Particle System Component
|Total running time of particle system.
|The maximum number of particles that a particle system can generate.
|Whether the particle system loops.
|Whether the particle system automatically starts playing after loading.
|After being selected, the particle system will start playing after one round has been played (only valid when loop playback is enabled).
|Control the coordinate system where the particle coordinates are calculated.
|Delay time of particle emission.
|The life cycle of particle.
|The initial color of particle.
|Coordinate system for particle.
Local: Scaling based on local coordinate system.
World: Scaling based on world coordinate system.
Custom: Custom scaling, which is not affected by the scale of the node.
|The initial size of particle.
|The initial velocity of particle.
|The initial rotation angle of particle.
|Number of particles emitted per second.
|Number of particles emitted per moving unit distance.
|Emit a given number of particles at a certain point in time, and can be adjusted by several properties:
time: How long does the particle play after it starts to emit burst.
count: Number of particles emitted.
repeatCount: The number of burst triggers.
repeatInterval: The time interval of each trigger.
To use Particle System, please refer to the Particle System API.