Asset Class
Extends RawAsset
Module: cc
Base class for handling assets used in Fireball. This class can be instantiate.
You may want to override:
- createNode
- cc.Object._serialize
- cc.Object._deserialize
Index
Properties
rawUrlStringReturns the url of this asset's first raw file, if none of rawFile exists, it will returns an empty string.rawUrlsString[]Returns the url of this asset's raw files, if none of rawFile exists, it will returns an empty array._rawFilesString[]在 lite 版的 Fireball 里,raw asset 并不仅仅是在 properties 里声明了 rawType 才有, 而是每个 asset 都能指定自己的 raw file url。这些 url 就存在 _rawFiles 字段中。 AssetLibrary 并不会帮你加载这些 url,除非你声明了 rawType。 在 Creator 里,_rawFiles 保留了下来,为了复用 cocos 引擎原有实现,直接用 _rawFiles 来加载 Asset 在 import 之前的源文件。preventDeferredLoadDependentsBooleanIndicates whether its dependent raw assets can support deferred load if the owner scene (or prefab) is marked asasyncLoadAssets._uuidString_nameString_objFlagsNumbernameStringThe name of the object.isValidBooleanIndicates whether the object is not yet destroyed.
Methods
deserialize应 AssetDB 要求提供这个方法serialize应 AssetDB 要求提供这个方法createNodeCreate a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null._setRawFilesSet raw file names for this asset._preloadRawFilesPreload raw files when loading scene.destroyDestroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it._destructClear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
_onPreDestroyCalled before the object being destroyed._serializeThe customized serialization for this object. (Editor Only)_deserializeInit this object from the custom serialized data.
Details
Properties
rawUrl
Returns the url of this asset's first raw file, if none of rawFile exists, it will returns an empty string.
| meta | description |
|---|---|
| Type | String |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:53 |
rawUrls
Returns the url of this asset's raw files, if none of rawFile exists, it will returns an empty array.
| meta | description |
|---|---|
| Type | String[] |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:77 |
_rawFiles
在 lite 版的 Fireball 里,raw asset 并不仅仅是在 properties 里声明了 rawType 才有, 而是每个 asset 都能指定自己的 raw file url。这些 url 就存在 _rawFiles 字段中。 AssetLibrary 并不会帮你加载这些 url,除非你声明了 rawType。 在 Creator 里,_rawFiles 保留了下来,为了复用 cocos 引擎原有实现,直接用 _rawFiles 来加载 Asset 在 import 之前的源文件。
| meta | description |
|---|---|
| Type | String[] |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:104 |
preventDeferredLoadDependents
Indicates whether its dependent raw assets can support deferred load if the owner scene (or prefab) is marked as
asyncLoadAssets.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:132 |
_uuid
| meta | description |
|---|---|
| Type | String |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCRawAsset.js:49 |
_name
| meta | description |
|---|---|
| Type | String |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50 |
_objFlags
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57 |
name
The name of the object.
| meta | description |
|---|---|
| Type | String |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208 |
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225 |
Examples
cc.log(obj.isValid);
Methods
deserialize
应 AssetDB 要求提供这个方法
| meta | description |
|---|---|
| Returns | Asset |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:119 |
Parameters
dataString
serialize
应 AssetDB 要求提供这个方法
| meta | description |
|---|---|
| Returns | String |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:143 |
createNode
Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:154 |
Parameters
_setRawFiles
Set raw file names for this asset.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:168 |
Parameters
rawFilesString[]
_preloadRawFiles
Preload raw files when loading scene.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:179 |
Parameters
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246 |
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379 |
_onPreDestroy
Called before the object being destroyed.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412 |
_serialize
The customized serialization for this object. (Editor Only)
| meta | description |
|---|---|
| Returns | object |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437 |
Parameters
exportingBoolean
_deserialize
Init this object from the custom serialized data.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447 |
Parameters
dataObject the serialized json datactx_Deserializer