ParticleSystem Component Reference

Overview

This component is used to read Particle Resources data and perform a series of operations such as play, pause, destroy, etc.

How to create

ParticleSystem component can be created in the following two ways:

1. Create in the editor

Click the Add Component button at the bottom of the Properties panel and select ParticleSystem from Renderer Component to add the ParticleSystem component to the node.

2. Create in code

// Create a node
var node = new cc.Node();
// And add nodes to the scene
cc.director.getScene().addChild(node);
// And add particle components to Node
var particleSystem = node.adComponent(cc.ParticleSystem);
// Next you can particleSystem this object for a series of operations

Please refer to the script interface of the Particle System ParticleSystem API.

ParticleSystem Properties

Property Function Explanation
Preview Play particle in edit mode.
Play On Load If set to true, the particle system will automatically start playing on onLoad.
Auto Remove On Finish Indicate whether the owner node will be auto-removed when it has no particles left.
File The plist file.
Custom If set custom to true, then use custom properties instead of read particle file. When this property is turned on, you can customize the following part of the particle properties
Sprite Frame SpriteFrame of Particle System.
Duration How many seconds the emitter wil run. -1 means forever.
Emission Rate Emission rate of the particles.
Life Life and variation of each particle setter.
Total Particle Maximum particles of the system.
Start Color Start color of each particle.
Start Color Var Variation of the start color.
End Color Ending color of each particle.
End Color Var Variation of the end color.
Angle Angle and variation of each particle setter.
Start Size Start size and variation in pixels of each particle.
End Size End size and variation in pixels of each particle.
Start Spin Start angle and variation of each particle.
End Spin End angle and variation of each particle.
Source Pos Source position of the emitter.
Pos Var Variation of source position.
Position Type Particles movement type. Including FREE, RELATIVE, GROUPED three types, refer to PositionType API for details.
Emitter Mode Particles emitter modes. Including GRAVITY, RADIUS three types, refer to EmitterMode API for details.
Gravity Gravity of the emitter, which takes effect only when the Emitter Mode is set to GRAVITY
Speed Speed and variation of the emitter.
Tangential Accel Tangential acceleration and variation of each particle. Only available in Gravity mode.
Radial Accel Acceleration and variation of each particle. Only available in Gravity mode.
Rotation Is Dir Indicate whether the rotation of each particle equals to its direction. Only available in Gravity mode.
Start Radius Starting radius and variation of the particles. Only available in Radius mode.
End Radius Ending radius and variation of the particles. Only available in Radius mode.
Rotate Per S Number of degress to rotate a particle around the source pos per second and variation. Only available in Radius mode.
Src Blend Factor The source image blend mode. Refer to BlendFactor API for details.
Dst Blend Factor The destination image blend mode. Refer to BlendFactor API for details.

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