Event Class

Defined in: https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:31

Module: cc

Base class of all kinds of events.

Index

Properties
Methods
  • constructor
  • unuse Reset the event for being stored in the object pool.
  • reuse Reuse the event for being used again by the object pool.
  • stopPropagation Stops propagation for current event.
  • stopPropagationImmediate Stops propagation for current event immediately, the event won't even be dispatched to the listeners attached in the current target.
  • isStopped Checks whether the event has been stopped.
  • getCurrentTarget

    Gets current target of the event
    note: It only be available when the event listener is associated with node.

     It returns 0 when the listener is associated with fixed priority.
    
    </p>

  • getType Gets the event type.

Details

Properties

type

The name of the event (case-sensitive), e.g. "click", "fire", or "submit".

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Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:43
bubbles

Indicate whether the event bubbles up through the tree or not.

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Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:51
target

A reference to the target to which the event was originally dispatched.

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Type Object
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:59
currentTarget

A reference to the currently registered target for the event.

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Type Object
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:67
eventPhase

Indicates which phase of the event flow is currently being evaluated. Returns an integer value represented by 4 constants:

  • Event.NONE = 0
  • Event.CAPTURING_PHASE = 1
  • Event.AT_TARGET = 2
  • Event.BUBBLING_PHASE = 3 The phases are explained in the [section 3.1, Event dispatch and DOM event flow] (http://www.w3.org/TR/DOM-Level-3-Events/#event-flow), of the DOM Level 3 Events specification.
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Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:75
NO_TYPE

Code for event without type.

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Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:192
TOUCH

The type code of Touch event.

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Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:201
MOUSE

The type code of Mouse event.

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Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:209
KEYBOARD

The type code of Keyboard event.

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Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:217
ACCELERATION

The type code of Acceleration event.

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Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:225
NONE

Events not currently dispatched are in this phase

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Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:235
CAPTURING_PHASE

The capturing phase comprises the journey from the root to the last node before the event target's node see http://www.w3.org/TR/DOM-Level-3-Events/#event-flow

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Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:243
AT_TARGET

The target phase comprises only the event target node see http://www.w3.org/TR/DOM-Level-3-Events/#event-flow

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Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:253
BUBBLING_PHASE

The bubbling phase comprises any subsequent nodes encountered on the return trip to the root of the hierarchy see http://www.w3.org/TR/DOM-Level-3-Events/#event-flow

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Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:263

Methods

constructor
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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:37
Parameters
  • type String The name of the event (case-sensitive), e.g. "click", "fire", or "submit"
  • bubbles Boolean A boolean indicating whether the event bubbles up through the tree or not
unuse

Reset the event for being stored in the object pool.

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Returns String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:110
reuse

Reuse the event for being used again by the object pool.

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Returns String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:125
stopPropagation

Stops propagation for current event.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:136
stopPropagationImmediate

Stops propagation for current event immediately, the event won't even be dispatched to the listeners attached in the current target.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:145
isStopped

Checks whether the event has been stopped.

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Returns Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:155
getCurrentTarget

Gets current target of the event
note: It only be available when the event listener is associated with node.
It returns 0 when the listener is associated with fixed priority.

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Returns Node
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:165
getType

Gets the event type.

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Returns String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:180

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