中文
Version:
3.1
Version:
3.3
Version:
3.2
Version:
3.1
Version:
3.0
Version:
2.4
Version:
2.3
Version:
2.2
Version:
2.1
Version:
2.0
Version:
1.10
Version:
1.9
Cocos Creator
Manual
API Ref
Cocos2d-x
Manual
API Ref
Beginners Guide
Introduction
Getting Started
About Cocos Creator
Installing and Launching
Dashboard
Hello world!
Project Structure
Editor Panels
Scene
Hierarchy
Assets
Inspector
Console
Preferences
Project Settings
Editor Layout
Preview & Debugging
Quick Start: First Game
Support
Caution!
Upgrade Guide
Cocos Creator 3.0 Upgrade Guide
Cocos Creator 3.0 Material Upgrade Guide
Cocos Creator 3.1 Material Upgrade Guide
Editor Manual
Particle Editor
Curve Editor
Gradient Editor
Particle Effects
Animation
Animation Clip
Animation Panel
Creating Animation Components and Animation Clips
Get Familiar with the Animation Panel
Editing Animation Clips
Editing Animation Easing Curve
Adding Animation Events
Using Animation Curves
Skeletal Animation
Joint Texture Layout Settings
Controlling Animation with Scripts
Animation State
Terrain System
Build and Publish
About the Build Panel
General Build Options
Publish to Web Platforms
Publish to Native Platforms
Setup Native Development
Debugging JavaScript on Native Platforms
Publish to Mini Game Platforms
Publish to HUAWEI AppGallery Connect
Publish to Alipay Mini Games
Publish to ByteDance Mini Games
Publish to QTT Mini Games
Publish to Cocos Play
Publish to Huawei Quick Games
Publish to OPPO Mini Games
Publish to vivo Mini Games
Publish to Xiaomi Quick Games
Publish to LinkSure Mini Games
Publish to Baidu Mini Games
Publish to WeChat Mini Games
WeChat Engine Plugin
Access to the WeChat PC Mini Games
Access to Open Data Context
Mini Game Subpackage
Publish from the Command Line
Build Process with FAQ
Custom Project Build Process
Extend the Build Process
Engine Manual
Function Map
Graphics Rendering
Scene Creation Workflow
Nodes and Components
Coordinate Systems and Transformations
Node Hierarchy and Rendering Order
Build a Scene Image Using the Scene Panel
Skybox
GlobalFog
Shadows
Lighting
Physically-based Lighting
Directional Lights
Spherical Lights
Spotlights
Ambient Lights
Additive per-pixel lights
Lightmapping
Materials System
YAML 101
Effect Syntax
Pass Params
Builtin Shader Uniforms
Builtin Shader Variables
Audio System
Particle System
Particle System Module
Main Module
Emitter
Color Module
Size Module
Rotation Module
Velocity Module
Limit Velocity Module
Force Module
Texture Animation Module
Renderer
Trail Module
Tween
Physics
Physics Options
Physics System
Physics Component
Using Physics
Physics Collider
Materials
Rigid Body
Physics Events
Group Masks
Raycast
2D Physics
2D Physics System
2D Rigid Body
2D Physics Collider
2D Contact Callback
2D Physical Joints
UI
Rendering Order
UI Batch
Multi-Resolution Adaption
Widget Alignment
Label Layout
Auto Layout Container
List with data
Stretchable UI Sprite
UI Custom Material
Components
AudioSource
MeshRenderer
SkinnedMeshRenderer
Camera
DirectionalLight
SphereLight
SpotLight
Animation
Billboard
Line
MotionStreak
ParticleSystem
BoxCollider
SphereCollider
RigidBody
Spine Skeleton
DragonBones ArmatureDisplay
TiledMap
TiledTile
UI Component Reference
UI Renderer Component
Sprite Reference
Label Reference
Mask Reference
Graphics Reference
RichText Reference
UIStaticBatch Reference
UI Basic Component
Canvas Reference
UITransform Reference
Widget Reference
Button Reference
Layout Reference
EditBox Reference
ScrollView Reference
ScrollBar Reference
ProgressBar Reference
LabelOutline Reference
Toggle Reference
ToggleContainer Reference
Slider Reference
PageView Reference
PageViewIndicator Reference
UIMeshRenderer Reference
UIOpacity Reference
BlockInputEvents Reference
WebView Reference
VideoPlayer Reference
SafeArea Reference
Scripting Guide and Event Mechanism
Script Creation
Scripting Basics
Language Support
Module
Module Specification
Engine Modules
How to Get npm Packages
Example: External Module Usage Case
Decorator
Property Attributes
Access Node and Other Components
Common Node and Component Interface
Life Cycle Callbacks
Create and destroy nodes
Load and switch scenes
Loading Assets
Scheduler
Component and component execution order
Listening to and launching events
Builtin Events
Global Events
Event API
Plugin script
Advanced Scripting
Logging
Deprecated APIs
Asset Manual
Asset workflow
Asset Manager
AssetManager Upgrade Guide
Asset Bundle Upgrade Guide
Dynamic load asset
Asset Bundle
Release Of Resources
Download and Parse
Loading and Preloading
Cache Manager
Optional Parameters
Pipeline and Task
Resource Management Considerations --- meta files
Scene
Images
Textures
Sprite Frames
Skybox
Texture Auto Trim
Compressed textures
Atlas
Auto Atlas
Label Atlas
Render-texture
Prefab
Scripting
Fonts
Audio
Material
Model
Importing models exported from DCC tools
glTF
Spine
DragonBones
TiledMap
Advanced
Extending the Editor
First Extension
First Panel
First Data Interaction
Install And Share
Extension Description
Extension Panel
Compose Panel
Panel Message
Contributions
Message
Shortcuts
Extending the Main Menu
Extending the Assets Panel
Extending the Project Settings Panel
Extending the Preferences Panel
Basic
Extension
Message
I18n
Profile
Editor UI
Advanced Topics
Hot Update Tutorial
AssetManager for Hot Update
Dynamic Atlas
Engine Customization Workflow
Web Preview Customization Workflow
Render Pipeline Overview
Built-in Render Pipeline
Custom Render Pipeline
Post-processing
The Tutorial for JSB 2.0
JavaScript to Java Reflection
JavaScript to Objective-C Reflection
CMake Usage Introduction
WebSocket Server
Published with GitBook
中文
Cocos Creator
Manual
API Ref
Cocos2d-x
Manual
API Ref
Version:
3.1
Version:
3.3
Version:
3.2
Version:
3.1
Version:
3.0
Version:
2.4
Version:
2.3
Version:
2.2
Version:
2.1
Version:
2.0
Version:
1.10
Version:
1.9
Lighting
Lighting
Lighting Overview
Physically-based Lighting
Main Directional Lights
Sphere Lights
Spotlights
Ambient Lights
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