ICollisionDetect
类型
Collision detect
索引
方法
raycastClosest
Ray cast, and return information of the closest hit.raycast
Ray cast against all bodies. The provided callback will be executed for each hit with a RaycastResult as single argument.
Details
方法
raycastClosest
Ray cast, and return information of the closest hit.
meta | description |
---|---|
返回 | boolean |
定义于 | cocos2d/core/3d/physics/spec/i-physics-world.ts:59 |
参数列表
worldRay
Rayoptions
IRaycastOptionsout
PhysicsRayResult
raycast
Ray cast against all bodies. The provided callback will be executed for each hit with a RaycastResult as single argument.
meta | description |
---|---|
返回 | boolean |
定义于 | cocos2d/core/3d/physics/spec/i-physics-world.ts:69 |
参数列表
worldRay
Rayoptions
IRaycastOptionspool
RecyclePoolresultes
PhysicsRayResult[]