Texture2D.WrapMode 枚举
The texture wrap mode
索引
- REPEAT
- CLAMP_TO_EDGE
- MIRRORED_REPEAT
Details
REPEAT
The constant variable equals gl.REPEAT for texture
| meta | description | 
|---|---|
| 类型 | Number | 
| 定义于 | cocos2d/core/assets/CCTexture2D.js:289 | 
CLAMP_TO_EDGE
The constant variable equals gl.CLAMP_TO_EDGE for texture
| meta | description | 
|---|---|
| 类型 | Number | 
| 定义于 | cocos2d/core/assets/CCTexture2D.js:296 | 
MIRRORED_REPEAT
The constant variable equals gl.MIRRORED_REPEAT for texture
| meta | description | 
|---|---|
| 类型 | Number | 
| 定义于 | cocos2d/core/assets/CCTexture2D.js:303 | 
