Director
Class
Extends EventTarget
Module: cc
ATTENTION: USE cc.director INSTEAD OF cc.Director.
cc.director is a singleton object which manage your game's logic flow.
Since the cc.director is a singleton, you don't need to call any constructor or create functions,
the standard way to use it is by calling:
- cc.director.methodName();
It creates and handle the main Window and manages how and when to execute the Scenes.
The cc.director is also responsible for:
- initializing the OpenGL context
- setting the OpenGL pixel format (default on is RGB565)
- setting the OpenGL buffer depth (default on is 0-bit)
- setting the color for clear screen (default one is BLACK)
- setting the projection (default one is 3D)
- setting the orientation (default one is Portrait)
The cc.director also sets the default OpenGL context:
- GL_TEXTURE_2D is enabled
- GL_VERTEX_ARRAY is enabled
- GL_COLOR_ARRAY is enabled
- GL_TEXTURE_COORD_ARRAY is enabled
cc.director also synchronizes timers with the refresh rate of the display.
Features and Limitations:
- Scheduled timers & drawing are synchronizes with the refresh rate of the display
- Only supports animation intervals of 1/60 1/30 & 1/15
Index
Properties
EVENT_PROJECTION_CHANGED
String
The event projection changed of cc.Director.EVENT_BEFORE_SCENE_LOADING
String
The event which will be triggered before loading a new scene.EVENT_BEFORE_SCENE_LAUNCH
String
The event which will be triggered before launching a new scene.EVENT_AFTER_SCENE_LAUNCH
String
The event which will be triggered after launching a new scene.EVENT_BEFORE_UPDATE
String
The event which will be triggered at the beginning of every frame.EVENT_AFTER_UPDATE
String
The event which will be triggered after engine and components update logic.EVENT_BEFORE_VISIT
String
The event which will be triggered before visiting the rendering scene graph.EVENT_AFTER_VISIT
String
The event which will be triggered after visiting the rendering scene graph, the render queue is ready but not rendered at this point.EVENT_AFTER_DRAW
String
The event which will be triggered after the rendering process.PROJECTION_2D
Number
Constant for 2D projection (orthogonal projection)PROJECTION_3D
Number
Constant for 3D projection with a fovy=60, znear=0.5f and zfar=1500.PROJECTION_CUSTOM
Number
Constant for custom projection, if cc.Director's projection set to it, it calls "updateProjection" on the projection delegate.PROJECTION_DEFAULT
Number
Constant for default projection of cc.Director, default projection is 2D projection
Methods
convertToUI
Converts an OpenGL coordinate to a view coordinate
Useful to convert node points to window points for calls such as glScissor
Implementation can be found in CCDirectorWebGL.getWinSize
Returns the size of the WebGL view in points.
It takes into account any possible rotation (device orientation) of the window.getWinSizeInPixels
Returns the size of the OpenGL view in pixels.
It takes into account any possible rotation (device orientation) of the window.
On Mac winSize and winSizeInPixels return the same value. (The pixel here refers to the resource resolution. If you want to get the physics resolution of device, you need to use cc.view.getFrameSize())getVisibleSize
Returns the visible size of the running scene.getVisibleOrigin
Returns the visible origin of the running scene.pause
Pause the director's ticker, only involve the game logic execution. It won't pause the rendering process nor the event manager. If you want to pause the entier game including rendering, audio and event, please use Game.pauserunSceneImmediate
Run a scene. Replaces the running scene with a new one or enter the first scene.
The new scene will be launched immediately.runScene
Run a scene. Replaces the running scene with a new one or enter the first scene. The new scene will be launched at the end of the current frame.loadScene
Loads the scene by its name.preloadScene
Preloads the scene to reduces loading time. You can call this method at any time you want. After calling this method, you still need to launch the scene bycc.director.loadScene
. It will be totally fine to callcc.director.loadScene
at any time even if the preloading is not yet finished, the scene will be launched after loaded automatically._loadSceneByUuid
Loads the scene by its uuid.resume
Resume game logic execution after pause, if the current scene is not paused, nothing will happen.setDepthTest
Enables or disables WebGL depth test.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.jssetClearColor
Set color for clear screen.
(Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js)setProjection
Sets an OpenGL projection.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js.setViewport
Update the view port.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js.getProjection
Sets an OpenGL projection.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js.setAlphaBlending
Enables/disables OpenGL alpha blending.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js.isSendCleanupToScene
Returns whether or not the replaced scene will receive the cleanup message.
If the new scene is pushed, then the old scene won't receive the "cleanup" message.
If the new scene replaces the old one, the it will receive the "cleanup" message.getRunningScene
Returns current render Scene, normally you will never need to use this API. In most case, you probably want to usegetScene
instead.getScene
Returns current logic Scene.getAnimationInterval
Returns the FPS value.isDisplayStats
Returns whether or not to display the FPS informations.setDisplayStats
Sets whether display the FPS on the bottom-left corner.isNextDeltaTimeZero
Returns whether next delta time equals to zero.isPaused
Returns whether or not the Director is paused.getTotalFrames
Returns how many frames were called since the director started.getScheduler
Returns the cc.Scheduler associated with this director.setScheduler
Sets the cc.Scheduler associated with this director.getActionManager
Returns the cc.ActionManager associated with this director.setActionManager
Sets the cc.ActionManager associated with this director.getCollisionManager
Returns the cc.CollisionManager associated with this director.getPhysicsManager
Returns the cc.PhysicsManager associated with this director.getDeltaTime
Returns the delta time since last frame.on
Register an callback of a specific event type on the EventTarget.off
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.targetOff
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.once
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.dispatchEvent
Dispatches an event into the event flow. The event target is the EventTarget object upon which the dispatchEvent() method is called.emit
Send an event to this object directly, this method will not propagate the event to any other objects. The event will be created from the supplied message, you can get the "detail" argument from event.detail.
Events
cc.Director.EVENT_PROJECTION_CHANGED
The event projection changed of cc.Director.cc.Director.EVENT_BEFORE_SCENE_LOADING
The event which will be triggered before loading a new scene.cc.Director.EVENT_AFTER_SCENE_LAUNCH
The event which will be triggered after launching a new scene.cc.Director.EVENT_BEFORE_UPDATE
The event which will be triggered at the beginning of every frame.cc.Director.EVENT_AFTER_UPDATE
The event which will be triggered after engine and components update logic.cc.Director.EVENT_BEFORE_VISIT
The event which will be triggered before visiting the rendering scene graph.cc.Director.EVENT_AFTER_VISIT
The event which will be triggered after visiting the rendering scene graph, the render queue is ready but not rendered at this point.cc.Director.EVENT_AFTER_DRAW
The event which will be triggered after the rendering process.
Details
Properties
EVENT_PROJECTION_CHANGED
The event projection changed of cc.Director.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1275 |
EVENT_BEFORE_SCENE_LOADING
The event which will be triggered before loading a new scene.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1291 |
EVENT_BEFORE_SCENE_LAUNCH
The event which will be triggered before launching a new scene.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1307 |
EVENT_AFTER_SCENE_LAUNCH
The event which will be triggered after launching a new scene.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1323 |
EVENT_BEFORE_UPDATE
The event which will be triggered at the beginning of every frame.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1338 |
EVENT_AFTER_UPDATE
The event which will be triggered after engine and components update logic.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1353 |
EVENT_BEFORE_VISIT
The event which will be triggered before visiting the rendering scene graph.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1368 |
EVENT_AFTER_VISIT
The event which will be triggered after visiting the rendering scene graph, the render queue is ready but not rendered at this point.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1386 |
EVENT_AFTER_DRAW
The event which will be triggered after the rendering process.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1404 |
PROJECTION_2D
Constant for 2D projection (orthogonal projection)
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1567 |
PROJECTION_3D
Constant for 3D projection with a fovy=60, znear=0.5f and zfar=1500.
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1576 |
PROJECTION_CUSTOM
Constant for custom projection, if cc.Director's projection set to it, it calls "updateProjection" on the projection delegate.
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1585 |
PROJECTION_DEFAULT
Constant for default projection of cc.Director, default projection is 2D projection
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1594 |
Methods
convertToUI
Converts an OpenGL coordinate to a view coordinate
Useful to convert node points to window points for calls such as glScissor
Implementation can be found in CCDirectorWebGL.
meta | description |
---|---|
Returns | Vec2 |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:271 |
Parameters
glPoint
Vec2
getWinSize
Returns the size of the WebGL view in points.
It takes into account any possible rotation (device orientation) of the window.
meta | description |
---|---|
Returns | Size |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:336 |
getWinSizeInPixels
Returns the size of the OpenGL view in pixels.
It takes into account any possible rotation (device orientation) of the window.
On Mac winSize and winSizeInPixels return the same value.
(The pixel here refers to the resource resolution. If you want to get the physics resolution of device, you need to use cc.view.getFrameSize())
meta | description |
---|---|
Returns | Size |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:348 |
getVisibleSize
Returns the visible size of the running scene.
meta | description |
---|---|
Returns | Size |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:370 |
getVisibleOrigin
Returns the visible origin of the running scene.
meta | description |
---|---|
Returns | Vec2 |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:378 |
pause
Pause the director's ticker, only involve the game logic execution. It won't pause the rendering process nor the event manager. If you want to pause the entier game including rendering, audio and event, please use Game.pause
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:394 |
runSceneImmediate
Run a scene. Replaces the running scene with a new one or enter the first scene.
The new scene will be launched immediately.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:538 |
Parameters
scene
Scene The need run scene.onBeforeLoadScene
Function The function invoked at the scene before loading.onLaunched
Function The function invoked at the scene after launch.
runScene
Run a scene. Replaces the running scene with a new one or enter the first scene. The new scene will be launched at the end of the current frame.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:647 |
Parameters
scene
Scene The need run scene.onBeforeLoadScene
Function The function invoked at the scene before loading.onLaunched
Function The function invoked at the scene after launch.
loadScene
Loads the scene by its name.
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:704 |
Parameters
sceneName
String The name of the scene to load.onLaunched
Function callback, will be called after scene launched.
preloadScene
Preloads the scene to reduces loading time. You can call this method at any time you want.
After calling this method, you still need to launch the scene by cc.director.loadScene
.
It will be totally fine to call cc.director.loadScene
at any time even if the preloading is not
yet finished, the scene will be launched after loaded automatically.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:752 |
Parameters
sceneName
String The name of the scene to preload.onLoaded
Function callback, will be called after scene loaded.error
Error null or the error object.
_loadSceneByUuid
Loads the scene by its uuid.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:787 |
Parameters
uuid
String the uuid of the scene asset to loadonLaunched
FunctiononUnloaded
FunctiondontRunScene
Boolean Just download and initialize the scene but will not launch it,only take effect in the Editor.
resume
Resume game logic execution after pause, if the current scene is not paused, nothing will happen.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:850 |
setDepthTest
Enables or disables WebGL depth test.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:881 |
Parameters
on
Boolean
setClearColor
Set color for clear screen.
(Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js)
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:891 |
Parameters
clearColor
Color
setProjection
Sets an OpenGL projection.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:977 |
Parameters
projection
Number
setViewport
Update the view port.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:987 |
getProjection
Sets an OpenGL projection.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js.
meta | description |
---|---|
Returns | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1007 |
setAlphaBlending
Enables/disables OpenGL alpha blending.
Implementation can be found in CCDirectorCanvas.js/CCDirectorWebGL.js.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1017 |
Parameters
on
Boolean
isSendCleanupToScene
Returns whether or not the replaced scene will receive the cleanup message.
If the new scene is pushed, then the old scene won't receive the "cleanup" message.
If the new scene replaces the old one, the it will receive the "cleanup" message.
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1027 |
getRunningScene
Returns current render Scene, normally you will never need to use this API.
In most case, you probably want to use getScene
instead.
meta | description |
---|---|
Returns | Scene |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1043 |
getScene
Returns current logic Scene.
meta | description |
---|---|
Returns | Scene |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1056 |
Examples
// This will help you to get the Canvas node in scene
cc.director.getScene().getChildByName('Canvas');
getAnimationInterval
Returns the FPS value.
meta | description |
---|---|
Returns | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1069 |
isDisplayStats
Returns whether or not to display the FPS informations.
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1079 |
setDisplayStats
Sets whether display the FPS on the bottom-left corner.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1089 |
Parameters
displayStats
Boolean
isNextDeltaTimeZero
Returns whether next delta time equals to zero.
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1102 |
isPaused
Returns whether or not the Director is paused.
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1112 |
getTotalFrames
Returns how many frames were called since the director started.
meta | description |
---|---|
Returns | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1122 |
getScheduler
Returns the cc.Scheduler associated with this director.
meta | description |
---|---|
Returns | Scheduler |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1176 |
setScheduler
Sets the cc.Scheduler associated with this director.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1186 |
Parameters
scheduler
Scheduler
getActionManager
Returns the cc.ActionManager associated with this director.
meta | description |
---|---|
Returns | ActionManager |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1198 |
setActionManager
Sets the cc.ActionManager associated with this director.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1207 |
Parameters
actionManager
ActionManager
getCollisionManager
Returns the cc.CollisionManager associated with this director.
meta | description |
---|---|
Returns | CollisionManager |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1233 |
getPhysicsManager
Returns the cc.PhysicsManager associated with this director.
meta | description |
---|---|
Returns | PhysicsManager |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1242 |
getDeltaTime
Returns the delta time since last frame.
meta | description |
---|---|
Returns | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/CCDirector.js:1251 |
on
Register an callback of a specific event type on the EventTarget.
meta | description |
---|---|
Returns | Function |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:217 |
Parameters
type
String A string representing the event type to listen for.callback
Function The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).
event
Event event
target
Object The target (this object) to invoke the callback, can be nulluseCapture
Boolean When set to true, the capture argument prevents callbackfrom being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
Examples
node.on(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
off
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:274 |
Parameters
type
String A string representing the event type being removed.callback
Function The callback to remove.target
Object The target (this object) to invoke the callback, if it's not given, only callback without target will be removeduseCapture
Boolean Specifies whether the callback being removed was registered as a capturing callback or not.If not specified, useCapture defaults to false. If a callback was registered twice, one with capture and one without, each must be removed separately. Removal of a capturing callback does not affect a non-capturing version of the same listener, and vice versa.
Examples
// register touchEnd eventListener
var touchEnd = node.on(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
// remove touch end event listener
node.off(cc.Node.EventType.TOUCH_END, touchEnd, node);
// remove all touch end event listeners
node.off(cc.Node.EventType.TOUCH_END);
targetOff
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:329 |
Parameters
target
Object The target to be searched for all related listeners
once
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:351 |
Parameters
type
String A string representing the event type to listen for.callback
Function The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).
event
Event event
target
Object The target (this object) to invoke the callback, can be nulluseCapture
Boolean When set to true, the capture argument prevents callbackfrom being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
Examples
node.once(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
dispatchEvent
Dispatches an event into the event flow. The event target is the EventTarget object upon which the dispatchEvent() method is called.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:396 |
Parameters
event
Event The Event object that is dispatched into the event flow
emit
Send an event to this object directly, this method will not propagate the event to any other objects. The event will be created from the supplied message, you can get the "detail" argument from event.detail.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event-target.js:410 |
Parameters
message
String the message to senddetail
Any whatever argument the message needs
Events
cc.Director.EVENT_PROJECTION_CHANGED
Event
Module: cc
The event projection changed of cc.Director.
Index
Details
cc.Director.EVENT_BEFORE_SCENE_LOADING
Event
Module: cc
The event which will be triggered before loading a new scene.
Index
Details
cc.Director.EVENT_AFTER_SCENE_LAUNCH
Event
Module: cc
The event which will be triggered after launching a new scene.
Index
Details
cc.Director.EVENT_BEFORE_UPDATE
Event
Module: cc
The event which will be triggered at the beginning of every frame.
Index
Details
cc.Director.EVENT_AFTER_UPDATE
Event
Module: cc
The event which will be triggered after engine and components update logic.
Index
Details
cc.Director.EVENT_BEFORE_VISIT
Event
Module: cc
The event which will be triggered before visiting the rendering scene graph.
Index
Details
cc.Director.EVENT_AFTER_VISIT
Event
Module: cc
The event which will be triggered after visiting the rendering scene graph, the render queue is ready but not rendered at this point.
Index
Details
cc.Director.EVENT_AFTER_DRAW
Event
Module: cc
The event which will be triggered after the rendering process.