Editor.Math
Properties
Editor.Math.EPSILON
Editor.Math.MACHINE_EPSILON
Editor.Math.TWO_PI
Editor.Math.HALF_PI
Editor.Math.D2R
Editor.Math.R2D
Methods
Editor.Math.deg2rad (degree)
- degreenumber
Degree to radius.
Editor.Math.rad2deg (radius)
- radiusnumber
Radius to degree.
Editor.Math.rad180 (radius)
- radiusnumber
Let radius in -pi to pi.
Editor.Math.rad360 (radius)
- radiusnumber
Let radius in 0 to 2pi.
Editor.Math.deg180 (degree)
- degreenumber
Let degree in -180 to 180.
Editor.Math.deg360 (degree)
- degreenumber
Let degree in 0 to 360.
Editor.Math.randomRange (min, max)
- minnumber
- maxnumber
Returns a random floating-point number between min (inclusive) and max (exclusive).
Editor.Math.randomRangeInt (min, max)
- minnumber
- maxnumber
Returns a random integer between min (inclusive) and max (exclusive).
Editor.Math.clamp (val, min, max)
- valnumber
- minnumber
- maxnumber
Clamps a value between a minimum float and maximum float value.
Editor.Math.clamp01 (val)
- valnumber
Clamps a value between 0 and 1.
Editor.Math.calculateMaxRect (out, p0, p1, p2, p3)
- outrect
- p0vec2
- p1vec2
- p2vec2
- p3vec2
Editor.Math.lerp (from, to, ratio)
- fromnumber
- tonumber
- rationumber
Editor.Math.numOfDecimals (val)
- valnumber
Get number of decimals for decimal part.
Editor.Math.numOfDecimalsF (val)
- valnumber
Get number of decimals for fractional part.
Editor.Math.toPrecision (val, precision)
- valnumber
- precisionnumber
Editor.Math.bezier (c0, c1, c2, c3, t)
- c0number
- c1number
- c2number
- c3number
- tnumber
Editor.Math.solveCubicBezier (c0, c1, c2, c3, x)
- c0number
- c1number
- c2number
- c3number
- xnumber
