• 中文
  • Version: 3.1
    • Version: 3.7
    • Version: 3.6
    • Version: 3.5
    • Version: 3.4
    • Version: 3.3
    • Version: 3.2
    • Version: 3.1
    • Version: 3.0
    • Version: 2.4
    • Version: 2.3
    • Version: 2.2
    • Version: 2.1
    • Version: 2.0
    • Version: 1.10
    • Version: 1.9
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Beginners Guide
  • Introduction
  • Basic Usage
    • About Cocos Creator
    • Installing and Launching
    • Dashboard
    • Hello World!
    • Project Structure
    • Editor Panels
      • Scene
      • Hierarchy
      • Assets
      • Inspector
      • Console
      • Preferences
      • Project Settings
      • Main Menu
      • Tool Bar
      • Editor Layout
      • Preview & Debugging
    • Support
    • Caution!
  • Quick Start: First Game
  • Upgrade Guide
    • Cocos Creator 3.0 Upgrade Guide
    • Cocos Creator 3.0 Material Upgrade Guide
    • Cocos Creator 3.1 Material Upgrade Guide
  • Basic Workflow
  • Scene Creation
    • Scene Assets
    • Nodes and Components
    • Coordinate Systems and Transformations
    • Node Hierarchy and Rendering Order
    • Build a Scene Image Using the Scene Panel
  • Asset System
    • Asset Workflow
    • Images
      • Textures
      • Sprite Frames
        • Auto Trim for SpriteFrame
      • Atlas
      • Auto Atlas
      • Label Atlas
    • Prefab
    • Fonts
    • Audio
    • Material
    • Model
      • Importing Models Exported from DCC Tools
      • glTF
    • Spine Skeletal Animation
    • DragonBones Skeletal Animation
    • TiledMap
  • Scripting Guide and Event System
    • Programming Language Support
    • Scripting Basics
      • Script Creation
      • Coding Environment Setup
      • Operating Environment
      • Decorator
      • Property Attributes
      • Life Cycle Callbacks
    • Using Scripts
      • Access Nodes and Components
      • Common Node and Component Interfaces
      • Create and Destroy Nodes
      • Scheduler
      • Components and Component Execution Order
      • Loading and Switching Scenes
      • Obtaining and Loading Assets
      • tsconfig Configuration
    • Advanced Scripting
    • Events
      • Listening to and Launching Events
      • Node System Events
      • Global System Events
      • Event API
    • Modules
      • Engine Modules
      • External Module Usage Case
      • Module Specification
    • Plugin Scripts
  • Cross-platform Game Publish
    • About the Build Panel
    • General Build Options
    • Publish to Web Platforms
    • Publish to Native Platforms
      • Setup Native Development
      • Debugging JavaScript on Native Platforms
    • Publish to Mini Game Platforms
      • Publish to HUAWEI AppGallery Connect
      • Publish to Alipay Mini Game
      • Publish to ByteDance Mini Game
      • Publish to Cocos Play
      • Publish to Huawei Quick Game
      • Publish to OPPO Mini Game
      • Publish to vivo Mini Game
      • Publish to Xiaomi Quick Game
      • Publish to Baidu Mini Game
      • Publish to WeChat Mini Game
        • WeChat Engine Plugin
        • Access to the WeChat PC Mini Game
      • Access to Open Data Context
      • Mini Game Subpackage
    • Publish from the Command Line
    • Build Process with FAQ
    • Custom Project Build Process
  • Function Modules
  • Graphics Rendering
    • Render Pipeline
      • Built-in Render Pipeline
    • Camera
    • Lighting
      • Physically Based Lighting
      • Lights
        • Directional Lights
        • Spherical Lights
        • Spotlights
        • Ambient Light
      • Additive Per-Pixel Lights
      • Shadows
      • Lightmapping
    • Meshes
      • MeshRenderer
    • Textures
      • Texture Compression
      • RenderTexture
    • Material System
      • YAML 101
      • Effect Syntax
      • Pass Params
      • Builtin Shader Uniforms
    • Effects
      • Billboard
      • Line
    • Skybox
    • Global Fog
  • 2D Objects
    • 2D Render
      • Rendering Order
      • 2D Renderable Component Batching Rules
      • Custom Materials for 2D Rendering Objects
      • 2D Renderable Components
        • Sprite Component Reference
        • Label Component Reference
        • Mask Component Reference
        • Graphics Component Reference
        • RichText Component Reference
        • UIStaticBatch Component Reference
        • Spine Skeleton Component Reference
        • DragonBones ArmatureDisplay Component Reference
        • TiledMap Component Reference
        • TiledTile Component Reference
        • MotionStreak Component Reference
    • UI System
      • UI Components
        • Canvas Component Reference
        • UITransform Component Reference
        • Widget Component Reference
        • Button Component Reference
        • Layout Component Reference
        • EditBox Component Reference
        • ScrollView Component Reference
        • ScrollBar Component Reference
        • ProgressBar Component Reference
        • LabelOutline Component Reference
        • LabelShadow Component Reference
        • Toggle Component Reference
        • ToggleContainer Component Reference
        • Slider Component Reference
        • PageView Component Reference
        • PageViewIndicator Component Reference
        • UIMeshRenderer Component Reference
        • UICoordinateTracker Component Reference
        • UIOpacity Component Reference
        • BlockInputEvents Component Reference
        • WebView Component Reference
        • VideoPlayer Component Reference
        • SafeArea Component Reference
      • UI Practice Guide
        • Multi-Resolution Adaption
        • Widget Alignment
        • Label Layout
        • Auto Layout Container
        • Create a List of Dynamically Generated Content
        • Stretchable UI Sprite
  • Animation
    • Animation Clip
    • Animation Component Reference
    • Animation Panel
      • Creating Animation Components and Animation Clips
      • Get Familiar with the Animation Panel
      • Editing Animation Clips
      • Editing Animation Easing Curve
      • Adding Animation Events
      • Using Animation Curves
    • Skeletal Animation
      • Joint Texture Layout Settings
    • Controlling Animation with Scripts
      • Animation State
  • Audio System
    • AudioSource Component Reference
    • AudioSource Playback Example
    • Compatibility Notes
  • Physics System
    • Physics 2D
      • 2D Physics Manager
      • 2D RigidBody
      • 2D Physics Collider
      • 2D Contact Callback
      • 2D Physics Joint
    • Physics 3D
      • 3D Physics Options
      • 3D Physics System
      • 3D Physics Component
      • Using 3D Physics
        • 3D Physics Collider
        • 3D Physics Configs
        • 3D Physics Material
        • 3D RigidBody
        • 3D Physics Events
        • Groups And Masks
        • 3D RayCast Detection
  • Particle System
    • 2D Particle System
    • 3D Particle System
      • Particle System Module
        • Main Module
        • Shape Module
        • Velocity Overtime Module
        • Force Overtime Module
        • Size Overtime Module
        • Rotation Overtime Module
        • Color Over Life Time Module
        • Texture Animation Module
        • Limit Velocity Overtime Module
        • Trail Module
        • Renderer Module
      • Particle Properties Editor
        • Curve Editor
        • Gradient Editor
        • Particle Editor
  • Tween System
  • Terrain System
  • Asset Manager
    • AssetManager Upgrade Guide
    • Asset Bundle Upgrade Guide
    • Asset Loading
    • Asset Bundle
    • Release Of Assets
    • Download and Parse
    • Loading and Preloading
    • Cache Manager
    • Optional Parameters
    • Pipeline and Task
    • Resource Management Considerations --- meta files
  • Advanced Tutorials
  • Editor Extension
    • First Extension
    • First Panel
    • First Data Interaction
    • Install and Share
    • Submitting Resources to Cocos Store
    • Extension Panel
      • Compose Panel
      • Panel Message
      • Communicate with the Panel
    • Contributions
      • Message
      • Shortcuts
      • Call the engine API and project script
      • Extending the Main Menu
      • Extending the Assets Panel
      • Extending the Project Settings Panel
      • Extending the Preferences Panel
      • Extend the Build Process
    • Basic
      • Extension Description
      • Extension
      • Message
      • I18n
      • Profile
      • Editor UI
  • Advanced Topics
    • Hot Update Tutorial
    • AssetManager for Hot Update
    • Dynamic Atlas
    • Engine Customization Workflow
    • Web Preview Customization Workflow
    • The Tutorial for JSB 2.0
    • JavaScript to Java Reflection
    • JavaScript to Objective-C Reflection
    • CMake Usage Introduction
    • WebSocket Server
  • Published with GitBook
  • 中文
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Version: 3.1
    • Version: 3.7
    • Version: 3.6
    • Version: 3.5
    • Version: 3.4
    • Version: 3.3
    • Version: 3.2
    • Version: 3.1
    • Version: 3.0
    • Version: 2.4
    • Version: 2.3
    • Version: 2.2
    • Version: 2.1
    • Version: 2.0
    • Version: 1.10
    • Version: 1.9

Advanced Topics

Advanced Topics

  • Hot Update
    • Hot update tutorial
    • AssetManager
  • Dynamic Atlas
  • Engine Customization Workflow
  • Web Preview Customization Workflow
  • The Tutorial for JSB 2.0
  • JavaScript to Java Reflection
  • JavaScript to Objective-C Reflection
  • CMake Usage Introduction
  • WebSocket Server

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