Version:
3.0 Tech Preview
Beginners Guide
Introduction
Getting Started
Dashboard
Hello world!
Quick Start: First Game
Caution!
Editor Manual
Editor Introduction
Scene Editor
Hierarchy Manager
Assets
Inspector
Console
Animation
Preferences
Project Settings
Engine Customization Workflow
Preview a Game
Previewing in Browser
Introduction To Preview Process And Common Error Handling
Particle Editor
Curve Editor
Gradient Editor
Particle Effects
Animation
About Animation
Familiar with animation editor
Create Animation components and animation clips
Edit Animation Sequence
Creating A Frame Animation
Edit Animation Curve
Animation event
Terrain System
Lightmap
Build and Publish
About the Build Panel
General Build Options
Publishing to the Web
Publishing to Native
Setup Native Development
Debuging JavaScript on Native Platforms
Publishing from the Command Line
Custom Project Build Process
Build Process with FAQ
Publishing to Mini Games
Publishing to Alipay Mini Games
Publishing to ByteDance Mini Games
Publishing to Cocos Play
Publishing to Huawei Quick Games
Publishing to iOS App Clip
Publishing to OPPO Mini Games
Publishing to vivo Mini Games
Publishing to Baidu Mini Games
Publishing to Xiaomi Quick Games
Publishing to WeChat Mini Games
WeChat Engine Plugin
Advanced
Extended Editor
The First Extension
Install And Share
Extension Description
Extended Panel
Compose Panel
Panel Message
Contributions
Message
Shortcuts
Menu
Basic
Extension
Message
I18n
Profile
Editor UI
Engine Manual
Function Map
Graphics Rendering
Scene and Environment
Coordinate system
Scene
Node
Skybox
GlobalFog
Shadows
Lighting
Physically based lighting
Directional lighting
Spherical lighting
Spot lighting
Ambient lighting
Materials System
YAML 101
Effect Syntax
Pass Params
Builtin Shader Uniforms
Builtin Shader Variables
Audio System
Particle System
Particle System Module
Main Module
Emitter
Color Module
Size Modulle
Rotation Module
Velocity Module
Limit Velocity Module
Force Module
Texture Animation Module
Renderer
Trail Module
Animation
Animation Components
Animation Clips
Skeletal Animation
Tween
Physics
Physics Options
Physics System
Physics Component
Using Physics
Physics Collider
Materials
Rigid Body
Physics Events
Group Masks
Raycast
UI
Rendering Order
UI Batch
Multi-Resolution Adaption
Widget Alignment
Label Layout
Auto Layout Container
List with data
Stretchable UI Sprite
UI Custom Material
Components
AudioSource
MeshRenderer
SkinnedMeshRenderer
Camera
DirectionalLight
SphereLight
SpotLight
Animation
Billboard
Line
ParticleSystem
BoxCollider
SphereCollider
RigidBody
UI Component Reference
UI Renderer Component
Sprite Reference
Label Reference
Mask Reference
Graphics Reference
RichText Reference
UIStaticBatch Reference
UI Basic Component
Canvas Reference
UITransform Reference
Widget Reference
Button Reference
Layout Reference
EditBox Reference
ScrollView Reference
ScrollBar Reference
ProgressBar Reference
LabelOutline Reference
Toggle Reference
ToggleContainer Reference
Slider Reference
PageView Reference
PageViewIndicator Reference
UIMeshRenderer Reference
UIOpacity Reference
BlockInputEvents Reference
Scripting Guide and Event Mechanism
Script Creation
Scripting Basics
Language Support
ccclass
Attributes
Access Node and Other Components
Common Node and Component Interface
Life Cycle Callbacks
Create and destroy nodes
Load and switch scenes
Loading Assets
Scheduler
Component
Component Execution Order
Event Mechanism
Plugin script
Logging
Deprecated APIs
Asset Manual
Asset workflow
Loading assets
Subpackages
Scene
Images
Textures
Sprite Frames
Skybox
Texture Auto Trim
Compressed textures
Atlas
Auto Atlas
Render-texture
Prefab
Scripting
Fonts
Audio
Material
Mesh
Animation assets
Published with GitBook
Version:
3.0 Tech Preview
UI Renderer Component
UI Renderer Components
Sprite Component Reference
Label Component Reference
Mask Component Reference
Graphics Component Reference
RichText Component Reference
UIStaticBatch Component Reference
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