Cocos Creator
Tween System
Tweens are widely used in game development as an alternative when premade animations are unavailable or unfitting for project needs.
In Cocos Creator, tweens can be applied to properties such as transform, rotation, scaling and color, as well as adding additional mechanisms such as delaying, queuing and parallelism.
Content
This chapter contains the following sections:
Example
Please see GitHub for sample code for using tweens.