ScrollView Class
Extends Component
Module: cc
Layout container for a view hierarchy that can be scrolled by the user, allowing it to be larger than the physical display.
Index
Properties
- content- NodeThis is a reference to the UI element to be scrolled.
- horizontal- BooleanEnable horizontal scroll.
- vertical- BooleanEnable vertical scroll.
- inertia- BooleanWhen inertia is set, the content will continue to move when touch ended.
- brake- NumberIt determines how quickly the content stop moving. A value of 1 will stop the movement immediately. A value of 0 will never stop the movement until it reaches to the boundary of scrollview.
- elastic- BooleanWhen elastic is set, the content will be bounce back when move out of boundary.
- bounceDuration- NumberThe elapse time of bouncing back. A value of 0 will bounce back immediately.
- horizontalScrollBar- ScrollbarThe horizontal scrollbar reference.
- verticalScrollBar- ScrollbarThe vertical scrollbar reference.
- scrollEvents- Component.EventHandler[]Scrollview events callback
- cancelInnerEvents- BooleanIf cancelInnerEvents is set to true, the scroll behavior will cancel touch events on inner content nodes It's set to true by default.
- __eventTargets- ArrayRegister all related EventTargets, all event callbacks will be removed in _onPreDestroy
- node- NodeThe node this component is attached to. A component is always attached to a node.
- uuid- StringThe uuid for editor.
- _enabled- Boolean
- enabled- Booleanindicates whether this component is enabled or not.
- enabledInHierarchy- Booleanindicates whether this component is enabled and its node is also active in the hierarchy.
- _isOnLoadCalled- NumberReturns a value which used to indicate the onLoad get called or not.
- _name- String
- _objFlags- Number
- name- StringThe name of the object.
- isValid- BooleanIndicates whether the object is not yet destroyed.
Methods
- scrollToBottomScroll the content to the bottom boundary of ScrollView.
- scrollToTopScroll the content to the top boundary of ScrollView.
- scrollToLeftScroll the content to the left boundary of ScrollView.
- scrollToRightScroll the content to the right boundary of ScrollView.
- scrollToTopLeftScroll the content to the top left boundary of ScrollView.
- scrollToTopRightScroll the content to the top right boundary of ScrollView.
- scrollToBottomLeftScroll the content to the bottom left boundary of ScrollView.
- scrollToBottomRightScroll the content to the bottom right boundary of ScrollView.
- scrollToOffsetScroll with an offset related to the ScrollView's top left origin, if timeInSecond is omitted, then it will jump to the specific offset immediately.
- getScrollOffsetGet the positive offset value corresponds to the content's top left boundary.
- getMaxScrollOffsetGet the maximize available scroll offset
- scrollToPercentHorizontalScroll the content to the horizontal percent position of ScrollView.
- scrollToScroll the content to the percent position of ScrollView in any direction.
- scrollToPercentVerticalScroll the content to the vertical percent position of ScrollView.
- stopAutoScrollStop auto scroll immediately
- setContentPositionModify the content position.
- getContentPositionQuery the content's position in its parent space.
- isScrollingQuery whether the user is currently dragging the ScrollView to scroll it
- isAutoScrollingQuery whether the ScrollView is currently scrolling because of a bounceback or inertia slowdown.
- updateUpdate is called every frame, if the Component is enabled.
- lateUpdateLateUpdate is called every frame, if the Component is enabled.
- __preload- __preloadis called before every onLoad. It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be removed if script priority is supported.
- onLoadWhen attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.
- startCalled before all scripts' update if the Component is enabled the first time. Usually used to initialize some logic which need to be called after all components'- onloadmethods called.
- onEnableCalled when this component becomes enabled and its node is active.
- onDisableCalled when this component becomes disabled or its node becomes inactive.
- onDestroyCalled when this component will be destroyed.
- onFocusInEditor
- onLostFocusInEditor
- resetInEditorCalled to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
- addComponentAdds a component class to the node. You can also add component to node by passing in the name of the script.
- getComponentReturns the component of supplied type if the node has one attached, null if it doesn't.
 You can also get component in the node by passing in the name of the script.
- getComponentsReturns all components of supplied Type in the node.
- getComponentInChildrenReturns the component of supplied type in any of its children using depth first search.
- getComponentsInChildrenReturns the components of supplied type in self or any of its children using depth first search.
- _getLocalBoundsIf the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
- onRestoreonRestore is called after the user clicks the Reset item in the Inspector's context menu or performs an undo operation on this component.
 
 If the component contains the "internal state", short for "temporary member variables which not included
 in its CCClass properties", then you may need to implement this function.
 
 The editor will call the getset accessors of your component to record/restore the component's state
 for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
 this function to manually synchronize your component's "internal states" with its public properties.
 Once you implement this function, all the getset accessors of your component will not be called when
 the user performs an undo/redo operation. Which means that only the properties with default value
 will be recorded or restored by editor.
 
 Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
 to support the reset menu, you should manually synchronize your component's "internal states" with its
 properties in this function. Once you implement this function, all the getset accessors of your component
 will not be called during reset operation. Which means that only the properties with default value
 will be reset by editor.
This function is only called in editor mode.
- scheduleSchedules a custom selector.
 If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
- scheduleOnceSchedules a callback function that runs only once, with a delay of 0 or larger.
- unscheduleUnschedules a custom callback function.
- unscheduleAllCallbacksunschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
 Actions are not affected by this method.
- destroyDestroy this Object, and release all its own references to other objects.
 Actual object destruction will delayed until before rendering.
 After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
- _destructClear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
- _onPreDestroyCalled before the object being destroyed.
- _serializeThe customized serialization for this object. (Editor Only)
- _deserializeInit this object from the custom serialized data.
Events
- scroll-to-topNote: This event is emitted from the node to which the component belongs.
- scroll-to-bottomNote: This event is emitted from the node to which the component belongs.
- scroll-to-leftNote: This event is emitted from the node to which the component belongs.
- scroll-to-rightNote: This event is emitted from the node to which the component belongs.
- scrollingNote: This event is emitted from the node to which the component belongs.
- bounce-bottomNote: This event is emitted from the node to which the component belongs.
- bounce-topNote: This event is emitted from the node to which the component belongs.
- bounce-leftNote: This event is emitted from the node to which the component belongs.
- bounce-rightNote: This event is emitted from the node to which the component belongs.
- scroll-endedNote: This event is emitted from the node to which the component belongs.
- touch-upNote: This event is emitted from the node to which the component belongs.
- scroll-beganNote: This event is emitted from the node to which the component belongs.
Details
Properties
content
This is a reference to the UI element to be scrolled.
| meta | description | 
|---|---|
| Type | Node | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:200 | 
horizontal
Enable horizontal scroll.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:211 | 
vertical
Enable vertical scroll.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:222 | 
inertia
When inertia is set, the content will continue to move when touch ended.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:233 | 
brake
It determines how quickly the content stop moving. A value of 1 will stop the movement immediately. A value of 0 will never stop the movement until it reaches to the boundary of scrollview.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:243 | 
elastic
When elastic is set, the content will be bounce back when move out of boundary.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:258 | 
bounceDuration
The elapse time of bouncing back. A value of 0 will bounce back immediately.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:269 | 
horizontalScrollBar
The horizontal scrollbar reference.
| meta | description | 
|---|---|
| Type | Scrollbar | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:280 | 
verticalScrollBar
The vertical scrollbar reference.
| meta | description | 
|---|---|
| Type | Scrollbar | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:298 | 
scrollEvents
Scrollview events callback
| meta | description | 
|---|---|
| Type | Component.EventHandler[] | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:316 | 
cancelInnerEvents
If cancelInnerEvents is set to true, the scroll behavior will cancel touch events on inner content nodes It's set to true by default.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:327 | 
__eventTargets
Register all related EventTargets, all event callbacks will be removed in _onPreDestroy
| meta | description | 
|---|---|
| Type | Array | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:61 | 
node
The node this component is attached to. A component is always attached to a node.
| meta | description | 
|---|---|
| Type | Node | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:75 | 
Examples
cc.log(comp.node);
uuid
The uuid for editor.
| meta | description | 
|---|---|
| Type | String | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:111 | 
Examples
cc.log(comp.uuid);
_enabled
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:159 | 
enabled
indicates whether this component is enabled or not.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:166 | 
Examples
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy
indicates whether this component is enabled and its node is also active in the hierarchy.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:197 | 
Examples
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled
Returns a value which used to indicate the onLoad get called or not.
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:213 | 
Examples
cc.log(this._isOnLoadCalled > 0);
_name
| meta | description | 
|---|---|
| Type | String | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50 | 
_objFlags
| meta | description | 
|---|---|
| Type | Number | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57 | 
name
The name of the object.
| meta | description | 
|---|---|
| Type | String | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208 | 
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed.
| meta | description | 
|---|---|
| Type | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225 | 
Examples
cc.log(obj.isValid);
Methods
scrollToBottom
Scroll the content to the bottom boundary of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:345 | 
Parameters
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom boundary immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the bottom of the view.
scrollView.scrollToBottom(0.1);
scrollToTop
Scroll the content to the top boundary of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:370 | 
Parameters
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the top boundary immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the top of the view.
scrollView.scrollToTop(0.1);
scrollToLeft
Scroll the content to the left boundary of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:395 | 
Parameters
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the left boundary immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the left of the view.
scrollView.scrollToLeft(0.1);
scrollToRight
Scroll the content to the right boundary of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:420 | 
Parameters
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the right boundary immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the right of the view.
scrollView.scrollToRight(0.1);
scrollToTopLeft
Scroll the content to the top left boundary of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:445 | 
Parameters
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the top left boundary immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the upper left corner of the view.
scrollView.scrollToTopLeft(0.1);
scrollToTopRight
Scroll the content to the top right boundary of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:470 | 
Parameters
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the top right boundary immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the top right corner of the view.
scrollView.scrollToTopRight(0.1);
scrollToBottomLeft
Scroll the content to the bottom left boundary of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:495 | 
Parameters
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom left boundary immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the lower left corner of the view.
scrollView.scrollToBottomLeft(0.1);
scrollToBottomRight
Scroll the content to the bottom right boundary of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:520 | 
Parameters
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom right boundary immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the lower right corner of the view.
scrollView.scrollToBottomRight(0.1);
scrollToOffset
Scroll with an offset related to the ScrollView's top left origin, if timeInSecond is omitted, then it will jump to the specific offset immediately.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:546 | 
Parameters
- offsetVec2 A Vec2, the value of which each axis between 0 and maxScrollOffset
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the specific offset of ScrollView immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to middle position in 0.1 second in x-axis
var maxScrollOffset = this.getMaxScrollOffset();
scrollView.scrollToOffset(cc.p(maxScrollOffset.x / 2, 0), 0.1);
getScrollOffset
Get the positive offset value corresponds to the content's top left boundary.
| meta | description | 
|---|---|
| Returns | Vec2 | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:580 | 
getMaxScrollOffset
Get the maximize available scroll offset
| meta | description | 
|---|---|
| Returns | Vec2 | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:593 | 
scrollToPercentHorizontal
Scroll the content to the horizontal percent position of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:610 | 
Parameters
- percentNumber A value between 0 and 1.
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the horizontal percent position of ScrollView immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to middle position.
scrollView.scrollToBottomRight(0.5, 0.1);
scrollTo
Scroll the content to the percent position of ScrollView in any direction.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:636 | 
Parameters
- anchorVec2 A point which will be clamp between cc.p(0,0) and cc.p(1,1).
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the percent position of ScrollView immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true.
Examples
// Vertical scroll to the bottom of the view.
scrollView.scrollTo(cc.p(0, 1), 0.1);
// Horizontal scroll to view right.
scrollView.scrollTo(cc.p(1, 0), 0.1);
scrollToPercentVertical
Scroll the content to the vertical percent position of ScrollView.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:665 | 
Parameters
- percentNumber A value between 0 and 1.
- timeInSecondNumber Scroll time in second, if you don't pass timeInSecond, the content will jump to the vertical percent position of ScrollView immediately.
- attenuatedBoolean Whether the scroll acceleration attenuated, default is true. // Scroll to middle position. scrollView.scrollToPercentVertical(0.5, 0.1);
stopAutoScroll
Stop auto scroll immediately
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:690 | 
setContentPosition
Modify the content position.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:700 | 
Parameters
- positionVec2 The position in content's parent space.
getContentPosition
Query the content's position in its parent space.
| meta | description | 
|---|---|
| Returns | Position | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:715 | 
isScrolling
Query whether the user is currently dragging the ScrollView to scroll it
| meta | description | 
|---|---|
| Returns | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:725 | 
isAutoScrolling
Query whether the ScrollView is currently scrolling because of a bounceback or inertia slowdown.
| meta | description | 
|---|---|
| Returns | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:735 | 
update
Update is called every frame, if the Component is enabled.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:234 | 
Parameters
- dtNumber the delta time in seconds it took to complete the last frame
lateUpdate
LateUpdate is called every frame, if the Component is enabled.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:243 | 
__preload
__preload is called before every onLoad.
It is used to initialize the builtin components internally,
to avoid checking whether onLoad is called before every public method calls.
This method should be removed if script priority is supported.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:251 | 
onLoad
When attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:262 | 
start
Called before all scripts' update if the Component is enabled the first time.
Usually used to initialize some logic which need to be called after all components' onload methods called.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:273 | 
onEnable
Called when this component becomes enabled and its node is active.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:284 | 
onDisable
Called when this component becomes disabled or its node becomes inactive.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:292 | 
onDestroy
Called when this component will be destroyed.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:300 | 
onFocusInEditor
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:308 | 
onLostFocusInEditor
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:313 | 
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:318 | 
addComponent
Adds a component class to the node. You can also add component to node by passing in the name of the script.
| meta | description | 
|---|---|
| Returns | Component | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:328 | 
Parameters
Examples
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.
| meta | description | 
|---|---|
| Returns | Component | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:346 | 
Parameters
Examples
// get sprite component.
var sprite = node.getComponent(cc.Sprite);
// get custom test calss.
var test = node.getComponent("Test");
getComponents
Returns all components of supplied Type in the node.
| meta | description | 
|---|---|
| Returns | Component[] | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:370 | 
Parameters
Examples
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.
| meta | description | 
|---|---|
| Returns | Component | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:388 | 
Parameters
Examples
var sprite = node.getComponentInChildren(cc.Sprite);
var Test = node.getComponentInChildren("Test");
getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search.
| meta | description | 
|---|---|
| Returns | Component[] | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:406 | 
Parameters
Examples
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:426 | 
Parameters
- out_rectRect the Rect to receive the bounding box
onRestore
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs
an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:439 | 
schedule
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:541 | 
Parameters
- callbackfunction The callback function
- intervalNumber Tick interval in seconds. 0 means tick every frame.
- repeatNumber The selector will be executed (repeat + 1) times, you can use cc.macro.REPEAT_FOREVER for tick infinitely.
- delayNumber The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
  cc.log("time: " + dt);
}
this.schedule(timeCallback, 1);
scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:578 | 
Parameters
- callbackfunction A function wrapped as a selector
- delayNumber The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
  cc.log("time: " + dt);
}
this.scheduleOnce(timeCallback, 2);
unschedule
Unschedules a custom callback function.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:595 | 
Parameters
- callback_fnfunction A function wrapped as a selector
Examples
this.unschedule(_callback);
unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:611 | 
Examples
this.unscheduleAllCallbacks();
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
| meta | description | 
|---|---|
| Returns | Boolean | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246 | 
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379 | 
_onPreDestroy
Called before the object being destroyed.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412 | 
_serialize
The customized serialization for this object. (Editor Only)
| meta | description | 
|---|---|
| Returns | object | 
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437 | 
Parameters
- exportingBoolean
_deserialize
Init this object from the custom serialized data.
| meta | description | 
|---|---|
| Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447 | 
Parameters
- dataObject the serialized json data
- ctx_Deserializer
Events
scroll-to-top Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-to-bottom Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-to-left Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-to-right Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scrolling Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
bounce-bottom Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
bounce-top Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
bounce-left Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
bounce-right Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-ended Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
touch-up Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-began Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
