Graphics Class

Extends _RendererUnderSG

Module: cc

Index

Properties
  • lineWidth Number Current line width.
  • lineJoin Graphics.LineJoin lineJoin determines how two connecting segments (of lines, arcs or curves) with non-zero lengths in a shape are joined together.
  • lineCap Graphics.LineCap lineCap determines how the end points of every line are drawn.
  • strokeColor Color stroke color
  • fillColor Color fill color
  • miterLimit Number Sets the miter limit ratio
  • _sgNode _ccsg.Node Reference to the instance of _ccsg.Node If it is possible to return null from your overloaded _createSgNode, then you should always check for null before using this property and reimplement __preload.
  • __eventTargets Array Register all related EventTargets, all event callbacks will be removed in _onPreDestroy
  • node Node The node this component is attached to. A component is always attached to a node.
  • uuid String The uuid for editor.
  • _enabled Boolean
  • enabled Boolean indicates whether this component is enabled or not.
  • enabledInHierarchy Boolean indicates whether this component is enabled and its node is also active in the hierarchy.
  • _isOnLoadCalled Number Returns a value which used to indicate the onLoad get called or not.
  • _name String
  • _objFlags Number
  • name String The name of the object.
  • isValid Boolean Indicates whether the object is not yet destroyed.
Methods
  • moveTo Move path start point to (x,y).
  • lineTo Adds a straight line to the path
  • bezierCurveTo Adds a cubic Bézier curve to the path
  • quadraticCurveTo Adds a quadratic Bézier curve to the path
  • arc Adds an arc to the path which is centered at (cx, cy) position with radius r starting at startAngle and ending at endAngle going in the given direction by counterclockwise (defaulting to false).
  • ellipse Adds an ellipse to the path.
  • circle Adds an circle to the path.
  • rect Adds an rectangle to the path.
  • roundRect Adds an round corner rectangle to the path.
  • fillRect Draws a filled rectangle.
  • clear Erasing any previously drawn content.
  • close Causes the point of the pen to move back to the start of the current path. It tries to add a straight line from the current point to the start.
  • stroke Strokes the current or given path with the current stroke style.
  • fill Fills the current or given path with the current fill style.
  • _createSgNode Create and returns your new scene graph node (SGNode) to add to scene graph. You should call the setContentSize of the SGNode if its size should be the same with the node's.
  • _initSgNode
  • _removeSgNode
  • update Update is called every frame, if the Component is enabled.
  • lateUpdate LateUpdate is called every frame, if the Component is enabled.
  • __preload __preload is called before every onLoad. It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be removed if script priority is supported.
  • onLoad When attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.
  • start Called before all scripts' update if the Component is enabled the first time. Usually used to initialize some logic which need to be called after all components' onload methods called.
  • onEnable Called when this component becomes enabled and its node is active.
  • onDisable Called when this component becomes disabled or its node becomes inactive.
  • onDestroy Called when this component will be destroyed.
  • onFocusInEditor
  • onLostFocusInEditor
  • resetInEditor Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
  • addComponent Adds a component class to the node. You can also add component to node by passing in the name of the script.
  • getComponent Returns the component of supplied type if the node has one attached, null if it doesn't.
    You can also get component in the node by passing in the name of the script.
  • getComponents Returns all components of supplied Type in the node.
  • getComponentInChildren Returns the component of supplied type in any of its children using depth first search.
  • getComponentsInChildren Returns the components of supplied type in self or any of its children using depth first search.
  • _getLocalBounds If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
  • onRestore onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs an undo operation on this component.

    If the component contains the "internal state", short for "temporary member variables which not included
    in its CCClass properties", then you may need to implement this function.

    The editor will call the getset accessors of your component to record/restore the component's state
    for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
    this function to manually synchronize your component's "internal states" with its public properties.
    Once you implement this function, all the getset accessors of your component will not be called when
    the user performs an undo/redo operation. Which means that only the properties with default value
    will be recorded or restored by editor.

    Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
    to support the reset menu, you should manually synchronize your component's "internal states" with its
    properties in this function. Once you implement this function, all the getset accessors of your component
    will not be called during reset operation. Which means that only the properties with default value
    will be reset by editor.

This function is only called in editor mode.

  • schedule Schedules a custom selector.
    If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
  • scheduleOnce Schedules a callback function that runs only once, with a delay of 0 or larger.
  • unschedule Unschedules a custom callback function.
  • unscheduleAllCallbacks unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
    Actions are not affected by this method.
  • destroy Destroy this Object, and release all its own references to other objects.
    Actual object destruction will delayed until before rendering.
    After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
  • _destruct Clear all references in the instance.

NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

  • _onPreDestroy Called before the object being destroyed.
  • _serialize The customized serialization for this object. (Editor Only)
  • _deserialize Init this object from the custom serialized data.

Details

Properties

lineWidth

Current line width.

meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:53
lineJoin

lineJoin determines how two connecting segments (of lines, arcs or curves) with non-zero lengths in a shape are joined together.

meta description
Type Graphics.LineJoin
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:70
lineCap

lineCap determines how the end points of every line are drawn.

meta description
Type Graphics.LineCap
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:88
strokeColor

stroke color

meta description
Type Color
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:106
fillColor

fill color

meta description
Type Color
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:123
miterLimit

Sets the miter limit ratio

meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:140
_sgNode

Reference to the instance of _ccsg.Node If it is possible to return null from your overloaded _createSgNode, then you should always check for null before using this property and reimplement __preload.

meta description
Type _ccsg.Node
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCRendererUnderSG.js:41
__eventTargets

Register all related EventTargets, all event callbacks will be removed in _onPreDestroy

meta description
Type Array
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:61
node

The node this component is attached to. A component is always attached to a node.

meta description
Type Node
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:75
Examples
cc.log(comp.node);
uuid

The uuid for editor.

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Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:111
Examples
cc.log(comp.uuid);
_enabled
meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:159
enabled

indicates whether this component is enabled or not.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:166
Examples
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy

indicates whether this component is enabled and its node is also active in the hierarchy.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:197
Examples
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled

Returns a value which used to indicate the onLoad get called or not.

meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:213
Examples
cc.log(this._isOnLoadCalled > 0);
_name
meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50
_objFlags
meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57
name

The name of the object.

meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208
Examples
obj.name = "New Obj";
isValid

Indicates whether the object is not yet destroyed.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225
Examples
cc.log(obj.isValid);

Methods

moveTo

Move path start point to (x,y).

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:188
Parameters
  • x Number The x axis of the coordinate for the end point.
  • y Number The y axis of the coordinate for the end point.
lineTo

Adds a straight line to the path

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:199
Parameters
  • x Number The x axis of the coordinate for the end point.
  • y Number The y axis of the coordinate for the end point.
bezierCurveTo

Adds a cubic Bézier curve to the path

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:210
Parameters
  • c1x Number The x axis of the coordinate for the first control point.
  • c1y Number The y axis of the coordinate for first control point.
  • c2x Number The x axis of the coordinate for the second control point.
  • c2y Number The y axis of the coordinate for the second control point.
  • x Number The x axis of the coordinate for the end point.
  • y Number The y axis of the coordinate for the end point.
quadraticCurveTo

Adds a quadratic Bézier curve to the path

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:225
Parameters
  • cx Number The x axis of the coordinate for the control point.
  • cy Number The y axis of the coordinate for the control point.
  • x Number The x axis of the coordinate for the end point.
  • y Number The y axis of the coordinate for the end point.
arc

Adds an arc to the path which is centered at (cx, cy) position with radius r starting at startAngle and ending at endAngle going in the given direction by counterclockwise (defaulting to false).

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:238
Parameters
  • cx Number The x axis of the coordinate for the center point.
  • cy Number The y axis of the coordinate for the center point.
  • r Number The arc's radius.
  • startAngle Number The angle at which the arc starts, measured clockwise from the positive x axis and expressed in radians.
  • endAngle Number The angle at which the arc ends, measured clockwise from the positive x axis and expressed in radians.
  • counterclockwise Number An optional Boolean which, if true, causes the arc to be drawn counter-clockwise between the two angles. By default it is drawn clockwise.
ellipse

Adds an ellipse to the path.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:254
Parameters
  • cx Number The x axis of the coordinate for the center point.
  • cy Number The y axis of the coordinate for the center point.
  • rx Number The ellipse's x-axis radius.
  • ry Number The ellipse's y-axis radius.
circle

Adds an circle to the path.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:267
Parameters
  • cx Number The x axis of the coordinate for the center point.
  • cy Number The y axis of the coordinate for the center point.
  • r Number The circle's radius.
rect

Adds an rectangle to the path.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:279
Parameters
  • x Number The x axis of the coordinate for the rectangle starting point.
  • y Number The y axis of the coordinate for the rectangle starting point.
  • w Number The rectangle's width.
  • h Number The rectangle's height.
roundRect

Adds an round corner rectangle to the path.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:292
Parameters
  • x Number The x axis of the coordinate for the rectangle starting point.
  • y Number The y axis of the coordinate for the rectangle starting point.
  • w Number The rectangles width.
  • h Number The rectangle's height.
  • r Number The radius of the rectangle.
fillRect

Draws a filled rectangle.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:306
Parameters
  • x Number The x axis of the coordinate for the rectangle starting point.
  • y Number The y axis of the coordinate for the rectangle starting point.
  • w Number The rectangle's width.
  • h Number The rectangle's height.
clear

Erasing any previously drawn content.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:319
Parameters
  • clean Boolean Whether to clean the graphics inner cache.
close

Causes the point of the pen to move back to the start of the current path. It tries to add a straight line from the current point to the start.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:329
stroke

Strokes the current or given path with the current stroke style.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:338
fill

Fills the current or given path with the current fill style.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/graphics/graphics.js:347
_createSgNode

Create and returns your new scene graph node (SGNode) to add to scene graph. You should call the setContentSize of the SGNode if its size should be the same with the node's.

meta description
Returns _ccsg.Node
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:65
_initSgNode
meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:75
_removeSgNode
meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:81
update

Update is called every frame, if the Component is enabled.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:234
Parameters
  • dt Number the delta time in seconds it took to complete the last frame
lateUpdate

LateUpdate is called every frame, if the Component is enabled.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:243
__preload

__preload is called before every onLoad. It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be removed if script priority is supported.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:251
onLoad

When attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:262
start

Called before all scripts' update if the Component is enabled the first time. Usually used to initialize some logic which need to be called after all components' onload methods called.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:273
onEnable

Called when this component becomes enabled and its node is active.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:284
onDisable

Called when this component becomes disabled or its node becomes inactive.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:292
onDestroy

Called when this component will be destroyed.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:300
onFocusInEditor
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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:308
onLostFocusInEditor
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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:313
resetInEditor

Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:318
addComponent

Adds a component class to the node. You can also add component to node by passing in the name of the script.

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Returns Component
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:328
Parameters
  • typeOrClassName Function | String the constructor or the class name of the component to add
Examples
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent

Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.

meta description
Returns Component
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:346
Parameters
Examples
// get sprite component.
var sprite = node.getComponent(cc.Sprite);
// get custom test calss.
var test = node.getComponent("Test");
getComponents

Returns all components of supplied Type in the node.

meta description
Returns Component[]
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:370
Parameters
Examples
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren

Returns the component of supplied type in any of its children using depth first search.

meta description
Returns Component
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:388
Parameters
Examples
var sprite = node.getComponentInChildren(cc.Sprite);
var Test = node.getComponentInChildren("Test");
getComponentsInChildren

Returns the components of supplied type in self or any of its children using depth first search.

meta description
Returns Component[]
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:406
Parameters
Examples
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds

If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:426
Parameters
  • out_rect Rect the Rect to receive the bounding box
onRestore

onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs an undo operation on this component.

If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.

The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.

Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.

This function is only called in editor mode.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:439
schedule

Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:541
Parameters
  • callback function The callback function
  • interval Number Tick interval in seconds. 0 means tick every frame.
  • repeat Number The selector will be executed (repeat + 1) times, you can use cc.macro.REPEAT_FOREVER for tick infinitely.
  • delay Number The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
  cc.log("time: " + dt);
}
this.schedule(timeCallback, 1);
scheduleOnce

Schedules a callback function that runs only once, with a delay of 0 or larger.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:578
Parameters
  • callback function A function wrapped as a selector
  • delay Number The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
  cc.log("time: " + dt);
}
this.scheduleOnce(timeCallback, 2);
unschedule

Unschedules a custom callback function.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:595
Parameters
  • callback_fn function A function wrapped as a selector
Examples
this.unschedule(_callback);
unscheduleAllCallbacks

unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:611
Examples
this.unscheduleAllCallbacks();
destroy

Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.

meta description
Returns Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246
Examples
obj.destroy();
_destruct

Clear all references in the instance.

NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379
_onPreDestroy

Called before the object being destroyed.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412
_serialize

The customized serialization for this object. (Editor Only)

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Returns object
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437
Parameters
_deserialize

Init this object from the custom serialized data.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447
Parameters
  • data Object the serialized json data
  • ctx _Deserializer

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