SkeletonData Class

Extends Asset

Module: sp

The skeleton data of spine.

Index

Properties
  • skeletonJson Object See http://en.esotericsoftware.com/spine-json-format
  • atlasText String
  • textures Texture2D[]
  • scale Number A scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations. This can be useful when using different sized images than were used when designing the skeleton in Spine. For example, if using images that are half the size than were used in Spine, a scale of 0.5 can be used. This is commonly used for games that can run with either low or high resolution texture atlases. see http://en.esotericsoftware.com/spine-using-runtimes#Scaling
  • _skeletonData sp.spine.SkeletonData
  • _atlasCache sp.spine.Atlas
  • rawUrl String Returns the url of this asset's first raw file, if none of rawFile exists, it will returns an empty string.
  • rawUrls String[] Returns the url of this asset's raw files, if none of rawFile exists, it will returns an empty array.
  • _rawFiles String[] 在 lite 版的 Fireball 里,raw asset 并不仅仅是在 properties 里声明了 rawType 才有, 而是每个 asset 都能指定自己的 raw file url。这些 url 就存在 _rawFiles 字段中。 AssetLibrary 并不会帮你加载这些 url,除非你声明了 rawType。 在 Creator 里,_rawFiles 保留了下来,为了复用 cocos 引擎原有实现,直接用 _rawFiles 来加载 Asset 在 import 之前的源文件。
  • _uuid String
  • _name String
  • _objFlags Number
  • name String The name of the object.
  • isValid Boolean Indicates whether the object is not yet destroyed.
Methods
  • getRuntimeData Get the included SkeletonData used in spine runtime.
    Returns a sp.spine.SkeletonData object.
  • _getAtlas
  • serialize 应 AssetDB 要求提供这个方法
  • createNode Create a new node using this asset in the scene.
    If this type of asset dont have its corresponding node type, this method should be null.
  • _setRawFiles Set raw file names for this asset.
  • _preloadRawFiles Preload raw files when loading scene.
  • destroy Destroy this Object, and release all its own references to other objects.
    Actual object destruction will delayed until before rendering.
    After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
  • _destruct Clear all references in the instance.

NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

  • _onPreDestroy Called before the object being destroyed.
  • _serialize The customized serialization for this object. (Editor Only)
  • _deserialize Init this object from the custom serialized data.

Details

Properties

skeletonJson

See http://en.esotericsoftware.com/spine-json-format

meta description
Type Object
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/SkeletonData.js:93
atlasText
meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/SkeletonData.js:110
textures
meta description
Type Texture2D[]
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/SkeletonData.js:130
scale

A scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations. This can be useful when using different sized images than were used when designing the skeleton in Spine. For example, if using images that are half the size than were used in Spine, a scale of 0.5 can be used. This is commonly used for games that can run with either low or high resolution texture atlases. see http://en.esotericsoftware.com/spine-using-runtimes#Scaling

meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/SkeletonData.js:138
_skeletonData
meta description
Type sp.spine.SkeletonData
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/SkeletonData.js:173
_atlasCache
meta description
Type sp.spine.Atlas
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/SkeletonData.js:178
rawUrl

Returns the url of this asset's first raw file, if none of rawFile exists, it will returns an empty string.

meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:53
rawUrls

Returns the url of this asset's raw files, if none of rawFile exists, it will returns an empty array.

meta description
Type String[]
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:77
_rawFiles

在 lite 版的 Fireball 里,raw asset 并不仅仅是在 properties 里声明了 rawType 才有, 而是每个 asset 都能指定自己的 raw file url。这些 url 就存在 _rawFiles 字段中。 AssetLibrary 并不会帮你加载这些 url,除非你声明了 rawType。 在 Creator 里,_rawFiles 保留了下来,为了复用 cocos 引擎原有实现,直接用 _rawFiles 来加载 Asset 在 import 之前的源文件。

meta description
Type String[]
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:104
_uuid
meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCRawAsset.js:49
_name
meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50
_objFlags
meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57
name

The name of the object.

meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208
Examples
obj.name = "New Obj";
isValid

Indicates whether the object is not yet destroyed.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225
Examples
cc.log(obj.isValid);

Methods

getRuntimeData

Get the included SkeletonData used in spine runtime.
Returns a sp.spine.SkeletonData object.

meta description
Returns sp.spine.SkeletonData
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/SkeletonData.js:189
Parameters
_getAtlas
meta description
Returns sp.spine.Atlas
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/SkeletonData.js:264
Parameters
serialize

应 AssetDB 要求提供这个方法

meta description
Returns String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:143
createNode

Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:154
Parameters
_setRawFiles

Set raw file names for this asset.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:168
Parameters
_preloadRawFiles

Preload raw files when loading scene.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/assets/CCAsset.js:179
Parameters
destroy

Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.

meta description
Returns Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246
Examples
obj.destroy();
_destruct

Clear all references in the instance.

NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379
_onPreDestroy

Called before the object being destroyed.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412
_serialize

The customized serialization for this object. (Editor Only)

meta description
Returns object
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437
Parameters
_deserialize

Init this object from the custom serialized data.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447
Parameters
  • data Object the serialized json data
  • ctx _Deserializer

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