Use a Sliced Sprite to make a UI image

The core design principle of the UI system is to automatically adapt to different device screen sizes. When developing the UI, we need to correctly set the each node's size, and which can be automatically stretched and adapted according to the screen size of the device. To achieve this, we usually use 9-sliced format images to render these nodes. In this way, even if small original images can be used to generate background images that can cover the entire screen. On the one hand, the game package is reduced, and on the other hand, it can be flexibly adapted to different layout requirements.

compare

The right side of the picture above displays the texture of original size. The left side displays the effect of choosing Sliced mode and enlarging the size property.

Setting up your SpriteFrame for 9-slicing

To use a 9-sliced image effect that can be infinitely enlarged, we need to cut the image asset into a 9-slicing at first. First open the Sprite Editor, select the image asset in Assets, then click the Edit button on the bottom of Inspector. If the height of your window is not large enough, you might need to scroll Inspector downward to see the button at the bottom.

After opening Sprite Editor, you will see there is a green line around the image, which indicates the position of the current 9-sliced split line. Drag the mouse to the split line, you will see the shape of the cursor change, then you can press down and drag the mouse to modify the position of the split line.

We click and drag the four split lines at the top, bottom, and sides respectively and cut the image into a 9-slicing. The nine areas will apply different zooming in/out strategies when the Sprite size changes, which is as illustrated below:

sliced

And the following picture illustrates the state of zooming in/out in different areas (the picture comes from Yannick Loriot's Blog):

scaling

After cutting, don't forget to click the green check mark on the upper right corner of Sprite Editor to save modifications to the asset.

Set the Sprite component to use Sliced mode

After you have prepared the 9-sliced asset, you can modify the draw mode of the Sprite and modify the size to make a UI element that can specify any size.

  1. First, select the Sprite node in the Scene/Hierarchy, set the Type property of the Sprite as Sliced in the Inspector.
  2. Then drag the control point with the Rect Transform Tool to enlarge the size property of the node. You can also modify the size property value directly in the Inspector. Because the image asset has been set to 9-slicing, no matter how much the Sprite zooms in, there will be no vagueness or distortion.

Precautions

When using tools or directly modifying the size property of Sliced ​​Sprite, note that the size property value cannot be negative, otherwise it cannot be displayed normally in Sliced ​​mode.

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