An Animation Clip is an asset containing animation data, which is one of the core elements of the animation system. By attaching an Animation Clip on the Animation Component, this animation data can be applied to the node where the Animation Component is located.
Currently, Creator supports importing Skeletal Animation assets produced by external art tools or by creating a new Animation Clip asset directly inside Creator.
Animations created inside Creator
New Animation Clips can be created, edited, and previewed directly through the Animation panel, please refer to the Animation Editor documentation for details.
This can also be done by scripting, please refer to the Using Animation Curves documentation for details.
Externally imported skeleton animations
Externally imported animations include the following:
Skeletal Animations produced by third-party art tools.
Skeletal Animations that come with the model after it is imported.
When a model that contains animations is imported, the animation contained in the model will be imported at the same time. This animation is used in the same way as the internal new assets, and the crop of skeletal animation can be referred to Introduction to the animation module of model assets documentation.
Starting with v3.4, Cocos Creator has introduced the new Marionette animation system which implements a skeletal animation flow controlled by a state machine, please refer to the Marionette Animation System documentation.
For additional details about Skeletal Animation settings, please refer to the Skeletal Animation documentation.
Note: skeletal animations imported externally cannot be viewed and edited in the Animation panel. The nodes are locked, and can only be edited in external art tools.