ParticleSystem Class
Extends _RendererUnderSG
Module: cc
Particle System base class.
Attributes of a Particle System:
- emmision rate of the particles
- Gravity Mode (Mode A):
- gravity
- direction
- speed +- variance
- tangential acceleration +- variance
- radial acceleration +- variance
- Radius Mode (Mode B):
- startRadius +- variance
- endRadius +- variance
- rotate +- variance
- Properties common to all modes:
- life +- life variance
- start spin +- variance
- end spin +- variance
- start size +- variance
- end size +- variance
- start color +- variance
- end color +- variance
- life +- variance
- blending function
- texture
cocos2d also supports particles generated by Particle Designer (http://particledesigner.71squared.com/).
'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guarateed in cocos2d,
cocos2d uses a another approach, but the results are almost identical.
cocos2d supports all the variables used by Particle Designer plus a bit more: - spinning particles (supported when using ParticleSystem)
- tangential acceleration (Gravity mode)
- radial acceleration (Gravity mode)
- radius direction (Radius mode) (Particle Designer supports outwards to inwards direction only)
It is possible to customize any of the above mentioned properties in runtime. Example:
Index
Properties
previewBooleanPlay particle in edit mode.customBooleanIf set custom to true, then use custom properties insteadof read particle file.filestringThe plist file.textureTexture2D.particleCountNumberCurrent quantity of particles that are being simulated.srcBlendFactorBlendFactorSpecify the source Blend Factor.dstBlendFactorBlendFactorSpecify the destination Blend Factor.playOnLoadBooleanIf set to true, the particle system will automatically start playing on onLoad.autoRemoveOnFinishBooleanIndicate whether the owner node will be auto-removed when it has no particles left.activeBooleanIndicate whether the particle system is activated.totalParticlesNumberMaximum particles of the system.durationNumberHow many seconds the emitter wil run. -1 means 'forever'.emissionRateNumberEmission rate of the particles.lifeNumberLife of each particle setter.lifeVarNumberVariation of life.startColorColorStart color of each particle.startColorVarColorVariation of the start color.endColorColorEnding color of each particle.endColorVarColorVariation of the end color.angleNumberAngle of each particle setter.angleVarNumberVariation of angle of each particle setter.startSizeNumberStart size in pixels of each particle.startSizeVarNumberVariation of start size in pixels.endSizeNumberEnd size in pixels of each particle.endSizeVarNumberVariation of end size in pixels.startSpinNumberStart angle of each particle.startSpinVarNumberVariation of start angle.endSpinNumberEnd angle of each particle.endSpinVarNumberVariation of end angle.sourcePosVec2Source position of the emitter.posVarVec2Variation of source position.positionTypeParticleSystem.PositionTypeParticles movement type.emitterModeParticleSystem.EmitterModeParticles emitter modes.gravityVec2Gravity of the emitter.speedNumberSpeed of the emitter.speedVarNumberVariation of the speed.tangentialAccelNumberTangential acceleration of each particle. Only available in 'Gravity' mode.tangentialAccelVarNumberVariation of the tangential acceleration.radialAccelNumberAcceleration of each particle. Only available in 'Gravity' mode.radialAccelVarNumberVariation of the radial acceleration.rotationIsDirBooleanIndicate whether the rotation of each particle equals to its direction. Only available in 'Gravity' mode.startRadiusNumberStarting radius of the particles. Only available in 'Radius' mode.startRadiusVarNumberVariation of the starting radius.endRadiusNumberEnding radius of the particles. Only available in 'Radius' mode.endRadiusVarNumberVariation of the ending radius.rotatePerSNumberNumber of degress to rotate a particle around the source pos per second. Only available in 'Radius' mode.rotatePerSVarNumberVariation of the degress to rotate a particle around the source pos per second.DURATION_INFINITYNumberThe Particle emitter lives forever.START_SIZE_EQUAL_TO_END_SIZENumberThe starting size of the particle is equal to the ending size.START_RADIUS_EQUAL_TO_END_RADIUSNumberThe starting radius of the particle is equal to the ending radius._sgNode_ccsg.NodeReference to the instance of _ccsg.Node If it is possible to return null from your overloaded _createSgNode, then you should always check for null before using this property and reimplement__preload.__eventTargetsArrayRegister all related EventTargets, all event callbacks will be removed in _onPreDestroynodeNodeThe node this component is attached to. A component is always attached to a node.uuidStringThe uuid for editor._enabledBooleanenabledBooleanindicates whether this component is enabled or not.enabledInHierarchyBooleanindicates whether this component is enabled and its node is also active in the hierarchy._isOnLoadCalledNumberReturns a value which used to indicate the onLoad get called or not._nameString_objFlagsNumbernameStringThe name of the object.isValidBooleanIndicates whether the object is not yet destroyed.
Methods
addParticleAdd a particle to the emitter.stopSystemStop emitting particles. Running particles will continue to run until they die.resetSystemKill all living particles.isFullWhether or not the system is full.setDisplayFrameSets a new CCSpriteFrame as particle.
WARNING: this method is experimental. Use setTextureWithRect instead.setTextureWithRectSets a new texture with a rect. The rect is in texture position and size._createSgNodeCreate and returns your new scene graph node (SGNode) to add to scene graph. You should call the setContentSize of the SGNode if its size should be the same with the node's._initSgNode_removeSgNodeupdateUpdate is called every frame, if the Component is enabled.lateUpdateLateUpdate is called every frame, if the Component is enabled.__preload__preloadis called before every onLoad. It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be removed if script priority is supported.onLoadWhen attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.startCalled before all scripts' update if the Component is enabled the first time. Usually used to initialize some logic which need to be called after all components'onloadmethods called.onEnableCalled when this component becomes enabled and its node is active.onDisableCalled when this component becomes disabled or its node becomes inactive.onDestroyCalled when this component will be destroyed.onFocusInEditoronLostFocusInEditorresetInEditorCalled to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.addComponentAdds a component class to the node. You can also add component to node by passing in the name of the script.getComponentReturns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.getComponentsReturns all components of supplied Type in the node.getComponentInChildrenReturns the component of supplied type in any of its children using depth first search.getComponentsInChildrenReturns the components of supplied type in self or any of its children using depth first search._getLocalBoundsIf the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.onRestoreonRestore is called after the user clicks the Reset item in the Inspector's context menu or performs an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
scheduleSchedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.scheduleOnceSchedules a callback function that runs only once, with a delay of 0 or larger.unscheduleUnschedules a custom callback function.unscheduleAllCallbacksunschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.destroyDestroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it._destructClear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
_onPreDestroyCalled before the object being destroyed._serializeThe customized serialization for this object. (Editor Only)_deserializeInit this object from the custom serialized data.
Details
Properties
preview
Play particle in edit mode.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:96 |
custom
If set custom to true, then use custom properties insteadof read particle file.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:116 |
file
The plist file.
| meta | description |
|---|---|
| Type | string |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:150 |
texture
.
| meta | description |
|---|---|
| Type | Texture2D |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:184 |
particleCount
Current quantity of particles that are being simulated.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:209 |
srcBlendFactor
Specify the source Blend Factor.
| meta | description |
|---|---|
| Type | BlendFactor |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:225 |
dstBlendFactor
Specify the destination Blend Factor.
| meta | description |
|---|---|
| Type | BlendFactor |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:246 |
playOnLoad
If set to true, the particle system will automatically start playing on onLoad.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:267 |
autoRemoveOnFinish
Indicate whether the owner node will be auto-removed when it has no particles left.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:276 |
active
Indicate whether the particle system is activated.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:298 |
totalParticles
Maximum particles of the system.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:314 |
duration
How many seconds the emitter wil run. -1 means 'forever'.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:321 |
emissionRate
Emission rate of the particles.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:328 |
life
Life of each particle setter.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:335 |
lifeVar
Variation of life.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:342 |
startColor
Start color of each particle.
| meta | description |
|---|---|
| Type | Color |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:350 |
startColorVar
Variation of the start color.
| meta | description |
|---|---|
| Type | Color |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:357 |
endColor
Ending color of each particle.
| meta | description |
|---|---|
| Type | Color |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:364 |
endColorVar
Variation of the end color.
| meta | description |
|---|---|
| Type | Color |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:371 |
angle
Angle of each particle setter.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:379 |
angleVar
Variation of angle of each particle setter.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:386 |
startSize
Start size in pixels of each particle.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:393 |
startSizeVar
Variation of start size in pixels.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:400 |
endSize
End size in pixels of each particle.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:407 |
endSizeVar
Variation of end size in pixels.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:414 |
startSpin
Start angle of each particle.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:421 |
startSpinVar
Variation of start angle.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:428 |
endSpin
End angle of each particle.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:435 |
endSpinVar
Variation of end angle.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:442 |
sourcePos
Source position of the emitter.
| meta | description |
|---|---|
| Type | Vec2 |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:450 |
posVar
Variation of source position.
| meta | description |
|---|---|
| Type | Vec2 |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:458 |
positionType
Particles movement type.
| meta | description |
|---|---|
| Type | ParticleSystem.PositionType |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:466 |
emitterMode
Particles emitter modes.
| meta | description |
|---|---|
| Type | ParticleSystem.EmitterMode |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:473 |
gravity
Gravity of the emitter.
| meta | description |
|---|---|
| Type | Vec2 |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:483 |
speed
Speed of the emitter.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:490 |
speedVar
Variation of the speed.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:497 |
tangentialAccel
Tangential acceleration of each particle. Only available in 'Gravity' mode.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:504 |
tangentialAccelVar
Variation of the tangential acceleration.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:511 |
radialAccel
Acceleration of each particle. Only available in 'Gravity' mode.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:518 |
radialAccelVar
Variation of the radial acceleration.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:525 |
rotationIsDir
Indicate whether the rotation of each particle equals to its direction. Only available in 'Gravity' mode.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:533 |
startRadius
Starting radius of the particles. Only available in 'Radius' mode.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:543 |
startRadiusVar
Variation of the starting radius.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:550 |
endRadius
Ending radius of the particles. Only available in 'Radius' mode.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:557 |
endRadiusVar
Variation of the ending radius.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:564 |
rotatePerS
Number of degress to rotate a particle around the source pos per second. Only available in 'Radius' mode.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:571 |
rotatePerSVar
Variation of the degress to rotate a particle around the source pos per second.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:578 |
DURATION_INFINITY
The Particle emitter lives forever.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:705 |
START_SIZE_EQUAL_TO_END_SIZE
The starting size of the particle is equal to the ending size.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:715 |
START_RADIUS_EQUAL_TO_END_RADIUS
The starting radius of the particle is equal to the ending radius.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:725 |
_sgNode
Reference to the instance of _ccsg.Node If it is possible to return null from your overloaded _createSgNode, then you should always check for null before using this property and reimplement
__preload.
| meta | description |
|---|---|
| Type | _ccsg.Node |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCRendererUnderSG.js:41 |
__eventTargets
Register all related EventTargets, all event callbacks will be removed in _onPreDestroy
| meta | description |
|---|---|
| Type | Array |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:61 |
node
The node this component is attached to. A component is always attached to a node.
| meta | description |
|---|---|
| Type | Node |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:75 |
Examples
cc.log(comp.node);
uuid
The uuid for editor.
| meta | description |
|---|---|
| Type | String |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:111 |
Examples
cc.log(comp.uuid);
_enabled
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:159 |
enabled
indicates whether this component is enabled or not.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:166 |
Examples
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy
indicates whether this component is enabled and its node is also active in the hierarchy.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:197 |
Examples
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled
Returns a value which used to indicate the onLoad get called or not.
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:213 |
Examples
cc.log(this._isOnLoadCalled > 0);
_name
| meta | description |
|---|---|
| Type | String |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50 |
_objFlags
| meta | description |
|---|---|
| Type | Number |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57 |
name
The name of the object.
| meta | description |
|---|---|
| Type | String |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208 |
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225 |
Examples
cc.log(obj.isValid);
Methods
addParticle
Add a particle to the emitter.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:826 |
stopSystem
Stop emitting particles. Running particles will continue to run until they die.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:836 |
Examples
// stop particle system.
myParticleSystem.stopSystem();
resetSystem
Kill all living particles.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:848 |
Examples
// play particle system.
myParticleSystem.resetSystem();
isFull
Whether or not the system is full.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:860 |
setDisplayFrame
Sets a new CCSpriteFrame as particle.
WARNING: this method is experimental. Use setTextureWithRect instead.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:870 |
Parameters
spriteFrameSpriteFrame
setTextureWithRect
Sets a new texture with a rect. The rect is in texture position and size.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/particle/CCParticleSystem.js:893 |
Parameters
_createSgNode
Create and returns your new scene graph node (SGNode) to add to scene graph. You should call the setContentSize of the SGNode if its size should be the same with the node's.
| meta | description |
|---|---|
| Returns | _ccsg.Node |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:65 |
_initSgNode
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:75 |
_removeSgNode
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:81 |
update
Update is called every frame, if the Component is enabled.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:234 |
Parameters
dtNumber the delta time in seconds it took to complete the last frame
lateUpdate
LateUpdate is called every frame, if the Component is enabled.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:243 |
__preload
__preload is called before every onLoad.
It is used to initialize the builtin components internally,
to avoid checking whether onLoad is called before every public method calls.
This method should be removed if script priority is supported.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:251 |
onLoad
When attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:262 |
start
Called before all scripts' update if the Component is enabled the first time.
Usually used to initialize some logic which need to be called after all components' onload methods called.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:273 |
onEnable
Called when this component becomes enabled and its node is active.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:284 |
onDisable
Called when this component becomes disabled or its node becomes inactive.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:292 |
onDestroy
Called when this component will be destroyed.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:300 |
onFocusInEditor
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:308 |
onLostFocusInEditor
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:313 |
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:318 |
addComponent
Adds a component class to the node. You can also add component to node by passing in the name of the script.
| meta | description |
|---|---|
| Returns | Component |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:328 |
Parameters
Examples
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.
| meta | description |
|---|---|
| Returns | Component |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:346 |
Parameters
Examples
// get sprite component.
var sprite = node.getComponent(cc.Sprite);
// get custom test calss.
var test = node.getComponent("Test");
getComponents
Returns all components of supplied Type in the node.
| meta | description |
|---|---|
| Returns | Component[] |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:370 |
Parameters
Examples
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.
| meta | description |
|---|---|
| Returns | Component |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:388 |
Parameters
Examples
var sprite = node.getComponentInChildren(cc.Sprite);
var Test = node.getComponentInChildren("Test");
getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search.
| meta | description |
|---|---|
| Returns | Component[] |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:406 |
Parameters
Examples
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:426 |
Parameters
out_rectRect the Rect to receive the bounding box
onRestore
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs
an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:439 |
schedule
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:541 |
Parameters
callbackfunction The callback functionintervalNumber Tick interval in seconds. 0 means tick every frame.repeatNumber The selector will be executed (repeat + 1) times, you can use cc.macro.REPEAT_FOREVER for tick infinitely.delayNumber The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
cc.log("time: " + dt);
}
this.schedule(timeCallback, 1);
scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:578 |
Parameters
callbackfunction A function wrapped as a selectordelayNumber The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
cc.log("time: " + dt);
}
this.scheduleOnce(timeCallback, 2);
unschedule
Unschedules a custom callback function.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:595 |
Parameters
callback_fnfunction A function wrapped as a selector
Examples
this.unschedule(_callback);
unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:611 |
Examples
this.unscheduleAllCallbacks();
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246 |
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379 |
_onPreDestroy
Called before the object being destroyed.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412 |
_serialize
The customized serialization for this object. (Editor Only)
| meta | description |
|---|---|
| Returns | object |
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437 |
Parameters
exportingBoolean
_deserialize
Init this object from the custom serialized data.
| meta | description |
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447 |
Parameters
dataObject the serialized json datactx_Deserializer