Prefab
Class
Extends Asset
Module: cc
Class for prefab handling.
Index
Properties
data
Node
the main cc.Node in the prefabasyncLoadAssets
Boolean
Indicates the raw assets of this prefab can be load after prefab loaded._createFunction
Function
Cache function for fast instantiationrawUrl
String
Returns the url of this asset's first raw file, if none of rawFile exists, it will returns an empty string.rawUrls
String[]
Returns the url of this asset's raw files, if none of rawFile exists, it will returns an empty array._rawFiles
String[]
在 lite 版的 Fireball 里,raw asset 并不仅仅是在 properties 里声明了 rawType 才有, 而是每个 asset 都能指定自己的 raw file url。这些 url 就存在 _rawFiles 字段中。 AssetLibrary 并不会帮你加载这些 url,除非你声明了 rawType。 在 Creator 里,_rawFiles 保留了下来,为了复用 cocos 引擎原有实现,直接用 _rawFiles 来加载 Asset 在 import 之前的源文件。_uuid
String
_name
String
_objFlags
Number
name
String
The name of the object.isValid
Boolean
Indicates whether the object is not yet destroyed.
Methods
compileCreateFunction
Dynamically translation prefab data into minimized code.
This method will be called automatically before the first time the prefab being instantiated, but you can re-call to refresh the create function once you modified the original prefab data in script.serialize
应 AssetDB 要求提供这个方法createNode
Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null._setRawFiles
Set raw file names for this asset._preloadRawFiles
Preload raw files when loading scene.destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it._destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
_onPreDestroy
Called before the object being destroyed._serialize
The customized serialization for this object. (Editor Only)_deserialize
Init this object from the custom serialized data.
Details
Properties
data
the main cc.Node in the prefab
meta | description |
---|---|
Type | Node |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCPrefab.js:40 |
asyncLoadAssets
Indicates the raw assets of this prefab can be load after prefab loaded.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCPrefab.js:45 |
_createFunction
Cache function for fast instantiation
meta | description |
---|---|
Type | Function |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCPrefab.js:53 |
rawUrl
Returns the url of this asset's first raw file, if none of rawFile exists, it will returns an empty string.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:53 |
rawUrls
Returns the url of this asset's raw files, if none of rawFile exists, it will returns an empty array.
meta | description |
---|---|
Type | String[] |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:77 |
_rawFiles
在 lite 版的 Fireball 里,raw asset 并不仅仅是在 properties 里声明了 rawType 才有, 而是每个 asset 都能指定自己的 raw file url。这些 url 就存在 _rawFiles 字段中。 AssetLibrary 并不会帮你加载这些 url,除非你声明了 rawType。 在 Creator 里,_rawFiles 保留了下来,为了复用 cocos 引擎原有实现,直接用 _rawFiles 来加载 Asset 在 import 之前的源文件。
meta | description |
---|---|
Type | String[] |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:104 |
_uuid
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCRawAsset.js:49 |
_name
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50 |
_objFlags
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57 |
name
The name of the object.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208 |
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225 |
Examples
cc.log(obj.isValid);
Methods
compileCreateFunction
Dynamically translation prefab data into minimized code.
This method will be called automatically before the first time the prefab being instantiated,
but you can re-call to refresh the create function once you modified the original prefab data in script.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCPrefab.js:70 |
serialize
应 AssetDB 要求提供这个方法
meta | description |
---|---|
Returns | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:143 |
createNode
Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:154 |
Parameters
_setRawFiles
Set raw file names for this asset.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:168 |
Parameters
rawFiles
String[]
_preloadRawFiles
Preload raw files when loading scene.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:179 |
Parameters
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246 |
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379 |
_onPreDestroy
Called before the object being destroyed.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412 |
_serialize
The customized serialization for this object. (Editor Only)
meta | description |
---|---|
Returns | object |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437 |
Parameters
exporting
Boolean
_deserialize
Init this object from the custom serialized data.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447 |
Parameters
data
Object the serialized json datactx
_Deserializer