Graphics
Class
Extends _RendererUnderSG
Module: cc
Index
Properties
lineWidth
Number
Current line width.
lineJoin
Graphics.LineJoin
lineJoin determines how two connecting segments (of lines, arcs or curves) with non-zero lengths in a shape are joined together.
lineCap
Graphics.LineCap
lineCap determines how the end points of every line are drawn.
strokeColor
Color
stroke color
fillColor
Color
fill color
miterLimit
Number
Sets the miter limit ratio
_sgNode
_ccsg.Node
Reference to the instance of _ccsg.Node
If it is possible to return null from your overloaded _createSgNode,
then you should always check for null before using this property and reimplement __preload
.
__eventTargets
Array
Register all related EventTargets,
all event callbacks will be removed in _onPreDestroy
node
Node
The node this component is attached to. A component is always attached to a node.
uuid
String
The uuid for editor.
_enabled
Boolean
enabled
Boolean
indicates whether this component is enabled or not.
enabledInHierarchy
Boolean
indicates whether this component is enabled and its node is also active in the hierarchy.
_isOnLoadCalled
Number
Returns a value which used to indicate the onLoad get called or not.
_name
String
_objFlags
Number
name
String
The name of the object.
isValid
Boolean
Indicates whether the object is not yet destroyed.
Methods
moveTo
Move path start point to (x,y).
lineTo
Adds a straight line to the path
bezierCurveTo
Adds a cubic Bézier curve to the path
quadraticCurveTo
Adds a quadratic Bézier curve to the path
arc
Adds an arc to the path which is centered at (cx, cy) position with radius r starting at startAngle and ending at endAngle going in the given direction by counterclockwise (defaulting to false).
ellipse
Adds an ellipse to the path.
circle
Adds an circle to the path.
rect
Adds an rectangle to the path.
roundRect
Adds an round corner rectangle to the path.
fillRect
Draws a filled rectangle.
clear
Erasing any previously drawn content.
close
Causes the point of the pen to move back to the start of the current path. It tries to add a straight line from the current point to the start.
stroke
Strokes the current or given path with the current stroke style.
fill
Fills the current or given path with the current fill style.
_createSgNode
Create and returns your new scene graph node (SGNode) to add to scene graph.
You should call the setContentSize of the SGNode if its size should be the same with the node's.
_initSgNode
_removeSgNode
update
Update is called every frame, if the Component is enabled.
lateUpdate
LateUpdate is called every frame, if the Component is enabled.
__preload
__preload
is called before every onLoad.
It is used to initialize the builtin components internally,
to avoid checking whether onLoad is called before every public method calls.
This method should be removed if script priority is supported.
onLoad
When attaching to an active node or its node first activated.
onLoad is always called before any start functions, this allows you to order initialization of scripts.
start
Called before all scripts' update if the Component is enabled the first time.
Usually used to initialize some logic which need to be called after all components' onload
methods called.
onEnable
Called when this component becomes enabled and its node is active.
onDisable
Called when this component becomes disabled or its node becomes inactive.
onDestroy
Called when this component will be destroyed.
onFocusInEditor
onLostFocusInEditor
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
addComponent
Adds a component class to the node. You can also add component to node by passing in the name of the script.
getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.
getComponents
Returns all components of supplied Type in the node.
getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.
getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search.
_getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply
a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
onRestore
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs
an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
schedule
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.
unschedule
Unschedules a custom callback function.
unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject.
You can override the _destruct method if you need, for example:
_destruct: function () {
for (var key in this) {
if (this.hasOwnProperty(key)) {
switch (typeof this[key]) {
case 'string':
this[key] = '';
break;
case 'object':
case 'function':
this[key] = null;
break;
}
}
}
_onPreDestroy
Called before the object being destroyed.
_serialize
The customized serialization for this object. (Editor Only)
_deserialize
Init this object from the custom serialized data.
Details
Properties
lineWidth
Current line width.
lineJoin
lineJoin determines how two connecting segments (of lines, arcs or curves) with non-zero lengths in a shape are joined together.
lineCap
lineCap determines how the end points of every line are drawn.
strokeColor
stroke color
fillColor
fill color
miterLimit
Sets the miter limit ratio
_sgNode
Reference to the instance of _ccsg.Node
If it is possible to return null from your overloaded _createSgNode,
then you should always check for null before using this property and reimplement __preload
.
__eventTargets
Register all related EventTargets,
all event callbacks will be removed in _onPreDestroy
node
The node this component is attached to. A component is always attached to a node.
Examples
cc.log(comp.node);
uuid
The uuid for editor.
Examples
cc.log(comp.uuid);
_enabled
enabled
indicates whether this component is enabled or not.
Examples
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy
indicates whether this component is enabled and its node is also active in the hierarchy.
Examples
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled
Returns a value which used to indicate the onLoad get called or not.
Examples
cc.log(this._isOnLoadCalled > 0);
_name
_objFlags
name
The name of the object.
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed.
Examples
cc.log(obj.isValid);
Methods
moveTo
Move path start point to (x,y).
Parameters
x
Number The x axis of the coordinate for the end point.
y
Number The y axis of the coordinate for the end point.
lineTo
Adds a straight line to the path
Parameters
x
Number The x axis of the coordinate for the end point.
y
Number The y axis of the coordinate for the end point.
bezierCurveTo
Adds a cubic Bézier curve to the path
Parameters
c1x
Number The x axis of the coordinate for the first control point.
c1y
Number The y axis of the coordinate for first control point.
c2x
Number The x axis of the coordinate for the second control point.
c2y
Number The y axis of the coordinate for the second control point.
x
Number The x axis of the coordinate for the end point.
y
Number The y axis of the coordinate for the end point.
quadraticCurveTo
Adds a quadratic Bézier curve to the path
Parameters
cx
Number The x axis of the coordinate for the control point.
cy
Number The y axis of the coordinate for the control point.
x
Number The x axis of the coordinate for the end point.
y
Number The y axis of the coordinate for the end point.
arc
Adds an arc to the path which is centered at (cx, cy) position with radius r starting at startAngle and ending at endAngle going in the given direction by counterclockwise (defaulting to false).
Parameters
cx
Number The x axis of the coordinate for the center point.
cy
Number The y axis of the coordinate for the center point.
r
Number The arc's radius.
startAngle
Number The angle at which the arc starts, measured clockwise from the positive x axis and expressed in radians.
endAngle
Number The angle at which the arc ends, measured clockwise from the positive x axis and expressed in radians.
counterclockwise
Number An optional Boolean which, if true, causes the arc to be drawn counter-clockwise between the two angles. By default it is drawn clockwise.
ellipse
Adds an ellipse to the path.
Parameters
cx
Number The x axis of the coordinate for the center point.
cy
Number The y axis of the coordinate for the center point.
rx
Number The ellipse's x-axis radius.
ry
Number The ellipse's y-axis radius.
circle
Adds an circle to the path.
Parameters
cx
Number The x axis of the coordinate for the center point.
cy
Number The y axis of the coordinate for the center point.
r
Number The circle's radius.
rect
Adds an rectangle to the path.
Parameters
x
Number The x axis of the coordinate for the rectangle starting point.
y
Number The y axis of the coordinate for the rectangle starting point.
w
Number The rectangle's width.
h
Number The rectangle's height.
roundRect
Adds an round corner rectangle to the path.
Parameters
x
Number The x axis of the coordinate for the rectangle starting point.
y
Number The y axis of the coordinate for the rectangle starting point.
w
Number The rectangles width.
h
Number The rectangle's height.
r
Number The radius of the rectangle.
fillRect
Draws a filled rectangle.
Parameters
x
Number The x axis of the coordinate for the rectangle starting point.
y
Number The y axis of the coordinate for the rectangle starting point.
w
Number The rectangle's width.
h
Number The rectangle's height.
clear
Erasing any previously drawn content.
Parameters
clean
Boolean Whether to clean the graphics inner cache.
close
Causes the point of the pen to move back to the start of the current path. It tries to add a straight line from the current point to the start.
stroke
Strokes the current or given path with the current stroke style.
fill
Fills the current or given path with the current fill style.
_createSgNode
Create and returns your new scene graph node (SGNode) to add to scene graph.
You should call the setContentSize of the SGNode if its size should be the same with the node's.
_initSgNode
_removeSgNode
update
Update is called every frame, if the Component is enabled.
Parameters
dt
Number the delta time in seconds it took to complete the last frame
lateUpdate
LateUpdate is called every frame, if the Component is enabled.
__preload
__preload
is called before every onLoad.
It is used to initialize the builtin components internally,
to avoid checking whether onLoad is called before every public method calls.
This method should be removed if script priority is supported.
onLoad
When attaching to an active node or its node first activated.
onLoad is always called before any start functions, this allows you to order initialization of scripts.
start
Called before all scripts' update if the Component is enabled the first time.
Usually used to initialize some logic which need to be called after all components' onload
methods called.
onEnable
Called when this component becomes enabled and its node is active.
onDisable
Called when this component becomes disabled or its node becomes inactive.
onDestroy
Called when this component will be destroyed.
onFocusInEditor
onLostFocusInEditor
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
addComponent
Adds a component class to the node. You can also add component to node by passing in the name of the script.
Parameters
typeOrClassName
Function | String the constructor or the class name of the component to add
Examples
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.
Parameters
Examples
var sprite = node.getComponent(cc.Sprite);
var test = node.getComponent("Test");
getComponents
Returns all components of supplied Type in the node.
Parameters
Examples
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.
Parameters
Examples
var sprite = node.getComponentInChildren(cc.Sprite);
var Test = node.getComponentInChildren("Test");
getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search.
Parameters
Examples
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply
a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
Parameters
out_rect
Rect the Rect to receive the bounding box
onRestore
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs
an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
schedule
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
Parameters
callback
function The callback function
interval
Number Tick interval in seconds. 0 means tick every frame.
repeat
Number The selector will be executed (repeat + 1) times, you can use cc.macro.REPEAT_FOREVER for tick infinitely.
delay
Number The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
cc.log("time: " + dt);
}
this.schedule(timeCallback, 1);
scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.
Parameters
callback
function A function wrapped as a selector
delay
Number The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
cc.log("time: " + dt);
}
this.scheduleOnce(timeCallback, 2);
unschedule
Unschedules a custom callback function.
Parameters
callback_fn
function A function wrapped as a selector
Examples
this.unschedule(_callback);
unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.
Examples
this.unscheduleAllCallbacks();
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject.
You can override the _destruct method if you need, for example:
_destruct: function () {
for (var key in this) {
if (this.hasOwnProperty(key)) {
switch (typeof this[key]) {
case 'string':
this[key] = '';
break;
case 'object':
case 'function':
this[key] = null;
break;
}
}
}
_onPreDestroy
Called before the object being destroyed.
_serialize
The customized serialization for this object. (Editor Only)
Parameters
_deserialize
Init this object from the custom serialized data.
Parameters
data
Object the serialized json data
ctx
_Deserializer