Button Component Reference
The Button component responds to a click from the user. When the user clicks a Button, its status will change. In addition, users can assign a custom behavior to buttons' click event.
Click the Add Component button at the bottom of the Inspector panel and select UI/Button to add the Button component to the node.
To use Button
, please refer to the Button API documentation and the Button scene of the test-cases-3d project.
Button Properties
Property | Function Explanation |
---|---|
Target | Specify the Button background node. When the Button status changes, the Color or Sprite property of the node will be modified. |
Interactable | Boolean type, if set to false then the Button component enters the forbidden state. |
Transition | Enumeration type, including NONE, COLOR, SPRITE and SCALE. Each type corresponds to a different Transition setting. Please see the Button Transition section below for details. |
ClickEvents | List type, default is null. Each event added by the user is composed of the node reference, component name and a response function. Please see the Button Event section below for details. |
Button Transition
Button Transition is used to choose the action of the button when clicked by the user. Currently the types available are NONE, COLOR, SPRITE and SCALE.
Color Transition
Property | Function Explanation |
---|---|
Normal | Color of Button under Normal status. |
Pressed | Color of Button under Pressed status. |
Hover | Color of Button under Hover status. |
Disabled | Color of Button under Disabled status. |
Duration | Time interval needed for Button status switching. |
Sprite Transition
Property | Function Explanation |
---|---|
Normal | SpriteFrame of Button under Normal status. |
Pressed | SpriteFrame of Button under Pressed status. |
Hover | SpriteFrame of Button under Hover status. |
Disabled | SpriteFrame of Button under Disabled status. |
Scale Transition
Property | Function Explanation |
---|---|
Duration | Time interval needed for Button status switching. |
ZoomScale | When the user clicks the button, the button will zoom to a scale. The final scale of the button equals to the button's original scale * zoomScale , and the zoomScale can be a negative value. |
Button Click Events
The Button can additionally add a click event to respond to the player's click action. There are two ways to achieve this.
Add a callback using the Properties
Property | Function Explanation |
---|---|
Target | Node with the script component. |
Component | Script component name. |
Handler | Assign a callback function from the given component which will be triggered when the user clicks the Button. |
CustomEventData | A user-defined string value passed as the last event argument of the event callback. |
Add a callback using the script
There are two ways to add a callback through the script.
The event callback added by this method is the same as the event callback added by the editor, all added by the script. First you need to construct a
EventHandler
object, and then set the correspondingtarget
,component
,handler
andcustomEventData
parameters.tsimport { _decorator, Component, Event, Node, Button, EventHandler } from 'cc'; const { ccclass, property } = _decorator; @ccclass("example") export class example extends Component { onLoad () { const clickEventHandler = new EventHandler(); // This node is the node to which your event handler code component belongs clickEventHandler.target = this.node; // This is the script class name clickEventHandler.component = 'example'; clickEventHandler.handler = 'callback'; clickEventHandler.customEventData = 'foobar'; const button = this.node.getComponent(Button); button.clickEvents.push(clickEventHandler); } callback (event: Event, customEventData: string) { // The event here is a Touch object, and you can get the send node of the event by event.target const node = event.target as Node; const button = node.getComponent(Button); console.log(customEventData); // foobar } }
By
button.node.on ('click', ...)
to add event callback. This is a very simple way, but the way has some limitations, in the event callback the screen coordinate point of the current click button cannot be obtained.ts// Suppose we add an event handler callback to the onLoad method of a component and handle the event in the callback function: import { _decorator, Component, Button } from 'cc'; const { ccclass, property } = _decorator; @ccclass("example") export class example extends Component { @property(Button) button: Button | null = null; onLoad () { this.button.node.on(Button.EventType.CLICK, this.callback, this); } callback (button: Button) { // Note that events registered this way cannot pass customEventData } }