_END, function (event) {
    cc.log("this is callback");
}, node);
// remove touch end event listener
node.off(cc.Node.EventType.TOUCH_END, touchEnd, node);
// remove all touch end event listeners
node.off(cc.Node.EventType.TOUCH_END);
targetOff
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.
| meta | description | 
|---|---|
| Defined in | cocos2d/core/event/event-target.js:330 | 
Parameters
- targetObject The target to be searched for all related listeners
once
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.
| meta | description | 
|---|---|
| Defined in | cocos2d/core/event/event-target.js:352 | 
Parameters
- typeString A string representing the event type to listen for.
- callbackFunction The callback that will be invoked when the event is dispatched.- The callback is ignored if it is a duplicate (the callbacks are unique).- eventEvent event
 
- targetObject The target (this object) to invoke the callback, can be null
- useCaptureBoolean When set to true, the capture argument prevents callback- from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
Examples
node.once(cc.Node.EventType.TOUCH_END, function (event) {
    cc.log("this is callback");
}, node);
dispatchEvent
Dispatches an event into the event flow. The event target is the EventTarget object upon which the dispatchEvent() method is called.
| meta | description | 
|---|---|
| Defined in | cocos2d/core/event/event-target.js:397 | 
Parameters
- eventEvent The Event object that is dispatched into the event flow
emit
Send an event to this object directly, this method will not propagate the event to any other objects. The event will be created from the supplied message, you can get the "detail" argument from event.detail.
| meta | description | 
|---|---|
| Defined in | cocos2d/core/event/event-target.js:411 | 
Parameters
- messageString the message to send
- detailAny whatever argument the message needs
