Basic Node and Component API

We learned how to get access to node and component instances with previous article Access node and other component. Now we will go through useful node and component API. This article works together with cc.Node and cc.Component API reference.

Node active state and hierarchy

Let's assume we are at a component script and use this.node to access current node.

Activate/Deactivate node

The node is active by default. In addition to switching the activating state of a node in the editor, you can also use the following code: = true;

This operation will activate node, means:

  • Show current node and all child nodes in scene, unless child node is deactivated separately.
  • Enable all components on current node and all child nodes, meaning update method in these components will be called in every frame.
  • If there's an onEnable method in these component, it will be called. = false;

If the any parent node of the node was previously deactivated, executing the line code would not trigger any behavior at this time.

If all of the node's parent nodes were previously activated, executing the line code at this point means:

  • Hide current node and all child nodes in scene.
  • Disable all components on current node and all child nodes, meaning update method in these components will not be called.
  • If there's an onDisable method in these component, it will be called.

Change node's parent

Assume the parent node is parentNode, child node is this.node

You can do:

this.node.parent = parentNode;



These two method have equal effect.


  • removeFromParent usually need to pass a false, otherwise it will clear all the events and actions on the node.

Access child node

this.node.children will return all child nodes of current node.
this.node.childrenCount will return the number of child nodes.

Notice the above API will only count direct children, not grand children.

Update node transform (position, rotation, scale, size)


You can assign value to x and y:

this.node.x = 100;
this.node.y = 50;

or use setPosition method:

this.node.setPosition(100, 50);
this.node.setPosition(cc.v2(100, 50));

or set position value:

this.node.position = cc.v2(100, 50);

All above will give you the same result.


this.node.rotation = 90;




this.node.scaleX = 2;
this.node.scaleY = 2;


this.node.setScale(2, 2);

If you pass only one parameter to setScale, both scaleX and scaleY will be changed.

Size (width and height)

this.node.setContentSize(100, 100);
this.node.setContentSize(cc.v2(100, 100));


this.node.width = 100;
this.node.height = 100;

Anchor Point

this.node.anchorX = 1;
this.node.anchorY = 0;


this.node.setAnchorPoint(1, 0);

All above transform changes will affect renderer component on the node, such as Sprite and Label.

Color and Opacity

When using basic renderer component like Sprite and Label, make sure you change the color or opacity on the node, since these API are taken out of components.

If we have a Sprite instance mySprite, to change its color:

mySprite.node.color = cc.Color.RED;


mySprite.node.opacity = 128;

Useful common component API

cc.Component is the base class for all components, so we can use all the following API (in the component script this is the instance of component):

  • this.node: The node instance current component is attached to.
  • this.enabled: When set to true, the update method will be called each frame, for renderer components this can be used as a display switch.
  • update(dt): As a member method of component, will be called each frame when enabled property is set to true.
  • onLoad(): Will be called when the component is first loaded and initialized (when the node is inserted into the node tree)
  • start(): Will be called before the first update run, usually used to initialize some logic which need to be called after all components' onload methods called.

More details about component member method please read Life Cycle Callbacks.

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