Publishing to Xiaomi Quick Games

Note: Some platforms only have Chinese documentation available when visiting the platforms website. It may be necessary to use Google Translate in-order to review the documentation.

Cocos Creator 3D officially supports the release of games to the Xiaomi Quick Games platform.

Environment Configuration

  • Install Node.js 8.1.4 or above, globally.

  • Make sure the npm version that Node.js comes with is 5.2.0 minimum. Upgrade the npm command as follows:

    # View the npm version
    npm -v
    # If the lowest version of npm is below 5.2.0, you can upgrade npm using the following command.
    npm install npm@latest -g
    
  • Download Xiaomi Quick Game Debugger and Xiaomi Quick Game Runtime Environment, and install it on your Xiaomi device (recommended MIUI 8.5.0 or above).

Release Process

  1. Use Cocos Creator 3D to open the project that needs to be released. Select Xiaomi Quick Game in the Platform dropdown of the Build panel.

    Click on the xiaomi-quick-game below to expand the parameter configuration of Xiaomi Quick Game.

The specific filling rules for the relevant parameter configuration are as follows:

  • App Package Name: the format of the App Package Name is com.yourcompany.projectname. This option is required and will be filled in according to the developer's needs.

    Note: Starting from the platform version number 1062, Xiaomi Quick Game needs to use the official App Package Name, otherwise the error of Data loading exception, please click retry will be reported during debugging. You can refer to the Xiaomi Quick Game App Package Name Application documentation for details.

  • Desktop Icon: is required. Click the search icon button at the back of the input box to select the icon you want. When building, the Desktop Icon will be built into the Xiaomi Quick Game project. It is suggested to use a PNG image for the Desktop Icon.

  • App Version Name: is required. App Version Name is the real version, such as: 1.0.0.

  • App Version Number: is required. App Version Number is different from the App Version Name, and the App Version Number is mainly used to distinguish the version update. Each time when you submit audit, the App Version Number is at least 1 higher than the value of the last submitted audit. It must not be equal to or less than the value of the last submitted audit, and it is recommended that the App Version Number be recursively incremented by 1 each time when the audit is submitted.

    Note: The App Version Number must be a positive integer.

  • Supported Minimum Platform Version Number: is required. According to the requirements of Xiaomi Quick Games, this value must be greater than or equal to 1050.

  • Build Sub Package: is enabled by default. For details, please refer to Subpackage rpk at the end of this document.

  • Small Packet Mode: is optional. The in-package volume of the quick-game contains code and assets that cannot exceed 10M, and assets can be loaded via network requests. Small Packet Mode is to help developers keep the script files in the quick game package, other assets are uploaded to the remote server, and downloaded from the remote server as needed. And the download, cache and version management of remote assets, Cocos Creator 3D has already helped the developer. What the developer needs to do is the following steps:

    1. When building, check the Small Packet Mode and fill in the Small Packet Mode Server Path.

    2. First game asset package into the game package, this item is optional.

      In the Small Packet Mode, due to too many assets on the launch scene, downloading and loading assets for a long time may result in a short black screen when entering the game for the first time. If First game asset package into the game package is checked, you can reduce the black screen time when you first enter the game. However, it should be noted that the res/import asset does not support split asset downloading at this time, and the entire import directory is also packaged into the first package.

      Developers can choose whether to check this item according to their needs. Then click on Build.

    3. After the build is complete, click the Open button after the Build Path to upload the res directory under the release path to the small packet mode server. For example, if the default release path is build, the Build Task Name is xiaomi-quick-game, you need to upload the /build/xiaomi-quick-game/res directory.

      Note: If you are using the command line to compile small packet mode, remember to backup the build/xiaomi-pack-tools/res directory, then delete the build/xiaomi-pack-tools/res directory, and then perform command line compilation (npm run build).

    At this point, the res directory will no longer be included in the built-up rpk, and the assets in the res directory will be downloaded from the filled Small Packet Mode Server Path through the network request.

  • Keystore: when you check the Keystore, the default is to build the rpk package with a certificate that comes with Cocos Creator 3D, which is used only for debugging.

    Note: When the rpk package is to be used to submit an audit, do not check the Keystore to build it.

    If you don't check the Keystore, you need to configure the signature files certificate.pem path and private.pem path, where you build a rpk package that you can publish directly. The developer can configure two signature files by using the search icon button to the right of the input box.

    Note: These two signature files are not recommended to be placed in the build/xiaomi-quick-game directory of the release package, otherwise the build directory will be emptied each time when it is built, resulting in file loss.

    There are two ways to generate a signature file:

    • Generated by the New button after the certificate.pem path in the Build panel. After clicking the New button, fill in the information in the Packages panel that pops up. After the information is filled in, click Generate button, the log Generate certificate is complete! will be output in the Console panel, indicating that the signature file is generated.

    • Generated by the command line.

      The developer needs to generate the signature file private.pem, certificate.pem through tools such as openssl.

      # Generate a signature file with the openssl command tool
      openssl req -newkey rsa:2048 -nodes -keyout private.pem   -x509 -days 3650 -out certificate.pem
      

      Note: openssl can be used directly in the terminal in Linux or Mac environment, and in the Windows environment you need to install openssl and configure system environment variables. Restart Cocos Creator 3D after the configuration is complete.

2. Build

After the relevant parameters of the Build panel are set, click Build. When the build is complete, click the folder icon button below the corresponding build task to open the build release path, you can see that a directory with the same name as the Build Task Name (e.g xiaomi-quick-game) is generated in the default release path build directory, which is the exported Xiaomi Quick Game project directory and rpk, rpk package are in the /build/xiaomi-quick-game/dist directory.

3. Run the built rpk to the phone

There are three ways to run rpk on your phone:

  • Method One

    Click the Run button at the bottom right of the xiaomi-quick-game build task in the Build panel and wait for the QR Code interface to be generated:

    Then open the Xiaomi Quick Game Debugger that was installed before on your Xiaomi device. Click the Scan code install button to scan the QR Code to open the rpk.

  • Method Two

    • First open Settings-> Additional settings-> Developer options on Xiaomi device, turn on Developer options and USB debugging.
    • Use a USB cable to connect your computer to your Xiaomi device.
    • Copy the generated quick game rpk file (located in the build/xiaomi-quick-game/dist directory) to the sdcard directory of the Xiaomi device.
    • Open the Xiaomi Quick Game Debugger that has been installed before on your Xiaomi device, click Local Install, then find the rpk file from the sdcard directory of your Xiaomi device and select Open.

Debugging

The debugging must be based on the physical device and must follow the strict run the game first and start the debugging function sequence. After starting the game, leave Xiaomi device in the interface where the game is open to run. Then use the USB cable to connect your computer to the Xiaomi device, and the Xiaomi device needs to enable Developer options and USB Debugging.

Debugging can currently be initiated from the command line.

  • Specify to the editor installation directory resources/tools/xiaomi-pack-tools in the command line, and execute the command npm run debug. And the debugging interface will start automatically in Chrome.

  • If you want to open the debug interface manually, execute the command npm run debug -- --print-only and copy the generated URL address into Chrome to enable the debugging interface.

    # Specify to the editor installation directory.
    cd F:/CocosCreator3D/assets/tools/xiaomi-pack-tools
    # Automatically opens the debug interface on Chrome.
    npm run debug
    # manually opens the debug interface on Chrome.
    npm run debug -- --print-only
    

4. Subpackage rpk

Subpackage rpk can be used according to your needs.

Subpackage loading, that is, splitting the game content into several packages according to certain rules, only downloading the necessary packages when starting up for the first time. This necessary package is called main package. And the developer can trigger in the main package to download other sub-packages, which can effectively reduce the time spent on the first boot. To use this function, you need to set Subpackage Configuration in Cocos Creator 3D, and the package will be automatically subpackaged when the setting is completed.

Note: The size of a single subpackage/main package must not exceed 5M, and the sum of all packages must not exceed 10M.

When the build is complete, an .rpk file is generated in the /build/xiaomi-quick-game/dist directory.

Reference documentation

Note: Some platforms only have Chinese documentation available when visiting the platforms website. It may be necessary to use Google Translate in-order to review the documentation.

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