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  • Version: 3.7
    • Version: 3.7
    • Version: 3.6
    • Version: 3.5
    • Version: 3.4
    • Version: 3.3
    • Version: 3.2
    • Version: 3.1
    • Version: 3.0
    • Version: 2.4
    • Version: 2.3
    • Version: 2.2
    • Version: 2.1
    • Version: 2.0
    • Version: 1.10
    • Version: 1.9
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Beginners Guide
  • Introduction
  • Getting Started
    • About Cocos Creator
    • Installing and Launching
    • Dashboard
    • Hello World!
    • Project Structure
  • Editor Interfaces
    • Scene
    • Hierarchy
    • Assets
    • Inspector
    • Console
    • Preferences
    • Project Settings
    • Main Menu
    • Tool Bar
    • Editor Layout
    • Preview & Debugging
  • Examples & Tutorials
  • Support
  • Quick Start: First Game
  • Upgrade Guide
    • Cocos Creator 3.0 Upgrade Guide
    • Cocos Creator 3.0 Material Upgrade Guide
    • Cocos Creator 3.1 Material Upgrade Guide
    • Cocos Creator 3.5 Material Upgrade Guide
    • Cocos Creator 3.5 Native Built Project Upgrade Guide
    • Cocos Creator 3.6 Native Built Project Upgrade Guide
    • Cocos Creator 3.6.0 Build Template and settings.json Upgrade Guide
    • Upgrade Guide: Effect from v3.5.x to v3.6.0
    • Upgrade Guide: Particle from v3.5.x to v3.6.0
  • Basic Workflow
  • Scene Creation
    • Scene Assets
    • Nodes and Components
    • Coordinate Systems and Transformations
    • Node Hierarchy and Rendering Order
    • Build a Scene Image Using the Scene Panel
    • Level of Details
  • Assets
    • Asset Workflow
    • Images
      • Textures
      • Sprite Frames
        • Auto Trim for SpriteFrame
      • Texture Cube
      • Atlas
      • Auto Atlas
      • Label Atlas
    • Prefab
    • Fonts
    • Audio
    • Material
      • FBX Smart Material Conversion
    • Model
      • Importing Models Exported from DCC Tools
      • Export FBX file from 3ds Max
      • Export FBX file from Maya
      • glTF
      • Programmatically Create Meshes
    • Spine Skeletal Animation
    • DragonBones Skeletal Animation
    • TiledMap
  • Scripting Guide and Event System
    • Programming Language Support
    • Scripting Basics
      • Script Creation
      • Coding Environment Setup
      • Operating Environment
      • Decorator
      • Property Attributes
      • Life Cycle Callbacks
    • Using Scripts
      • Access Nodes and Components
      • Common Node and Component Interfaces
      • Create and Destroy Nodes
      • Scheduler
      • Components and Component Execution Order
      • Loading and Switching Scenes
      • Obtaining and Loading Assets
      • tsconfig Configuration
    • Advanced Scripting
    • Events
      • Listening to and Launching Events
      • Input Event System
      • Node Event System
      • Event API
    • Modules
      • Engine Modules
      • External Module Usage Case
      • Module Specification
      • Import Maps
    • Plugin Scripts
  • Cross-platform Publishing
    • About the Build Panel
    • General Build Options
    • Publish to Web Platforms
      • Publish to Facebook Instant Games
    • Publish to Native Platforms
      • Publish for the Huawei HarmonyOS
      • Setup Native Development
      • Debugging JavaScript on Native Platforms
    • Publish to Mini Game Platforms
      • Publish to HUAWEI AppGallery Connect
      • Publish to Alipay Mini Game
      • Publish to ByteDance Mini Game
      • Publish to Huawei Quick Game
      • Publish to OPPO Mini Game
      • Publish to vivo Mini Game
      • Publish to Xiaomi Quick Game