Light sources
Light source in game development represents a light-emitting object that can illuminate the surrounding environment
Physically Based Lighting
Cocos Creator 3D uses optical measurement units to describe light source parameters. Based on optical measurement units, we can convert all relevant parameters of the light source into physical values in the real world. In this way, the designer can adjust the light intensity, color, range and other parameters according to the industrial standards of parameters and the physical parameters of a real environment. The overall lighting effect is more in line with the real natural environment.
For a detailed introduction, please read:
Cocos Creator 3D supports three types of light sources:
Continue to the Physically Based Lighting documentation.