EventTarget
Class
Defined in: https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:99
Module: cc
EventTarget is an object to which an event is dispatched when something has occurred. Entity are the most common event targets, but other objects can be event targets too.
Event targets are an important part of the Fireball event model. The event target serves as the focal point for how events flow through the scene graph. When an event such as a mouse click or a keypress occurs, Fireball dispatches an event object into the event flow from the root of the hierarchy. The event object then makes its way through the scene graph until it reaches the event target, at which point it begins its return trip through the scene graph. This round-trip journey to the event target is conceptually divided into three phases:
- The capture phase comprises the journey from the root to the last node before the event target's node
- The target phase comprises only the event target node
- The bubbling phase comprises any subsequent nodes encountered on the return trip to the root of the tree See also: http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
Event targets can implement the following methods:
- _getCapturingTargets
- _getBubblingTargets
Index
Methods
on
Register an callback of a specific event type on the EventTarget.off
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.targetOff
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.once
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.dispatchEvent
Dispatches an event into the event flow. The event target is the EventTarget object upon which the dispatchEvent() method is called.emit
Send an event to this object directly, this method will not propagate the event to any other objects. The event will be created from the supplied message, you can get the "detail" argument from event.detail.
Details
Methods
on
Register an callback of a specific event type on the EventTarget.
meta | description |
---|---|
Returns | Function |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:217 |
Parameters
type
String A string representing the event type to listen for.callback
Function The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).
event
Event event
target
Object The target (this object) to invoke the callback, can be nulluseCapture
Boolean When set to true, the capture argument prevents callbackfrom being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
Examples
node.on(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
off
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:274 |
Parameters
type
String A string representing the event type being removed.callback
Function The callback to remove.target
Object The target (this object) to invoke the callback, if it's not given, only callback without target will be removeduseCapture
Boolean Specifies whether the callback being removed was registered as a capturing callback or not.If not specified, useCapture defaults to false. If a callback was registered twice, one with capture and one without, each must be removed separately. Removal of a capturing callback does not affect a non-capturing version of the same listener, and vice versa.
Examples
// register touchEnd eventListener
var touchEnd = node.on(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
// remove touch end event listener
node.off(cc.Node.EventType.TOUCH_END, touchEnd, node);
// remove all touch end event listeners
node.off(cc.Node.EventType.TOUCH_END);
targetOff
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:329 |
Parameters
target
Object The target to be searched for all related listeners
once
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:351 |
Parameters
type
String A string representing the event type to listen for.callback
Function The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).
event
Event event
target
Object The target (this object) to invoke the callback, can be nulluseCapture
Boolean When set to true, the capture argument prevents callbackfrom being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
Examples
node.once(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
dispatchEvent
Dispatches an event into the event flow. The event target is the EventTarget object upon which the dispatchEvent() method is called.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:396 |
Parameters
event
Event The Event object that is dispatched into the event flow
emit
Send an event to this object directly, this method will not propagate the event to any other objects. The event will be created from the supplied message, you can get the "detail" argument from event.detail.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:410 |
Parameters
message
String the message to senddetail
Any whatever argument the message needs