Publish to Multiple Platforms
Thanks to the Cocos Creator's dual-core engine architecture (the C++ core is for native platforms and the TS core is for web and mini-game platform), projects created with Cocos Creator can run smoothly on native, web, and mini-game platforms. This truly achieves the goal of developing once, run everywhere.
Supported Platforms
- iOS
- Android
- Huawei HarmonyOS
- Open HarmonyOS
- Web Mobile - H5
- WeChat Mini Games
- Douyin Mini Games
- Facebook Instant Games
- OPPO Mini Games
- Huawei Quick Games
- vivo Mini Games
- migu Mini Games
- Xiaomi Quick Games
- Web Web Desktop
- Windows
- macOS
Preparation
The preparation that needs to be done before publishing includes getting familiar with following concepts:
Developers can also publish projects via the command line. For details, please refer to the Publish from the Command Line documentation.
Advanced
If you have a certain degree of familiarity and understanding of the build process, it is possible customize the build template and extend the build process. For details, please refer to the following documents: