Scene Editor

Scene Editor is the core working area of content creation, You will use it to choose an place the scene image, character, effect, UI and other game elements. In this working area, you can select and use the Transform Tool to change the position, rotation, scale, size and other attributes of node, also you will preview the WYSIWYG scene.

View Introduction

There are some differences between 3D view and 2D view navigation. you can change between 3D view and 2D view by click the 3D/2D button on the toolbar. 3D view is used for 3D scene editing,2D is used for UI and Sprite editing.

3D View

In 3D view, you can move and rotate the view of the Scene Editor by the following operations:

  • left mouse button + Alt:rotate editor camera around view center.
  • middle mouse button:pan view.
  • mouse scroll:move editor camera back and forth.
  • right mouse button + WASD:wandering in scene editor.
  • F shortcut:focus editor to the selected node.

2D View

In 2D view, you can move and rotate the view of the Scene Editor by the following operations:

  • middle mouse button:pan view.
  • mouse scroll:scale view based on the current mouse position。
  • right mouse button:pan view.
  • F shortcut:focus editor to the selected node.

Coordinate System And Grid

The Grid in a scene is an important reference information for us to layout scene elements. For information on relationship between coordinate system and node attributes, like position, please read the Transform documentation.

Scene Gizmo

The Scene Gizmo is in the upper-right corner of the Scene view. It indicates the view direction of editor camera in Scene view. You can change view direction quickly by clicking on it.

Scene Gizmo

  • Click on the six arrows, you can change to the top, down, left, right, front, back views separately.
  • Click on the cube in the center, you can switch between ortho camera mode and perspective camera mode.

Selecting a node

The node will be selected upon left-clicking the mouse on the node in the Scene Editor. You can use transform tools (like position, rotation) to do basic node operations when it is selected.

Gizmo Operation Introduction

The main function of the Scene Editor is to edit and arrange the visible elements in the scene and get a WYSIWYG scene immediately. Mainly Gizmo tools are used to assist in the visual editing of the scene。Please review the following documentation:

results matching ""

    No results matching ""