Particle System Function Introduction

Particle System stores the initial state of particle emission and the state update submodule after particle emission.

Particle System Module

The Cocos Creator particle system operation panel is as follows:

inspector_1
inspector_2

The particle system uses modules to organize functionality, including the following modules:

Module Description
Node Particle node, used to set the position, direction, size, rendering level and other properties of the particle emitter.
ParticleSystem (main module) Used to store all the data displayed in the Inspector panel, manage particle generation, update, destroy related modules, and control particle playback
ShapeModule (emitter module) Used to control particle emitting, including emitting direction and speed, support predefined emitting direction, including square, circle, cone, ball, hemisphere.
AnimatorModule Used to control the state update after the particle is launched. Supported features include:
NoiseModule
VelocityOvertimeModule
ForceOvertimeModule
SizeOvertimeModule
RotationOvertimeModule
ColorOvertimeModule
TextureAnimationModule
LimitVelocityOvertimeModule
TrailModule
[Renderer]<br
Renderer The data needed to generate particle rendering. Including VB, IB, render state related control.

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