Skeleton Class

Extends _RendererUnderSG

Module: sp

The skeleton of Spine

(Skeleton has a reference to a SkeletonData and stores the state for skeleton instance, which consists of the current pose's bone SRT, slot colors, and which slot attachments are visible.
Multiple skeletons can use the same SkeletonData which includes all animations, skins, and attachments.)

Index

Properties
  • paused Boolean The skeletal animation is paused?
  • skeletonData SkeletonData The skeleton data contains the skeleton information (bind pose bones, slots, draw order, attachments, skins, etc) and animations but does not hold any state.
    Multiple skeletons can share the same skeleton data.
  • defaultSkin String The name of default skin.
  • defaultAnimation String The name of default animation.
  • animation String The name of current playing animation.
  • _defaultSkinIndex Number
  • loop Boolean TODO
  • premultipliedAlpha Boolean Indicates whether to enable premultiplied alpha. You should disable this option when image's transparent area appears to have opaque pixels, or enable this option when image's half transparent area appears to be darken.
  • timeScale Number The time scale of this skeleton.
  • debugSlots Boolean Indicates whether open debug slots.
  • debugBones Boolean Indicates whether open debug bones.
  • _sgNode _ccsg.Node Reference to the instance of _ccsg.Node If it is possible to return null from your overloaded _createSgNode, then you should always check for null before using this property and reimplement __preload.
  • __eventTargets Array Register all related EventTargets, all event callbacks will be removed in _onPreDestroy
  • node Node The node this component is attached to. A component is always attached to a node.
  • uuid String The uuid for editor.
  • _enabled Boolean
  • enabled Boolean indicates whether this component is enabled or not.
  • enabledInHierarchy Boolean indicates whether this component is enabled and its node is also active in the hierarchy.
  • _isOnLoadCalled Number Returns a value which used to indicate the onLoad get called or not.
  • _name String
  • _objFlags Number
  • name String The name of the object.
  • isValid Boolean Indicates whether the object is not yet destroyed.
Methods
  • updateWorldTransform Computes the world SRT from the local SRT for each bone.
  • setToSetupPose Sets the bones and slots to the setup pose.
  • setBonesToSetupPose Sets the bones to the setup pose, using the values from the BoneData list in the SkeletonData.
  • setSlotsToSetupPose Sets the slots to the setup pose, using the values from the SlotData list in the SkeletonData.
  • findBone Finds a bone by name. This does a string comparison for every bone.
    Returns a sp.spine.Bone object.
  • findSlot Finds a slot by name. This does a string comparison for every slot.
    Returns a sp.spine.Slot object.
  • setSkin Finds a skin by name and makes it the active skin. This does a string comparison for every skin.
    Note that setting the skin does not change which attachments are visible.
    Returns a sp.spine.Skin object.
  • getAttachment Returns the attachment for the slot and attachment name. The skeleton looks first in its skin, then in the skeleton data’s default skin.
    Returns a sp.spine.Attachment object.
  • setAttachment Sets the attachment for the slot and attachment name. The skeleton looks first in its skin, then in the skeleton data’s default skin.
  • setSkeletonData Sets runtime skeleton data to sp.Skeleton.
    This method is different from the skeletonData property. This method is passed in the raw data provided by the Spine runtime, and the skeletonData type is the asset type provided by Creator.
  • setAnimationStateData Sets animation state data.
    The parameter type is sp.spine.AnimationStateData.
  • setMix Mix applies all keyframe values, interpolated for the specified time and mixed with the current values.
  • setAnimationListener Sets event listener.
  • setAnimation Set the current animation. Any queued animations are cleared.
    Returns a sp.spine.TrackEntry object.
  • addAnimation Adds an animation to be played delay seconds after the current or last queued animation.
    Returns a sp.spine.TrackEntry object.
  • findAnimation Find animation with specified name.
  • getCurrent Returns track entry by trackIndex.
    Returns a sp.spine.TrackEntry object.
  • clearTracks Clears all tracks of animation state.
  • clearTrack Clears track of animation state by trackIndex.
  • setStartListener Set the start event listener.
  • setInterruptListener Set the interrupt event listener.
  • setEndListener Set the end event listener.
  • setDisposeListener Set the dispose event listener.
  • setCompleteListener Set the complete event listener.
  • setEventListener Set the animation event listener.
  • setTrackStartListener Set the start event listener for specified TrackEntry (only supported on Web).
  • setTrackInterruptListener Set the interrupt event listener for specified TrackEntry (only supported on Web).
  • setTrackEndListener Set the end event listener for specified TrackEntry (only supported on Web).
  • setTrackDisposeListener Set the dispose event listener for specified TrackEntry (only supported on Web).
  • setTrackCompleteListener Set the complete event listener for specified TrackEntry (only supported on Web).
  • setTrackEventListener Set the event listener for specified TrackEntry (only supported on Web).
  • _createSgNode Create and returns your new scene graph node (SGNode) to add to scene graph. You should call the setContentSize of the SGNode if its size should be the same with the node's.
  • _initSgNode
  • _removeSgNode
  • update Update is called every frame, if the Component is enabled.
  • lateUpdate LateUpdate is called every frame, if the Component is enabled.
  • __preload __preload is called before every onLoad. It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be removed if script priority is supported.
  • onLoad When attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.
  • start Called before all scripts' update if the Component is enabled the first time. Usually used to initialize some logic which need to be called after all components' onload methods called.
  • onEnable Called when this component becomes enabled and its node is active.
  • onDisable Called when this component becomes disabled or its node becomes inactive.
  • onDestroy Called when this component will be destroyed.
  • onFocusInEditor
  • onLostFocusInEditor
  • resetInEditor Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
  • addComponent Adds a component class to the node. You can also add component to node by passing in the name of the script.
  • getComponent Returns the component of supplied type if the node has one attached, null if it doesn't.
    You can also get component in the node by passing in the name of the script.
  • getComponents Returns all components of supplied Type in the node.
  • getComponentInChildren Returns the component of supplied type in any of its children using depth first search.
  • getComponentsInChildren Returns the components of supplied type in self or any of its children using depth first search.
  • _getLocalBounds If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
  • onRestore onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs an undo operation on this component.

    If the component contains the "internal state", short for "temporary member variables which not included
    in its CCClass properties", then you may need to implement this function.

    The editor will call the getset accessors of your component to record/restore the component's state
    for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
    this function to manually synchronize your component's "internal states" with its public properties.
    Once you implement this function, all the getset accessors of your component will not be called when
    the user performs an undo/redo operation. Which means that only the properties with default value
    will be recorded or restored by editor.

    Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
    to support the reset menu, you should manually synchronize your component's "internal states" with its
    properties in this function. Once you implement this function, all the getset accessors of your component
    will not be called during reset operation. Which means that only the properties with default value
    will be reset by editor.

This function is only called in editor mode.

  • schedule Schedules a custom selector.
    If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
  • scheduleOnce Schedules a callback function that runs only once, with a delay of 0 or larger.
  • unschedule Unschedules a custom callback function.
  • unscheduleAllCallbacks unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
    Actions are not affected by this method.
  • destroy Destroy this Object, and release all its own references to other objects.
    Actual object destruction will delayed until before rendering.
    After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
  • _destruct Clear all references in the instance.

NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

  • _onPreDestroy Called before the object being destroyed.
  • _serialize The customized serialization for this object. (Editor Only)
  • _deserialize Init this object from the custom serialized data.

Details

Properties

paused

The skeletal animation is paused?

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:102
skeletonData

The skeleton data contains the skeleton information (bind pose bones, slots, draw order, attachments, skins, etc) and animations but does not hold any state.
Multiple skeletons can share the same skeleton data.

meta description
Type SkeletonData
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:130
defaultSkin

The name of default skin.

meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:167
defaultAnimation

The name of default animation.

meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:177
animation

The name of current playing animation.

meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:187
_defaultSkinIndex
meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:210
loop

TODO

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:308
premultipliedAlpha

Indicates whether to enable premultiplied alpha. You should disable this option when image's transparent area appears to have opaque pixels, or enable this option when image's half transparent area appears to be darken.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:319
timeScale

The time scale of this skeleton.

meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:342
debugSlots

Indicates whether open debug slots.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:358
debugBones

Indicates whether open debug bones.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:375
_sgNode

Reference to the instance of _ccsg.Node If it is possible to return null from your overloaded _createSgNode, then you should always check for null before using this property and reimplement __preload.

meta description
Type _ccsg.Node
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCRendererUnderSG.js:41
__eventTargets

Register all related EventTargets, all event callbacks will be removed in _onPreDestroy

meta description
Type Array
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:61
node

The node this component is attached to. A component is always attached to a node.

meta description
Type Node
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:75
Examples
cc.log(comp.node);
uuid

The uuid for editor.

meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:111
Examples
cc.log(comp.uuid);
_enabled
meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:159
enabled

indicates whether this component is enabled or not.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:166
Examples
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy

indicates whether this component is enabled and its node is also active in the hierarchy.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:197
Examples
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled

Returns a value which used to indicate the onLoad get called or not.

meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:213
Examples
cc.log(this._isOnLoadCalled > 0);
_name
meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50
_objFlags
meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57
name

The name of the object.

meta description
Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208
Examples
obj.name = "New Obj";
isValid

Indicates whether the object is not yet destroyed.

meta description
Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225
Examples
cc.log(obj.isValid);

Methods

updateWorldTransform

Computes the world SRT from the local SRT for each bone.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:517
Examples
var bone = spine.findBone('head');
cc.log(bone.worldX); // return 0;
spine.updateWorldTransform();
bone = spine.findBone('head');
cc.log(bone.worldX); // return -23.12;
setToSetupPose

Sets the bones and slots to the setup pose.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:535
setBonesToSetupPose

Sets the bones to the setup pose, using the values from the BoneData list in the SkeletonData.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:546
setSlotsToSetupPose

Sets the slots to the setup pose, using the values from the SlotData list in the SkeletonData.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:561
findBone

Finds a bone by name. This does a string comparison for every bone.
Returns a sp.spine.Bone object.

meta description
Returns sp.spine.Bone
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:576
Parameters
findSlot

Finds a slot by name. This does a string comparison for every slot.
Returns a sp.spine.Slot object.

meta description
Returns sp.spine.Slot
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:597
Parameters
setSkin

Finds a skin by name and makes it the active skin. This does a string comparison for every skin.
Note that setting the skin does not change which attachments are visible.
Returns a sp.spine.Skin object.

meta description
Returns sp.spine.Skin
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:616
Parameters
getAttachment

Returns the attachment for the slot and attachment name. The skeleton looks first in its skin, then in the skeleton data’s default skin.
Returns a sp.spine.Attachment object.

meta description
Returns sp.spine.Attachment
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:638
Parameters
setAttachment

Sets the attachment for the slot and attachment name. The skeleton looks first in its skin, then in the skeleton data’s default skin.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:659
Parameters
setSkeletonData

Sets runtime skeleton data to sp.Skeleton.
This method is different from the skeletonData property. This method is passed in the raw data provided by the Spine runtime, and the skeletonData type is the asset type provided by Creator.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:676
Parameters
  • skeletonData sp.spine.SkeletonData
  • ownsSkeletonData sp.spine.SkeletonData
setAnimationStateData

Sets animation state data.
The parameter type is sp.spine.AnimationStateData.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:707
Parameters
  • stateData sp.spine.AnimationStateData
setMix

Mix applies all keyframe values, interpolated for the specified time and mixed with the current values.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:721
Parameters
setAnimationListener

Sets event listener.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:737
Parameters
setAnimation

Set the current animation. Any queued animations are cleared.
Returns a sp.spine.TrackEntry object.

meta description
Returns sp.spine.TrackEntry
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:750
Parameters
addAnimation

Adds an animation to be played delay seconds after the current or last queued animation.
Returns a sp.spine.TrackEntry object.

meta description
Returns sp.spine.TrackEntry
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:779
Parameters
findAnimation

Find animation with specified name.

meta description
Returns sp.spine.Animation
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:798
Parameters
getCurrent

Returns track entry by trackIndex.
Returns a sp.spine.TrackEntry object.

meta description
Returns sp.spine.TrackEntry
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:812
Parameters
  • trackIndex Unknown
clearTracks

Clears all tracks of animation state.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:828
clearTrack

Clears track of animation state by trackIndex.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:839
Parameters
setStartListener

Set the start event listener.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:873
Parameters
setInterruptListener

Set the interrupt event listener.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:886
Parameters
setEndListener

Set the end event listener.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:899
Parameters
setDisposeListener

Set the dispose event listener.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:912
Parameters
setCompleteListener

Set the complete event listener.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:925
Parameters
setEventListener

Set the animation event listener.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:938
Parameters
setTrackStartListener

Set the start event listener for specified TrackEntry (only supported on Web).

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:951
Parameters
  • entry sp.spine.TrackEntry
  • listener function
setTrackInterruptListener

Set the interrupt event listener for specified TrackEntry (only supported on Web).

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:964
Parameters
  • entry sp.spine.TrackEntry
  • listener function
setTrackEndListener

Set the end event listener for specified TrackEntry (only supported on Web).

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:977
Parameters
  • entry sp.spine.TrackEntry
  • listener function
setTrackDisposeListener

Set the dispose event listener for specified TrackEntry (only supported on Web).

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:990
Parameters
  • entry sp.spine.TrackEntry
  • listener function
setTrackCompleteListener

Set the complete event listener for specified TrackEntry (only supported on Web).

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:1003
Parameters
  • entry sp.spine.TrackEntry
  • listener function
setTrackEventListener

Set the event listener for specified TrackEntry (only supported on Web).

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/extensions/spine/Skeleton.js:1016
Parameters
  • entry sp.spine.TrackEntry
  • listener function
_createSgNode

Create and returns your new scene graph node (SGNode) to add to scene graph. You should call the setContentSize of the SGNode if its size should be the same with the node's.

meta description
Returns _ccsg.Node
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:65
_initSgNode
meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:75
_removeSgNode
meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCSGComponent.js:81
update

Update is called every frame, if the Component is enabled.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:234
Parameters
  • dt Number the delta time in seconds it took to complete the last frame
lateUpdate

LateUpdate is called every frame, if the Component is enabled.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:243
__preload

__preload is called before every onLoad. It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be removed if script priority is supported.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:251
onLoad

When attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:262
start

Called before all scripts' update if the Component is enabled the first time. Usually used to initialize some logic which need to be called after all components' onload methods called.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:273
onEnable

Called when this component becomes enabled and its node is active.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:284
onDisable

Called when this component becomes disabled or its node becomes inactive.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:292
onDestroy

Called when this component will be destroyed.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:300
onFocusInEditor
meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:308
onLostFocusInEditor
meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:313
resetInEditor

Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:318
addComponent

Adds a component class to the node. You can also add component to node by passing in the name of the script.

meta description
Returns Component
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:328
Parameters
  • typeOrClassName Function | String the constructor or the class name of the component to add
Examples
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent

Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.

meta description
Returns Component
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:346
Parameters
Examples
// get sprite component.
var sprite = node.getComponent(cc.Sprite);
// get custom test calss.
var test = node.getComponent("Test");
getComponents

Returns all components of supplied Type in the node.

meta description
Returns Component[]
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:370
Parameters
Examples
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren

Returns the component of supplied type in any of its children using depth first search.

meta description
Returns Component
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:388
Parameters
Examples
var sprite = node.getComponentInChildren(cc.Sprite);
var Test = node.getComponentInChildren("Test");
getComponentsInChildren

Returns the components of supplied type in self or any of its children using depth first search.

meta description
Returns Component[]
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:406
Parameters
Examples
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds

If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:426
Parameters
  • out_rect Rect the Rect to receive the bounding box
onRestore

onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs an undo operation on this component.

If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.

The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.

Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.

This function is only called in editor mode.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:439
schedule

Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:541
Parameters
  • callback function The callback function
  • interval Number Tick interval in seconds. 0 means tick every frame.
  • repeat Number The selector will be executed (repeat + 1) times, you can use cc.macro.REPEAT_FOREVER for tick infinitely.
  • delay Number The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
  cc.log("time: " + dt);
}
this.schedule(timeCallback, 1);
scheduleOnce

Schedules a callback function that runs only once, with a delay of 0 or larger.

meta description
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:578
Parameters
  • callback function A function wrapped as a selector
  • delay Number The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
  cc.log("time: " + dt);
}
this.scheduleOnce(timeCallback, 2);
unschedule

Unschedules a custom callback function.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:595
Parameters
  • callback_fn function A function wrapped as a selector
Examples
this.unschedule(_callback);
unscheduleAllCallbacks

unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:611
Examples
this.unscheduleAllCallbacks();
destroy

Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.

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Returns Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246
Examples
obj.destroy();
_destruct

Clear all references in the instance.

NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379
_onPreDestroy

Called before the object being destroyed.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412
_serialize

The customized serialization for this object. (Editor Only)

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Returns object
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437
Parameters
_deserialize

Init this object from the custom serialized data.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447
Parameters
  • data Object the serialized json data
  • ctx _Deserializer

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