Event.EventCustom Class

Extends Event

Module: cc

The Custom event

Index

Properties
  • detail Object A reference to the detailed data of the event
  • keyCode Number The keyCode read-only property represents a system and implementation dependent numerical code identifying the unmodified value of the pressed key. </br> This is usually the decimal ASCII (RFC 20) or Windows 1252 code corresponding to the key.</br> If the key can't be identified, this value is 0.</br>
  • type String The name of the event (case-sensitive), e.g. "click", "fire", or "submit".
  • bubbles Boolean Indicate whether the event bubbles up through the tree or not.
  • target Object A reference to the target to which the event was originally dispatched.
  • currentTarget Object A reference to the currently registered target for the event.
  • eventPhase Number Indicates which phase of the event flow is currently being evaluated. Returns an integer value represented by 4 constants:
    • Event.NONE = 0
    • Event.CAPTURING_PHASE = 1
    • Event.AT_TARGET = 2
    • Event.BUBBLING_PHASE = 3 The phases are explained in the [section 3.1, Event dispatch and DOM event flow] (http://www.w3.org/TR/DOM-Level-3-Events/#event-flow), of the DOM Level 3 Events specification.
Methods
  • constructor
  • setUserData Sets user data
  • getUserData Gets user data
  • getEventName Gets event name
  • unuse Reset the event for being stored in the object pool.
  • reuse Reuse the event for being used again by the object pool.
  • stopPropagation Stops propagation for current event.
  • stopPropagationImmediate Stops propagation for current event immediately, the event won't even be dispatched to the listeners attached in the current target.
  • isStopped Checks whether the event has been stopped.
  • getCurrentTarget

    Gets current target of the event
    note: It only be available when the event listener is associated with node.

     It returns 0 when the listener is associated with fixed priority.
    
    </p>

  • getType Gets the event type.

Details

Properties

detail

A reference to the detailed data of the event

meta description
Type Object
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:290
keyCode

The keyCode read-only property represents a system and implementation dependent numerical code identifying the unmodified value of the pressed key. </br> This is usually the decimal ASCII (RFC 20) or Windows 1252 code corresponding to the key.</br> If the key can't be identified, this value is 0.</br>

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Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:332
type

The name of the event (case-sensitive), e.g. "click", "fire", or "submit".

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Type String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:43
bubbles

Indicate whether the event bubbles up through the tree or not.

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Type Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:51
target

A reference to the target to which the event was originally dispatched.

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Type Object
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:59
currentTarget

A reference to the currently registered target for the event.

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Type Object
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:67
eventPhase

Indicates which phase of the event flow is currently being evaluated. Returns an integer value represented by 4 constants:

  • Event.NONE = 0
  • Event.CAPTURING_PHASE = 1
  • Event.AT_TARGET = 2
  • Event.BUBBLING_PHASE = 3 The phases are explained in the [section 3.1, Event dispatch and DOM event flow] (http://www.w3.org/TR/DOM-Level-3-Events/#event-flow), of the DOM Level 3 Events specification.
meta description
Type Number
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:75

Methods

constructor
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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:282
Parameters
  • type String The name of the event (case-sensitive), e.g. "click", "fire", or "submit"
  • bubbles Boolean A boolean indicating whether the event bubbles up through the tree or not
setUserData

Sets user data

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:303
Parameters
  • data Any
getUserData

Gets user data

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Returns Any
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:313
getEventName

Gets event name

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Returns String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:323
unuse

Reset the event for being stored in the object pool.

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Returns String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:110
reuse

Reuse the event for being used again by the object pool.

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Returns String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:125
stopPropagation

Stops propagation for current event.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:136
stopPropagationImmediate

Stops propagation for current event immediately, the event won't even be dispatched to the listeners attached in the current target.

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Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:145
isStopped

Checks whether the event has been stopped.

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Returns Boolean
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:155
getCurrentTarget

Gets current target of the event
note: It only be available when the event listener is associated with node.
It returns 0 when the listener is associated with fixed priority.

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Returns Node
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:165
getType

Gets the event type.

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Returns String
Defined in https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/event/event.js:180

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