Using Physics
In order to introduce how to use physics better, the following modules will be introduced:
Module | Description |
---|---|
Collision Component | Introduces the design of the Collider component and its relationship with the RigidBody component |
Physics Material | Introduced physics material assets in Cocos Creator 3D |
Rigid Body Component | Introduces some code usage examples of the RigidBody component |
Physics Event | Introduced the physics events in Cocos Creator 3D |
Group Mask | Introduces the use of group and mask in physics filter detection |
Raycast Detection | Introduces the ray detection function of the physics collider |
Continue to the Collision Components documentation.
Or go back to Physics Introduction documentation.