Audio
Sound assets are audio files. An audio system has two main functions: playing background music and playing short sound effects.
For sound assets, there is no difference between the two. After all, audio assets are imported into the editor, AudioClip
assets perform related audio operations through the AudioSource
system component. To use the audio system, please refer to the Audio System documentation.
Supported audio asset formats
Currently, the engine's audio system can support the following formats:
.ogg
.mp3
.wav
.mp4
.m4a
Use of sound assets
After adding an AudioSource
to a Node
, drag the imported audio asset from the Asset Manager to the Clip
of the node AudioSource
to control the sound asset: