Build Options - Windows
The build options for the Windows platform include the Render BackEnd and Target Platform.
This a field used to specify the name of the main executable file of an application. If not provided, the system will generate a default value based on the app name field. The value for this field must adhere to a specific format, containing only numbers, letters, underscores (_) and hyphens (-).
On the Windows platform, Cocos Creator currently supports three render backends: VULKAN, GLES3, and GLES2. By default, GLES3 is selected. If multiple options are selected, the runtime will choose the appropriate render backend based on the device's capabilities.
Set the compilation architecture, currently only supporting x64, which means the application can only run on x64 systems.