The Animation system
This chapter will introduce the Animation System of Cocos Creator 3D. In addition to standard displacement, rotation, zoom animation and sequence frame animation, this Animation System also supports arbitrary component properties and user-defined properties. Plus the time of arbitrary editing curves and innovative mobile trajectory editing functions enable content producers to create delicate, yet, dynamic effects without writing a line of code.
Note: Cocos Creator 3D's built-in Animation Editor is suitable for making less complex animations that need to be linked with logic, such as UI animations.
- About Animation
- Familiar with animation editor
- Create Animation components and animation clips
- Edit Animation Sequence
- Creating A Frame Animation
- Edit Animation Curve
- Animation event
Start with the About Animations introduction.