• 中文
  • Version: 1.1
    • Version: 1.0
    • Version: 3.0 Tech Preview
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos Creator 3D
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Beginners Guide
  • Introduction
  • Getting Started
    • Dashboard
    • Hello world!
    • Quick Start: First Game
    • Caution!
  • Editor Manual
  • Editor Introduction
    • Scene Editor
    • Hierarchy Manager
    • Assets
    • Inspector
    • Console
    • Animation
    • Preferences
    • Project Settings
    • Engine Customization Workflow
  • Preview a Game
    • Previewing in Browser
    • Introduction To Preview Process And Common Error Handling
  • Particle Editor
    • Curve Editor
    • Gradient Editor
    • Particle Effects
  • Animation
    • About Animation
    • Familiar with animation editor
    • Create Animation components and animation clips
    • Edit Animation Sequence
    • Creating A Frame Animation
    • Edit Animation Curve
    • Animation event
  • Terrain System
  • Lightmap
  • Build and Publish
    • About the Build Panel
    • General Build Options
    • Publishing to the Web
    • Publishing to Native
      • Setup Native Development
      • Debuging JavaScript on Native Platforms
    • Publishing from the Command Line
    • Custom Project Build Process
    • Build Process with FAQ
    • Publishing to Mini Games
      • Publishing to Alipay Mini Games
      • Publishing to Baidu Mini Games
      • Publishing to ByteDance Mini Games
      • Publishing to Cocos Play
      • Publishing to Huawei Quick Games
      • Publishing to OPPO Mini Games
      • Publishing to vivo Mini Games
      • Publishing to WeChat Mini Games
        • WeChat Engine Plugin
      • Publishing to Xiaomi Quick Games
  • Engine Manual
  • 功能地图
    • 图形渲染
  • Scene and Environment
    • Coordinate system
    • Scene
    • Node
    • Skybox
  • Lighting
    • Physically based lighting
    • Directional lighting
    • Spherical lighting
    • Spot lighting
    • Shadows
    • Ambient lighting
  • Materials System
    • YAML 101
    • Effect Syntax
    • Pass Params
    • Builtin Shader Uniforms
    • Builtin Shader Variables
  • Audio System
  • Particle System
    • Particle System Module
    • Main Module
    • Emitter
    • Color Module
    • Size Modulle
    • Rotation Module
    • Velocity Module
    • Limit Velocity Module
    • Force Module
    • Texture Animation Module
    • Renderer
    • Trail Module
  • Animation
    • Animation Components
    • Animation Clips
    • Skeletal Animation
  • Tween
  • Physics
    • Physics Options
    • Physics System
    • Physics Component
    • Using Physics
    • Physics Collider
    • Materials
    • Rigid Body
    • Physics Events
    • Group Masks
    • Raycast
  • UI
    • Rendering Order
    • UI Batch
    • Multi-Resolution Adaption
    • Widget Alignment
    • Label Layout
    • Auto Layout Container
    • List with data
    • Stretchable UI Sprite
  • Components
    • AudioSourceComponent
    • ModelComponent
    • SkinningModelComponent
    • CameraComponent
    • DirectionalLightComponent
    • SphereLightComponent
    • SpotLightComponent
    • AnimationComponent
    • BillboardComponent
    • LineComponent
    • ParticleSystemComponent
    • BoxColliderComponent
    • SphereColliderComponent
    • RigidBodyComponent
    • UI Component Reference
      • UI Renderer Component
        • Sprite Reference
        • Label Reference
        • Mask Reference
        • Graphics Reference
        • RichText Reference
        • UIStaticBatch Reference
      • UI Basic Component
        • Canvas Reference
        • UITransform Reference
        • Widget Reference
        • Button Reference
        • Layout Reference
        • EditBox Reference
        • ScrollView Reference
        • ScrollBar Reference
        • ProgressBar Reference
        • LabelOutline Reference
        • Toggle Reference
        • ToggleContainer Reference
        • Slider Reference
        • PageView Reference
        • PageViewIndicator Reference
        • UIModel Reference
        • UIOpacity Reference
        • BlockInputEvents Reference
  • 脚本指南及事件机制
    • 脚本创建
    • 脚本基础
    • 语言支持
    • ccclass
    • 属性参数参考
    • 访问节点和其他组件
    • 常用节点和组件接口
    • 生命周期回调
    • 创建和销毁节点
    • 加载和切换场景
    • 获取和加载资源
    • 使用计时器
    • 组件
    • 组件顺序
    • 事件机制
    • 插件脚本
    • 添加 Log
    • 废弃 API
  • Asset Manual
    • Asset workflow
    • Loading assets
    • Subpackages
    • Scene
    • Images
      • Textures
      • Sprite Frames
      • Skybox
      • Texture Auto Trim
      • Compressed textures
      • Atlas
      • Auto Atlas
      • Render-texture
    • Prefab
    • Scripting
    • Fonts
    • Audio
    • Material
    • Mesh
    • Animation assets
  • 测试规范
    • 测试流程文档
    • 单元测试
  • Published with GitBook
  • 中文
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos Creator 3D
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Version: 1.1
    • Version: 1.0
    • Version: 3.0 Tech Preview

UI Renderer Component

UI Renderer Components

  • Sprite Component Reference
  • Label Component Reference
  • Mask Component Reference
  • Graphics Component Reference
  • RichText Component Reference
  • UIStaticBatch Component Reference

results matching ""

    No results matching ""

    Prev: UI Component Reference Next: Sprite Reference