ScrollView
Class
Extends Component
Module: cc
Layout container for a view hierarchy that can be scrolled by the user, allowing it to be larger than the physical display.
Index
Properties
content
Node
This is a reference to the UI element to be scrolled.horizontal
Boolean
Enable horizontal scroll.vertical
Boolean
Enable vertical scroll.inertia
Boolean
When inertia is set, the content will continue to move when touch ended.brake
Number
It determines how quickly the content stop moving. A value of 1 will stop the movement immediately. A value of 0 will never stop the movement until it reaches to the boundary of scrollview.elastic
Boolean
When elastic is set, the content will be bounce back when move out of boundary.bounceDuration
Number
The elapse time of bouncing back. A value of 0 will bounce back immediately.horizontalScrollBar
Scrollbar
The horizontal scrollbar reference.verticalScrollBar
Scrollbar
The vertical scrollbar reference.scrollEvents
Component.EventHandler[]
Scrollview events callbackcancelInnerEvents
Boolean
If cancelInnerEvents is set to true, the scroll behavior will cancel touch events on inner content nodes It's set to true by default.__eventTargets
Array
Register all related EventTargets, all event callbacks will be removed in _onPreDestroynode
Node
The node this component is attached to. A component is always attached to a node.uuid
String
The uuid for editor._enabled
Boolean
enabled
Boolean
indicates whether this component is enabled or not.enabledInHierarchy
Boolean
indicates whether this component is enabled and its node is also active in the hierarchy._isOnLoadCalled
Number
Returns a value which used to indicate the onLoad get called or not._name
String
_objFlags
Number
name
String
The name of the object.isValid
Boolean
Indicates whether the object is not yet destroyed.
Methods
scrollToBottom
Scroll the content to the bottom boundary of ScrollView.scrollToTop
Scroll the content to the top boundary of ScrollView.scrollToLeft
Scroll the content to the left boundary of ScrollView.scrollToRight
Scroll the content to the right boundary of ScrollView.scrollToTopLeft
Scroll the content to the top left boundary of ScrollView.scrollToTopRight
Scroll the content to the top right boundary of ScrollView.scrollToBottomLeft
Scroll the content to the bottom left boundary of ScrollView.scrollToBottomRight
Scroll the content to the bottom right boundary of ScrollView.scrollToOffset
Scroll with an offset related to the ScrollView's top left origin, if timeInSecond is omitted, then it will jump to the specific offset immediately.getScrollOffset
Get the positive offset value corresponds to the content's top left boundary.getMaxScrollOffset
Get the maximize available scroll offsetscrollToPercentHorizontal
Scroll the content to the horizontal percent position of ScrollView.scrollTo
Scroll the content to the percent position of ScrollView in any direction.scrollToPercentVertical
Scroll the content to the vertical percent position of ScrollView.stopAutoScroll
Stop auto scroll immediatelysetContentPosition
Modify the content position.getContentPosition
Query the content's position in its parent space.isScrolling
Query whether the user is currently dragging the ScrollView to scroll itisAutoScrolling
Query whether the ScrollView is currently scrolling because of a bounceback or inertia slowdown.update
Update is called every frame, if the Component is enabled.lateUpdate
LateUpdate is called every frame, if the Component is enabled.__preload
__preload
is called before every onLoad. It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be removed if script priority is supported.onLoad
When attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.start
Called before all scripts' update if the Component is enabled the first time. Usually used to initialize some logic which need to be called after all components'onload
methods called.onEnable
Called when this component becomes enabled and its node is active.onDisable
Called when this component becomes disabled or its node becomes inactive.onDestroy
Called when this component will be destroyed.onFocusInEditor
onLostFocusInEditor
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.addComponent
Adds a component class to the node. You can also add component to node by passing in the name of the script.getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.getComponents
Returns all components of supplied Type in the node.getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search._getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.onRestore
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
schedule
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.unschedule
Unschedules a custom callback function.unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it._destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
_onPreDestroy
Called before the object being destroyed._serialize
The customized serialization for this object. (Editor Only)_deserialize
Init this object from the custom serialized data.
Events
scroll-to-top
Note: This event is emitted from the node to which the component belongs.scroll-to-bottom
Note: This event is emitted from the node to which the component belongs.scroll-to-left
Note: This event is emitted from the node to which the component belongs.scroll-to-right
Note: This event is emitted from the node to which the component belongs.scrolling
Note: This event is emitted from the node to which the component belongs.bounce-bottom
Note: This event is emitted from the node to which the component belongs.bounce-top
Note: This event is emitted from the node to which the component belongs.bounce-left
Note: This event is emitted from the node to which the component belongs.bounce-right
Note: This event is emitted from the node to which the component belongs.scroll-ended
Note: This event is emitted from the node to which the component belongs.touch-up
Note: This event is emitted from the node to which the component belongs.scroll-began
Note: This event is emitted from the node to which the component belongs.
Details
Properties
content
This is a reference to the UI element to be scrolled.
meta | description |
---|---|
Type | Node |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:200 |
horizontal
Enable horizontal scroll.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:211 |
vertical
Enable vertical scroll.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:222 |
inertia
When inertia is set, the content will continue to move when touch ended.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:233 |
brake
It determines how quickly the content stop moving. A value of 1 will stop the movement immediately. A value of 0 will never stop the movement until it reaches to the boundary of scrollview.
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:243 |
elastic
When elastic is set, the content will be bounce back when move out of boundary.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:258 |
bounceDuration
The elapse time of bouncing back. A value of 0 will bounce back immediately.
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:269 |
horizontalScrollBar
The horizontal scrollbar reference.
meta | description |
---|---|
Type | Scrollbar |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:280 |
verticalScrollBar
The vertical scrollbar reference.
meta | description |
---|---|
Type | Scrollbar |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:298 |
scrollEvents
Scrollview events callback
meta | description |
---|---|
Type | Component.EventHandler[] |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:316 |
cancelInnerEvents
If cancelInnerEvents is set to true, the scroll behavior will cancel touch events on inner content nodes It's set to true by default.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:327 |
__eventTargets
Register all related EventTargets, all event callbacks will be removed in _onPreDestroy
meta | description |
---|---|
Type | Array |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:61 |
node
The node this component is attached to. A component is always attached to a node.
meta | description |
---|---|
Type | Node |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:75 |
Examples
cc.log(comp.node);
uuid
The uuid for editor.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:111 |
Examples
cc.log(comp.uuid);
_enabled
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:159 |
enabled
indicates whether this component is enabled or not.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:166 |
Examples
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy
indicates whether this component is enabled and its node is also active in the hierarchy.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:197 |
Examples
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled
Returns a value which used to indicate the onLoad get called or not.
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:213 |
Examples
cc.log(this._isOnLoadCalled > 0);
_name
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:50 |
_objFlags
meta | description |
---|---|
Type | Number |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:57 |
name
The name of the object.
meta | description |
---|---|
Type | String |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:208 |
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed.
meta | description |
---|---|
Type | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:225 |
Examples
cc.log(obj.isValid);
Methods
scrollToBottom
Scroll the content to the bottom boundary of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:345 |
Parameters
timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom boundary immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the bottom of the view.
scrollView.scrollToBottom(0.1);
scrollToTop
Scroll the content to the top boundary of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:370 |
Parameters
timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the top boundary immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the top of the view.
scrollView.scrollToTop(0.1);
scrollToLeft
Scroll the content to the left boundary of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:395 |
Parameters
timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the left boundary immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the left of the view.
scrollView.scrollToLeft(0.1);
scrollToRight
Scroll the content to the right boundary of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:420 |
Parameters
timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the right boundary immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the right of the view.
scrollView.scrollToRight(0.1);
scrollToTopLeft
Scroll the content to the top left boundary of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:445 |
Parameters
timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the top left boundary immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the upper left corner of the view.
scrollView.scrollToTopLeft(0.1);
scrollToTopRight
Scroll the content to the top right boundary of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:470 |
Parameters
timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the top right boundary immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the top right corner of the view.
scrollView.scrollToTopRight(0.1);
scrollToBottomLeft
Scroll the content to the bottom left boundary of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:495 |
Parameters
timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom left boundary immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the lower left corner of the view.
scrollView.scrollToBottomLeft(0.1);
scrollToBottomRight
Scroll the content to the bottom right boundary of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:520 |
Parameters
timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the bottom right boundary immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to the lower right corner of the view.
scrollView.scrollToBottomRight(0.1);
scrollToOffset
Scroll with an offset related to the ScrollView's top left origin, if timeInSecond is omitted, then it will jump to the specific offset immediately.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:546 |
Parameters
offset
Vec2 A Vec2, the value of which each axis between 0 and maxScrollOffsettimeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the specific offset of ScrollView immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to middle position in 0.1 second in x-axis
var maxScrollOffset = this.getMaxScrollOffset();
scrollView.scrollToOffset(cc.p(maxScrollOffset.x / 2, 0), 0.1);
getScrollOffset
Get the positive offset value corresponds to the content's top left boundary.
meta | description |
---|---|
Returns | Vec2 |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:580 |
getMaxScrollOffset
Get the maximize available scroll offset
meta | description |
---|---|
Returns | Vec2 |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:593 |
scrollToPercentHorizontal
Scroll the content to the horizontal percent position of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:610 |
Parameters
percent
Number A value between 0 and 1.timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the horizontal percent position of ScrollView immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Scroll to middle position.
scrollView.scrollToBottomRight(0.5, 0.1);
scrollTo
Scroll the content to the percent position of ScrollView in any direction.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:636 |
Parameters
anchor
Vec2 A point which will be clamp between cc.p(0,0) and cc.p(1,1).timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the percent position of ScrollView immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true.
Examples
// Vertical scroll to the bottom of the view.
scrollView.scrollTo(cc.p(0, 1), 0.1);
// Horizontal scroll to view right.
scrollView.scrollTo(cc.p(1, 0), 0.1);
scrollToPercentVertical
Scroll the content to the vertical percent position of ScrollView.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:665 |
Parameters
percent
Number A value between 0 and 1.timeInSecond
Number Scroll time in second, if you don't pass timeInSecond, the content will jump to the vertical percent position of ScrollView immediately.attenuated
Boolean Whether the scroll acceleration attenuated, default is true. // Scroll to middle position. scrollView.scrollToPercentVertical(0.5, 0.1);
stopAutoScroll
Stop auto scroll immediately
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:690 |
setContentPosition
Modify the content position.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:700 |
Parameters
position
Vec2 The position in content's parent space.
getContentPosition
Query the content's position in its parent space.
meta | description |
---|---|
Returns | Position |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:715 |
isScrolling
Query whether the user is currently dragging the ScrollView to scroll it
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:725 |
isAutoScrolling
Query whether the ScrollView is currently scrolling because of a bounceback or inertia slowdown.
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCScrollView.js:735 |
update
Update is called every frame, if the Component is enabled.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:234 |
Parameters
dt
Number the delta time in seconds it took to complete the last frame
lateUpdate
LateUpdate is called every frame, if the Component is enabled.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:243 |
__preload
__preload
is called before every onLoad.
It is used to initialize the builtin components internally,
to avoid checking whether onLoad is called before every public method calls.
This method should be removed if script priority is supported.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:251 |
onLoad
When attaching to an active node or its node first activated. onLoad is always called before any start functions, this allows you to order initialization of scripts.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:262 |
start
Called before all scripts' update if the Component is enabled the first time.
Usually used to initialize some logic which need to be called after all components' onload
methods called.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:273 |
onEnable
Called when this component becomes enabled and its node is active.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:284 |
onDisable
Called when this component becomes disabled or its node becomes inactive.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:292 |
onDestroy
Called when this component will be destroyed.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:300 |
onFocusInEditor
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:308 |
onLostFocusInEditor
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:313 |
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:318 |
addComponent
Adds a component class to the node. You can also add component to node by passing in the name of the script.
meta | description |
---|---|
Returns | Component |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:328 |
Parameters
Examples
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.
meta | description |
---|---|
Returns | Component |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:346 |
Parameters
Examples
// get sprite component.
var sprite = node.getComponent(cc.Sprite);
// get custom test calss.
var test = node.getComponent("Test");
getComponents
Returns all components of supplied Type in the node.
meta | description |
---|---|
Returns | Component[] |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:370 |
Parameters
Examples
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.
meta | description |
---|---|
Returns | Component |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:388 |
Parameters
Examples
var sprite = node.getComponentInChildren(cc.Sprite);
var Test = node.getComponentInChildren("Test");
getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search.
meta | description |
---|---|
Returns | Component[] |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:406 |
Parameters
Examples
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:426 |
Parameters
out_rect
Rect the Rect to receive the bounding box
onRestore
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs
an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:439 |
schedule
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:541 |
Parameters
callback
function The callback functioninterval
Number Tick interval in seconds. 0 means tick every frame.repeat
Number The selector will be executed (repeat + 1) times, you can use cc.macro.REPEAT_FOREVER for tick infinitely.delay
Number The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
cc.log("time: " + dt);
}
this.schedule(timeCallback, 1);
scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:578 |
Parameters
callback
function A function wrapped as a selectordelay
Number The amount of time that the first tick will wait before execution.
Examples
var timeCallback = function (dt) {
cc.log("time: " + dt);
}
this.scheduleOnce(timeCallback, 2);
unschedule
Unschedules a custom callback function.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:595 |
Parameters
callback_fn
function A function wrapped as a selector
Examples
this.unschedule(_callback);
unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/components/CCComponent.js:611 |
Examples
this.unscheduleAllCallbacks();
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
After destroy, this CCObject is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
meta | description |
---|---|
Returns | Boolean |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:246 |
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:379 |
_onPreDestroy
Called before the object being destroyed.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:412 |
_serialize
The customized serialization for this object. (Editor Only)
meta | description |
---|---|
Returns | object |
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:437 |
Parameters
exporting
Boolean
_deserialize
Init this object from the custom serialized data.
meta | description |
---|---|
Defined in | https:/github.com/cocos-creator/engine/blob/master/cocos2d/core/platform/CCObject.js:447 |
Parameters
data
Object the serialized json datactx
_Deserializer
Events
scroll-to-top
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-to-bottom
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-to-left
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-to-right
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scrolling
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
bounce-bottom
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
bounce-top
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
bounce-left
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
bounce-right
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-ended
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
touch-up
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.
Index
Details
scroll-began
Event
Module: cc
Note: This event is emitted from the node to which the component belongs.