中文
Version:
3.7
Version:
3.7
Version:
3.6
Version:
3.5
Version:
3.4
Version:
3.3
Version:
3.2
Version:
3.1
Version:
3.0
Version:
2.4
Version:
2.3
Version:
2.2
Version:
2.1
Version:
2.0
Version:
1.10
Version:
1.9
Cocos Creator
Manual
API Ref
Cocos2d-x
Manual
API Ref
Beginners Guide
Introduction
Getting Started
About Cocos Creator
Installing and Launching
Dashboard
Hello World!
Project Structure
Editor Interfaces
Scene
Hierarchy
Assets
Inspector
Console
Preferences
Project Settings
Main Menu
Tool Bar
Editor Layout
Preview & Debugging
Examples & Tutorials
Support
Quick Start: First Game
Upgrade Guide
Cocos Creator 3.0 Upgrade Guide
Cocos Creator 3.0 Material Upgrade Guide
Cocos Creator 3.1 Material Upgrade Guide
Cocos Creator 3.5 Material Upgrade Guide
Cocos Creator 3.5 Native Built Project Upgrade Guide
Cocos Creator 3.6 Native Built Project Upgrade Guide
Cocos Creator 3.6.0 Build Template and settings.json Upgrade Guide
Upgrade Guide: Effect from v3.5.x to v3.6.0
Upgrade Guide: Particle from v3.5.x to v3.6.0
Basic Workflow
Scene Creation
Scene Assets
Nodes and Components
Coordinate Systems and Transformations
Node Hierarchy and Rendering Order
Build a Scene Image Using the Scene Panel
Level of Details
Assets
Asset Workflow
Images
Textures
Sprite Frames
Auto Trim for SpriteFrame
Texture Cube
Atlas
Auto Atlas
Label Atlas
Prefab
Fonts
Audio
Material
FBX Smart Material Conversion
Model
Importing Models Exported from DCC Tools
Export FBX file from 3ds Max
Export FBX file from Maya
glTF
Programmatically Create Meshes
Spine Skeletal Animation
DragonBones Skeletal Animation
TiledMap
Scripting Guide and Event System
Programming Language Support
Scripting Basics
Script Creation
Coding Environment Setup
Operating Environment
Decorator
Property Attributes
Life Cycle Callbacks
Using Scripts
Access Nodes and Components
Common Node and Component Interfaces
Create and Destroy Nodes
Scheduler
Components and Component Execution Order
Loading and Switching Scenes
Obtaining and Loading Assets
tsconfig Configuration
Advanced Scripting
Events
Listening to and Launching Events
Input Event System
Node Event System
Event API
Modules
Engine Modules
External Module Usage Case
Module Specification
Import Maps
Plugin Scripts
Cross-platform Publishing
About the Build Panel
General Build Options
Publish to Web Platforms
Publish to Facebook Instant Games
Publish to Native Platforms
Publish for the Huawei HarmonyOS
Setup Native Development
Debugging JavaScript on Native Platforms
Publish to Mini Game Platforms
Publish to HUAWEI AppGallery Connect
Publish to Alipay Mini Game
Publish to ByteDance Mini Game
Publish to Huawei Quick Game
Publish to OPPO Mini Game
Publish to vivo Mini Game
Publish to Xiaomi Quick Game